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6000.7.0b8100 shown
Fixed an issue on macOS where dropping an asset dragged from the Project window only completed after the mouse moved again, and pressing Escape sometimes didn't cancel the drag. (UUM-157673) First seen in 6000.7.0b6.
EditorFixmacOSUUM-157673
Fixed an issue where creating a build profile that installs packages, such as Android XR, could set up the profile before its packages finished importing, which left its quality level without a render pipeline asset.
EditorFixAndroidXRUUM-156303
Fixed error from Jetbrains.Annotations when trying to use SourceTemplate Attribute.
EditorFixUUM-84741
Fixed for iOS/visionOS build bloat caused by including ICU data as part of the IL2CPP distribution. (UUM-155494) First seen in 6000.7.0a6.
EditorFixiOSVisionOSUUM-155494
Fixed Hierarchy framing one row short of the actual item when creating a new game object or entity.
EditorFixUUM-155898
Fixed player builds failing with error CS0117 when scripts use UnityEngine.Device.SystemInfo.processorModel, processorManufacturer, or supportsMachineLearning.
EditorFixUUM-154729
Fixed Prefab fields partially saving after selecting the name field with Auto Save enabled.
EditorFixUUM-157667
Fixed Project Auditor not marking assemblies that failed to compile when using the MSBuild compilation pipeline. (UUM-157019) First seen in 6000.7.0b5.
EditorFixUUM-157019
Fixed Project Auditor reporting code issues in source files that Unity generates under the Library folder during script compilation. (UUM-158628) First seen in 6000.7.0b8.
EditorFixUUM-158628
Fixed Project Auditor's Lifecycle API issues showing no recommendation in the Code view. (UUM-151406) First seen in 6000.7.0b1.
EditorFixUUM-151406
Mp4 files encoded on macOS no longer cut off audio that runs past the last video frame. Files encoded without a frame rate also no longer cut their last frame short. (UUM-149418) First seen in 6000.7.0a5.
EditorFixmacOSUUM-149418
Multiplayer: A spurious "No Current Mode set, no window to save." warning that appeared on Linux when launching multiple Virtual Players.
EditorFixLinuxUUM-147944
Multiplayer: Play Mode Scenarios window's selection highlight extending past the list divider after the window was reopened at a large size.
Linked bug report
UUM-137539: Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Multiplayer Center window (Window > Multiplayer > Multiplayer Center) Choose the Adventure Genre Select "2" for Number of Players per Session Click the "Install Packages" button Click the "Default" dropdown next to the Play Mode button and select "Configure Play Mode Scenarios" Maximize the Play Mode Scenar…

