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7000.0.0a16100 shown
Fixed an issue where creating a build profile that installs packages, such as Android XR, could set up the profile before its packages finished importing, which left its quality level without a render pipeline asset.
EditorFixAndroidXRUUM-156303
Fixed an issue where enabling a loader in XR Management could intermittently fail to persist it, leaving the loader list empty.
EditorFixXRUUM-149833
Fixed an issue where platform scripting define symbols, such as UNITY_STEAM, were listed twice in the defines returned by CompilationPipeline.GetAssemblies.
EditorFixUUM-158109
Fixed an issue where Project Auditor showed "N/A" in file location columns for issues without a file, and showed groups with no name when grouping by a column with empty values.
EditorFixUUM-159542
Fixed an issue where Project Auditor showed an unnamed assembly and an unreadable compiler message with no error code when an MSBuild build failed before compiling, for example because of a circular assembly definition reference.
EditorFixUUM-157442
Fixed an issue where Project Auditor showed the Optimization page and highlighted the wrong sidebar entry after starting an analysis from the Migrate to URP tab.
EditorFixUUM-155263
Fixed an issue where refreshing an empty Project Auditor view switched it to a flat list and turned off Show Ignored Issues.
EditorFixUUM-156115
Fixed an issue where the Cameras overlay did not list or select the Prefab's camera in Prefab Mode.
EditorFixUUM-156200
Fixed an issue where the Code and Shaders Compiler Messages views in Project Auditor overwrote each other's saved column widths, grouping, and sorting.
EditorFixUUM-156118
Fixed an issue where the Project Auditor Code view sometimes opened with only one assembly selected in the assembly filter, which hid issues in other assemblies.
EditorFixUUM-156481
Fixed an issue where the Project Auditor window threw an exception on every open when its autosaved report was empty or truncated, instead of discarding the report with a warning.
EditorFixUUM-155632
Fixed an issue where Umbra menu items reappeared after a domain reload when legacy Umbra culling was disabled.
EditorFixUUM-154630
Fixed an issue with overlay resizing the wrong way while in column containers.
EditorFixUUM-137515
Fixed Android External Tools preferences window becoming unresponsive when typing paths with a custom JDK whose release file is missing.
EditorFixAndroidUUM-149689
Fixed ApplicationStartInfo API usage analytics not being recorded.
EditorFixUUM-155570
Fixed bug where attempting to switch to a saved Editor layout while a window with unsaved changes was open could make it impossible to cancel the layout change.
Linked bug report
UUM-150448: Unable to cancel Layout change when an Editor Window with unsaved changes is open

Steps to reproduce: Create and open a new project Open 'Window -> Sequencing -> Timeline' window Select a GameObject and create a new Timeline asset Add any track to the Timeline Change the Layout of the Editor Click 'Cancel' in the prompt Observe the Editor Alternative steps to reproduce : Create and open a new project Download the attached `UnsavedChangesDebugWindow.cs` file and add it to th…

Retrieved 2026-11-10
EditorFixUUM-150448
Fixed bug where InstantiateAsync would not account for parent transform scale when Instantiate would.
EditorFixUUM-154591
Fixed Built-In Render Pipeline to URP migration wizard from accepting HD Render Pipeline assets
EditorFixUUM-151685
Fixed concurrent access in Standard text in UITK.
Linked bug report
UUM-151887: InvalidOperationException and NullReferenceExceptions are thrown when jobified text generation resolves a missing character through a font asset fallback chain

Steps to reproduce: 1. Open the attached user's project "CompressedRepro.zip" 2. Click on "Repro -> Run Race Probe" at the top menu bar 3. Observe the Console Actual result: InvalidOperationException and downstream NullReferenceExceptions are thrown from a data race on the shared FontAssetUtilities.k_SearchedAssets static during jobified text generation Expected result: Character lookup across…

Retrieved 2026-11-10
EditorFixUUM-151887
Fixed crash when using Bitmap fonts with ATG.
EditorFixUUM-159115
Fixed crash with ATG measure unconstrained height.
Linked bug report
UUM-155956: Crash on TextLayoutService::AppendLineInfo when a wrapping Label with best-fit auto size and ellipsis is measured with an undefined height

How to reproduce: Open the attached “IN-155887“ project From the menu bar, select Repro -> “BestFit + ellipsis: Label in a 100px ScrollView hangs (CRASHES the Editor)” Wait for your system to run out of memory Observe the Crash Reproducible with: 6000.3.26f1, 6000.5.0a2, 6000.6.6f1, 6000.7.0b4, 7000.0.0a7 Not reproducible with: 6000.5.0a1 Could not test with: 6000.0.84f1 (Multiple compilation …

