Reproduction steps: 1. Open the attached "IN-97465" project 2. Open the “MainScene” Scene 3. In the Hierarchy window expand the “==== MANAGERS ====” GameObject 4. Select the “Game Manager” GameObject 5. In the Inspector window “Spawn Characters” script component change the “Num Characters To Spawn” property value to 3 6. Build and run the project 7. In the built project click “Start” 8. Observ…
Retrieved 2026-11-11Release Notes Search
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Steps to reproduce: Create and open a new project Open the "Window -> Analysis -> Render Graph Viewer" window Restart the Editor (Without closing the Render Graph Viewer) Observe the Console Actual results: "Assertion failed on expression" (or "d3d12: finalizing rendering...") and "GUI Window tried to begin..." errors are thrown Expected results: Console is empty Reproducible with versions: 60…
Retrieved 2026-11-11Steps to reproduce: Open the attached project Open the VFX Template window Shrink the window vertically Scroll to the bottom of the Template list Expand Category 9 (If the category was already expanded after opening the window, collapse it and reopen the Template window) Actual results: After the Category is expanded, the Template is not visible (But can be selected) Expected results: Template…
Retrieved 2026-11-11Steps to reproduce: 1. Open the attached project "Project.zip" 2. Open the "Assets/Scenes/SampleScene.unity" Scene 3. Open the Profiler window, switch to Hierarchy view and enable Deep Profile 4. Enter Play Mode 5. Sort by GC Alloc and expand PlayerLoop > UpdateScene > Update.ScriptRunBehaviourUpdate > BehaviourUpdate > EventSystem.Update() 6. Observe the GC Alloc of UIToolkitInteroperabilityB…
Retrieved 2026-11-11Steps to reproduce: 1. Open the attached project "StrictVariantRepro.zip" 2. Open the "SampleScene" scene 3. Enter Play Mode and observe that the scene renders correctly 4. Open File > Build Profiles and make sure "Development Build" is enabled 5. Make sure "Strict Shader Variant Matching" is enabled in Player Settings 6. Build and Run the Windows Player 7. Open the Player.log and search for "…
Retrieved 2026-11-11How to reproduce: 1. Create a new project from the "Universal 2D" template 2. Go to Window -> Package Manager -> Universal Render Pipeline -> Samples and import "URP RenderGraph Samples" 3. Select Assets/Settings/Renderer2D, click "Add Renderer Feature" and add "Renderer List Render Feature" 4. On the same Renderer2D asset, disable "Depth/Stencil Buffer" 5. Enter Play Mode 6. Observe the Conso…
Retrieved 2026-11-11