UUM-155648
Fixed in 7000.0.0a16Mentioned in 4 release notes.
First fixed in 7000.0.0a16 (Nov 5, 2026); relisted in 3 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes XR | Fix | Now when using intermediate textures in URP (such as with post-processing), the XR eye texture will no longer force MSAA when enabled which previously incurred a performance cost with no additional benefit due to already resolving to 1x sampling before the final pass. | |
| 6000.7.0b8 | Fixes XR | Fix | Now when using intermediate textures in URP (such as with post-processing), the XR eye texture will no longer force MSAA when enabled which previously incurred a performance cost with no additional benefit due to already resolving to 1x sampling before the final pass. | |
| 7000.0.0a16 | Fixes XR | Fix | Now when using intermediate textures in URP (such as with post-processing), the XR eye texture will no longer force MSAA when enabled which previously incurred a performance cost with no additional benefit due to already resolving to 1x sampling before the final pass. | |
| 7000.0.0a16 | Fixes XR | Fix | Now when using intermediate textures in URP (such as with post-processing), the XR eye texture will no longer force MSAA when enabled which previously incurred a performance cost with no additional benefit due to already resolving to 1x sampling before the final pass. |