Retrieved 2026-11-10
EditorFixUUM-155956
Fixed dragging multiple objects of the same type dropping them one by one when the drop target rejects them as a group, and the drag showing as allowed while hovering.
EditorFix
Fixed EditorWindow.HasOpenInstances returning true during a windows OnDestroy callback.
EditorFixWindowsUUM-155158
Fixed error from Jetbrains.Annotations when trying to use SourceTemplate Attribute.
EditorFixUUM-84741
Fixed GameObjects not baking correctly when their properties change.
EditorFixUUM-142039
Fixed GameObjects with HideAndDontSave hide flags not disappearing immediately from the Hierarchy window when the flag was changed through an Inspector property edit.
Linked bug report
UUM-150345: GameObject fails to hide immediately, turning text gray until project is reopened when setting HideAndDontSave in Hierarchy V2

How to reproduce: Open the attached "IN-150883_NewHierarchyTest.zip" project Open the "SampleScene" located in the Scenes folder Select the "Control" GameObject in the Hierarchy tab In the Inspector, change the Flags dropdown in the Control (Script) component to "HideAndDontSave" Observe the Hierarchy Press Ctrl+S/Cmd+S and completely reopen the project Observe the Hierarchy and the Console Ac…

Retrieved 2026-11-10
EditorFixUUM-150345
Fixed handles being locked in place after changing tool mid interaction
EditorFixUUM-157923
Fixed Hierarchy and Scene View search synchronisation.
EditorFixUUM-150981
Fixed Hierarchy framing one row short of the actual item when creating a new game object or entity.
EditorFixUUM-155898
Fixed hover events not firing when moving between adjacent links.
EditorFixUUM-156714
Fixed incorrectly reported min size value for flexible grid layout group.
EditorFixUUM-158391
Fixed issue where filtered Scene View picking ignored BatchRendererGroup objects.
EditorFixUUM-144180
Fixed issue where inter-process communication on POSIX systems can miss bytes due to incorrect state machine logic.
EditorFixUUM-153080
Fixed issue with multiple scripts being used in the same string with Advanced Text.
Linked bug report
UUM-150208: Bengali text renders with dotted circles (◌) when the string starts with Latin characters and Text Generator Type is set to Advanced

How to reproduce: 1. Open the attached “IN-151480” project 2. In the Project window, open Bug.uxml 3. Double left-click the Bengali text 4. Delete the the first C in “75 °C” 5. Observe the displayed text Actual result: The Bengali text renders incorrectly with dotted circles (◌). Deleting the "C" fixes the rendering Expected result: The Bengali text renders correctly whether or not Latin chara…

Retrieved 2026-11-10
EditorFixUUM-150208
Fixed issue with OS Fallbacks overriding the assigned sprite asset.
EditorFixUUM-155771
Fixed layout properties preview inspector window to use the same calculations as runtime layout.
EditorFixUUM-154313
Fixed ligatures breaking the input field in TMP.
Linked bug report
UUM-155200: All characters of a ligature are deleted with a single Backspace in a TextMeshPro Input Field when the "liga" Font Feature is enabled

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a TMP Input Field (GameObject > UI (Canvas) > Input Field - TextMeshPro) and click "Import TMP Essentials" in the TMP Importer window Import the attached "STIXGeneral.otf" font into the Assets folder Right-click "STIXGeneral.otf" in the Project window and select Create > TextMeshPro > Font Asset > SDF Select …

