UUM-154995
Fixed in 7000.0.0a8Mentioned in 7 release notes.
First fixed in 7000.0.0a8 (Oct 8, 2026); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes DX12 | Fix | Fixed a Direct3D12 validation error caused by the Virtual Texturing GPU cache being written from the copy queue while still in a shader-read state. | |
| 7000.0.0a12 | Fixes DX12 | Fix | Fixed a Direct3D12 validation error caused by the Virtual Texturing GPU cache being written from the copy queue while still in a shader-read state. | |
| 7000.0.0a11 | Fixes DX12 | Fix | Fixed a Direct3D12 validation error caused by the Virtual Texturing GPU cache being written from the copy queue while still in a shader-read state. | |
| 7000.0.0a10 | Fixes DX12 | Fix | Fixed a Direct3D12 validation error caused by the Virtual Texturing GPU cache being written from the copy queue while still in a shader-read state. | |
| 7000.0.0a9 | Fixes DX12 | Fix | Fixed a Direct3D12 validation error caused by the Virtual Texturing GPU cache being written from the copy queue while still in a shader-read state. | |
| 7000.0.0a8 | Fixes DX12 | Fix | Fixed a Direct3D12 validation error caused by the Virtual Texturing GPU cache being written from the copy queue while still in a shader-read state. | |
| 7000.0.0a8 | Fixes DX12 | Fix | Fixed a Direct3D12 validation error caused by the Virtual Texturing GPU cache being written from the copy queue while still in a shader-read state. |