Retrieved 2026-11-10
EditorFixUUM-155200
Fixed LinuxEditor failing to launch Unity Hub when XDG_DATA_HOME or XDG_CONFIG_HOME is set.
Fixed Localization key metadata changes not appearing in the Inspector until the GameObject was reselected.
EditorFixUUM-153809
Fixed MainToolbar menu items not taking into account validation function
EditorFixUUM-154089
Fixed player builds failing with error CS0117 when scripts use UnityEngine.Device.SystemInfo.processorModel, processorManufacturer, or supportsMachineLearning.
EditorFixUUM-154729
Fixed Prefab fields partially saving after selecting the name field with Auto Save enabled.
EditorFixUUM-157667
Fixed Project Auditor group labels showing more ignored issues than items, and hiding some issues, after the Project Auditor window was closed and reopened.
EditorFixUUM-156583
Fixed Project Auditor logging a Search indexing error and "Module Migration To URP failed" after every build when "Log number of issues after Build" is enabled in a URP project.
Fixed Project Auditor not marking assemblies that failed to compile when using the MSBuild compilation pipeline.
EditorFixUUM-157019
Fixed Project Auditor reporting "CSC" as the location of assembly-level code findings when MSBuild compilation is enabled.
EditorFixUUM-152890
Fixed Project Auditor reporting a successful analysis with an incomplete Precompiled Assemblies list when a precompiled assembly analyzer threw an exception.
EditorFixUUM-154748
Fixed Project Auditor reporting absolute on-disk file paths instead of project-relative paths for symlinked packages when MSBuild compilation is enabled.
EditorFixUUM-152886
Fixed Project Auditor reporting code issues in source files that Unity generates under the Library folder during script compilation.
EditorFixUUM-158628
Fixed Project Auditor showing as Not Responding in the Background Tasks window during code analysis when MSBuild compilation is enabled.
EditorFixUUM-157438
Fixed Project Auditor silently returning no results when a summary category was requested in AnalysisParams.Categories. ProjectAuditor.Audit and ProjectAuditor.AuditAsync now throw an ArgumentException explaining that summary categories can't be requested for analysis.
EditorFixUUM-156487
Fixed Project Auditor warning that suppressed Roslyn analyzer IDs with two letters, such as CA1016, were in the wrong format.
EditorFixUUM-156940
Fixed Project Auditor writing a malformed Suppressed Issues list when suppressing an issue type, which inserted an empty entry if the field already ended in a delimiter and left duplicate issue IDs in place.
EditorFixUUM-152916
Fixed Project Auditor's Lifecycle API issues showing no recommendation in the Code view.
EditorFixUUM-151406
Fixed Project Auditor's Migrate to URP page listing shaders from Unity packages as issues that need manual review, which prevented the Fix Issues step from completing.
EditorFixUUM-155718
Fixed Project Auditor's shader analysis to exclude Unity compute shaders from user code scans.
EditorFixUUM-156745
Fixed rotate tool snapping imprecisions
EditorFixUUM-139831
Fixed scene view materials leaking each time the editor entered or exited Play mode with CoreCLR.
EditorFixUUM-153700
Fixed Scene Visiblity Update Issue Without a Scene View
Linked bug report
UUM-139553: Hierarchy is not updated when a selected GameObject's visibility is toggled with a shortcut when Scene view is not visible

Steps to reproduce: Create and open a new project Set the layout to Default Focus on the Game view (hide the Scene view) Select any GameObject in the Hierarchy Hover the mouse outside of the Hierarchy tab Press H on the keyboard Observe the selected GameObject in the Hierarchy (before updating it) Drag the mouse over the Hierarchy (to update it) Actual results: After step 7, the 'hidden' icon …

Retrieved 2026-11-09
EditorFixUUM-139553
Fixed selecting UITK shaders generating console warnings on macOS
EditorFixmacOSUUM-154299
Fixed tabs getting stuck when dragging across dock areas
Linked bug report
UUM-140149: Title Bar gets stuck when dragging another Title Bar over it and back

How to reproduce: 1. Open the attached “IN-139898” project 2. Drag Hierarchy Title Bar over the Inspector Title Bar without unclicking it 3. Drag the Hierarchy Title Bar back and unclick 4. Observe the Inspector Title Bar Actual result: Inspector Title Bar gets stuck until you move the mouse over the Inspector Window Expected result: Inspector Title Bar doesn’t get stuck Reproducible with: 202…

Retrieved 2026-11-09
EditorFixUUM-140149
Fixed the "Add Component" button on the UI Document upgrade dialog not creating an Undo operation.
EditorFixUUM-153712
Fixed the "Enable Grid Layout" setting not working at runtime
EditorFixUUM-150532
Fixed the Add Component menu showing a back arrow over the top-level list when reopened after a component was added from a submenu.
EditorFixUUM-144812
Fixed the Add Default Preset popup in the Preset Manager showing a back arrow when reopened after a preset type was selected from a submenu.
EditorFixUUM-140565
Fixed the Animation Curve and Gradient UXML parsing so it uses InvariantCulture.
EditorFixUUM-155496
Fixed the Build Details Output Path button doing nothing in the Build Analysis window when a build's output folder no longer exists on disk.
EditorFixUUM-152901
Fixed the Build Profiles window not updating displayed property values after an undo or redo until the mouse was moved.
Linked bug report
UUM-150356: Build Profiles window does not repaint after Undo/Redo, property values only update once the mouse is moved

Steps to reproduce: Create a new Unity project using the Universal 3D template Open File > Build Profiles Select or create a Build Profile Change Compression Method from its current value to another Without moving the mouse, press the Undo shortcut (Cmd+Z / Ctrl+Z) Observe the Compression Method dropdown Move the mouse over the Build Profiles window Repeat step 6 Actual results: The dropdown s…

Retrieved 2026-11-10
EditorFixUUM-150356
Fixed the Editor crashing when pressing Cmd+Q more than once while the "Scene(s) Have Been Modified" dialog is displayed. Fixed two "Scene(s) Have Been Modified" dialogs being displayed when quitting the Editor in Play Mode with unsaved changes. Fixed the Editor crashing on quit when a script subscribed to EditorApplication.quitting modified an Editor window. Fixed the Escape key not selecting Cancel in Editor dialogs.
Linked bug report
UUM-149668: Crash deleting GUIView's RenderTarget with CMD + Q" in Play and unsaved changes

How to reproduce: Create and open a new project In the Project window, create and open a new Scene In the Hierarchy, add any GameObject Ensure that the changes made are not saved Enter Play Mode Press “CMD + Q” or select “Unity → Quit” in the menu bar When the “Scene(s) Have Been Modified” window pops up, press “CMD + Q” twice Observe the crash Reproducible with: 6000.0.17f1, 6000.0.81f1, 6000…

Retrieved 2026-11-10
EditorFixUUM-149668
Fixed the Editor freezing after a build when Project Auditor's "Log number of issues after Build" is enabled and the build changes scripting define symbols.
EditorFixUUM-159105
Fixed the Editor reporting a corrupted Library on startup after cancelling a project Editor version upgrade.
EditorFixUUM-135144
Fixed the Editor restarting in the previous theme after changing the Editor Theme and choosing Restart Editor.
EditorFixUUM-155654
Fixed the Game view rendering into its own render target, and the Editor becoming unresponsive, after the back buffer MSAA sample count changed.
Linked bug report
UUM-146735: Visual artifacts appear in the Game view when entering Play Mode in a Sub Scene

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. In Hierarchy window create New Sub Scene 4. Open New Sub Scene (Assets > Scenes > SampleScene > New Sub Scene.unity) 5. Save Modified Scene(s) 6. Enter Play Mode in New Sub Scene 7. Observe Game view Actual results: Visual artifacts are visible in the Game …

Retrieved 2026-11-11
EditorFixUUM-146735
Fixed the new Hierarchy not showing any game objects when entering an Avatar Configuration Stage.
Linked bug report
UUM-155256: Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled

How to reproduce: Open the attached "IN-154894" project Note that Edit > Project Settings > Editor > Hierarchy > "Use Legacy Hierarchy" is unchecked In the Project window, open the "Assets/Scenes" folder and select the "Humanoid" model In the Inspector, open the "Rig" tab and press "Configure..." Observe the Hierarchy window Actual result: The Hierarchy window is empty and does not list the ch…

Retrieved 2026-11-10
EditorFixUUM-155256
Fixed the ping button rendering too small to use in the Panel components list of the Profiler's UI Toolkit module.
Fixed the Project Auditor "Migrate to URP" page header showing a trailing separator when no analysis has been run.
EditorFixUUM-152590
Fixed the Project Auditor Group By dropdown marking one option as the default while the view was grouped by a different one.
EditorFixUUM-154765
Fixed the Project Auditor issue type and issue searches returning no results when a filter value contains a space, such as area="Build Size".
EditorFixUUM-152911
Fixed the Project Auditor Migrate to URP sub-pages showing a blank page instead of the report unavailable message when the project uses HDRP or a custom render pipeline.
EditorFixUUM-156280
Fixed the undo of a drag and drop operation that moved nodes and opened a prefab at the same time.
Linked bug report
UUM-148783: Undoing a move that was made in Main stage while in a Prefab stage does not restore ordering correctly.

If there are multiple node type handlers that are interleaved in the Hierarchy, and you move some nodes to modify the interleaving ordering in the main stage, undoing this operation in a stage other than the main stage will not restore the correct interleaving ordering. This can also happen if the drop operation to move nodes open a prefab stage (like moving prefab children) and you go back to…

Retrieved 2026-11-10
EditorFixUUM-148783
Fixed TMP_FontAsset leak when unloading AssetBundles or Entities content archives.
EditorFix
Fixed toolbar overflow sometimes remaining hidden.
EditorFixUUM-153019
Fixed toolbar preset save prompt not trimming leading or trailing spaces
EditorFixUUM-153033
Fixed UI elements with a non-zero Z position disappearing in the Scene view when the camera gets close to them.
Linked bug report
UUM-142311: World Space UI element is invisible near the camera in Prefab Edit Mode when the Canvas has a non-default Z position

Steps to reproduce: Open the attached project “IN-141956” Open the “Canvas” prefab in Prefab Mode Set the Canvas Position Z from “0“ to “20“ Move the Prefab Mode camera close to the UI element from both sides Observe the UI element visibility Actual result: The UI element becomes unviewable from one side when the Prefab Mode camera is close to it, and becomes visible again when the camera is m…

Retrieved 2026-11-11
EditorFixUUM-142311
Fixed Undo behavior for Shader Variant Loading Settings Override toggle in Player Settings.
EditorFixUUM-152694
Fixed warnings when undoing "Auto Generate Animation" in Button.
EditorFixUUM-144075
Fixes WinEditor's LaunchScreen image corruption when dragging it between displays with different DPI scales
Linked bug report
UUM-151212: Launch screen redraws incorrectly with an additional loading line when moved across three monitors

Steps to reproduce (original) Create a new project Position the launch screen so that it spans across all three monitors Move the window across the three monitors Observe the result Steps to reproduce (updated) Configure Windows display settings for 2 monitors as follows: Primary - DPI Scale set to 125% Secondary - DPI Scale set to 100% Create or open any Unity project Change Custom UI Setting…

Retrieved 2026-11-10
EditorFixUUM-151212
Graphics: re-evaluate the APV baking set when the active scene changes.
Linked bug report
UUM-153532: APV Current Baking Set does not follow the active scene when the active scene is switched

Steps to reproduce: 1. Open the attached user's project "ZD3538314_APV_active_scene_repro_6000.5.11f1.zip" 2. Window > Rendering > Lighting, select the "Adaptive Probe Volumes" tab. Leave the window open 3. Open "Assets/Repro3538314/SceneA.unity" 4. Run "APV Repro > Log Current Baking Set State", it reports Backend OK and Lighting window OK, both on BakingSetA 5. Additively load "Assets/Repro3…

Retrieved 2026-11-10
EditorFixUUM-153532
Greyed out New Analysis button when on Project Auditor Home Page
EditorFixUUM-152859
Hide Top Ten Issues in Project Auditor tabs if there are none present
EditorFixUUM-151946
Hierarchy no longer shows as empty when returning from editing a nested prefab to it's parent, after the parent prefab was edited on disk.
Linked bug report
UUM-154347: New Hierarchy just shows "Preview" when returning from a nested prefab after editing root prefab on disk

Steps to reproduce: 1. Open the attached user's project "3509946.zip" 2. Open the "Assets/Repro/Repro.unity" Scene 3. Make sure "Use new Hierarchy window" and "Default Prefab Mode" is set to "in Context" are enabled in Preferences -> General (when testing on 6000.6.0a6) 4. In the Hierarchy, open "Canvas/OuterInstance" in Prefab Mode in Context (the arrow pointing to the right) 5. In the Outer …

Retrieved 2026-11-10
EditorFixUUM-154347
Key combinations for the macOS character palette now open the character palette.
EditorFixmacOSUUM-77546
Material variants with missing parents are in an invalid state and cannot be safely accessed from jobs
EditorFixUUM-151051
Memory allocated using malloc is now properly tracked.
EditorFixUUM-103530
Mitigate FPS lag during PlayMode in WinEditor with a high-polling mouse
Linked bug report
UUM-142550: Play Mode framerate drops significantly when moving the mouse cursor with high polling rate

Reproduction steps: 1. Open the attached project "IN-141292" 2. Connect a mouse which supports 1000 Hz polling rate or higher 3. Open scene "SampleScene" 4. Enter Play Mode 5. Move the mouse cursor in Play Mode view (make sure that the view is focused by left-clicking on the view) 6. Observe the result in the graph in the top right corner of the Game view Actual result: The Editor experiences …

Retrieved 2026-11-09
EditorFixUUM-142550
Mp4 files encoded on macOS no longer cut off audio that runs past the last video frame. Files encoded without a frame rate also no longer cut their last frame short.
EditorFixmacOSUUM-149418
Multiplayer Center: editor analytics packageInstalled event
EditorFixUUM-151830
Multiplayer: A spurious "No Current Mode set, no window to save." warning that appeared on Linux when launching multiple Virtual Players.
EditorFixLinuxUUM-147944
Multiplayer: An issue where installing the Dedicated Server package did not enable the feature.
EditorFixServerUUM-153635
Multiplayer: Play Mode Scenario validity indicators not refreshing when an Android run device was selected or cleared.
EditorFixAndroidUUM-152807

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