Retrieved 2026-11-11
EditorFixUUM-137539
Project Auditor: De-duplicate code issues when using MSBuild to analyze both Editor and Player configurations. (UUM-152961) First seen in 6000.7.0b1.
EditorFixUUM-152961
Project Auditor: Fix conflicting read/write mesh advice.
EditorFixUUM-143289
Project Auditor: Fixed test assemblies that use the UNITY_INCLUDE_TESTS define constraint not being recognized as test assemblies, so they were analyzed when the Tests area was disabled. (UUM-157445) First seen in 6000.7.0b7.
EditorFixUUM-157445
Project Auditor: Hide report info for unusable URP Migration reports.
EditorFixUUM-155528
Project Auditor: Hide report info for unusable URP Migration reports. (UUM-157912) First seen in 6000.7.0b7.
EditorFixUUM-157912
Project Auditor: Loading a report scanned for the other URP renderer no longer treats a finished migration as incomplete. (UUM-157913) First seen in 6000.7.0b7.
EditorFixUUM-157913
Project Auditor: Rename an URP Quick Fix button to "Review in Converter", to better match its functionality.
EditorFixUUM-153085
Project Auditor: Show information about all issues on URP Migration Summary page. (UUM-152854) First seen in 6000.7.0b2.
EditorFixUUM-152854
[Android] Fix On Demand Rendering frame and pacing times. (UUM-147724) First seen in 6000.7.0a3.
EditorFixAndroidUUM-147724
Crash, exception and ANR reports captured before remote configuration now keep their essential attributes, including the session they occurred in.
Engine DiagnosticsFix
Fixed a possible crash when a crash report was logged from a worker thread while the Engine Diagnostics configuration was being applied.
Engine DiagnosticsFixUUM-158113
Fixed managed stack frames in IL2CPP crash reports showing no file name or line number when Cloud Diagnostics crash reporting is enabled in non-development builds.
Engine DiagnosticsFixUUM-155430
Fixed player builds with Entities keeping unused assemblies, such as System.Text.Json, which increased the build size. (UUM-156976) First seen in 6000.7.0a4.
EntitiesFixUUM-156976
Fixed Adaptive Probe Volumes baking black probes near terrain surfaces when using Vulkan on some AMD GPUs.
Fixed an issue where changing the Lighting Data Asset field in the Baked Lightmaps tab of the Lighting window could not be undone and did not appear in Undo History.
Fixed an issue where Generate Lighting baked a cubemap for Realtime Reflection Probes.
A visualization context will now restore itself on window reopen.
Graph ToolkitFixUUM-152695
Fixed an issue where characters typed with an IME, such as Korean or Japanese, were duplicated in string fields on Graph Toolkit nodes.
Graph ToolkitFixUUM-130669
Fixed an issue where pasting a placemat only pasted one of the self transitions on a state that had self transitions of different types. (UUM-150922) First seen in 6000.7.0b1.
Graph ToolkitFixUUM-150922
Fixed an issue where short portal names were cut off because the portal node did not keep a minimum width.
Graph ToolkitFixUUM-133912
Fixed bug where GraphLogger messages would be logged twice.
Graph ToolkitFixUUM-151632
Fixed IPort.Name returning null for some variable node ports, which caused name-based IsConnectionAllowed rules to throw a NullReferenceException.
Graph ToolkitFixUUM-151603
Fixed MenuContext.ClickedObject being null when right-clicking a node, block, state or condition whose script is missing. (UUM-155408) First seen in 6000.7.0b4.
Graph ToolkitFixUUM-155408
Session.GraphView is now always resolved on access instead of fetching a cached copy. This fixes bugs related to accessing an outdated graph view through the session.
Graph ToolkitFixUUM-151202
Fixed a Z-Fighting issue happening on arm-based macs with depth priming enabled. Re-enabling depth priming for WebGPU builds. (UUM-158250) First seen in 6000.7.0b8.
GraphicsFixUUM-158250
Fixed crash in RenderTarget::SetActive when Asset import is triggered, and the camera's target buffers were set using Camera.SetTargetBuffers.
Linked bug report
UUM-148003: Crash on RenderTarget::SetActive when triggering an asset import in Play mode with a camera rendering to multiple render targets

How to reproduce: 1. Open the attached “IN-148522” project 2. Open the “CardTest” scene 3. Enter Play mode 4. Navigate to “Assets” > “V7” > “Materials” 5. Click the “EmissiveBlack” material 6. Press ctrl+D 7. Observe the crash Reproducible with: 6000.0.10f1, 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.6.0b6, 6000.7.0a3 Reproduced on: Windows 11 Not reproduced on: No other environment tested Fir…

Retrieved 2026-11-11
GraphicsFixUUM-148003
Fixed memory corruption when BC-compressed textures are decompressed on the CPU, such as when the GPU does not support the format, and a mip level is smaller than 4x4 or not a multiple of 4 in size.
GraphicsFixUUM-154799
Fixed misaligned warning icon in shader Inspector.
GraphicsFixUUM-154699
Fixed missing objects and shadows in Quad Views with camera stacking.
GraphicsFixUUM-150107
Fixed reflection probes intermittently missing in URP on some Vulkan Android devices.
GraphicsFixAndroidUUM-155930
Fixed SSAO rendering incorrectly in the right eye when using single-pass multiview XR (Vulkan / OpenGL ES).
GraphicsFixXRUUM-142984
Fixed SystemInfo.supportsConservativeRaster returning false and conservative rasterization being unavailable on Vulkan on GPUs that report a maxExtraPrimitiveOverestimationSize of 0, such as AMD GPUs.
GraphicsFixUUM-143199
Fixed the right eye in XR multi-pass selecting different LODs than the left eye when using camera stacking.
GraphicsFixXRUUM-157818
Fixed URP reflection probes rendering black on some Vulkan Android devices.
GraphicsFixAndroidUUM-154967
Vulkan: Fixed a random crash caused by an invalid shader module when shaders were unloaded and reloaded with graphics jobs enabled.
GraphicsUUM-136086
When On-Tile Only mode, Deferred rendering, and MSAA are enabled, platforms that support MSAA back buffer now actually fallback to Forward(+) at runtime, as described by the Editor Inspector warning. (UUM-155206) First seen in 6000.7.0b3.
GraphicsFixUUM-155206
Fixed a black Game view and Render Graph errors when using the ScreenSpaceAmbientOcclusion Fullscreen Debug Mode with MSAA.
HDRPFixUUM-157335
Fixed a dark outline appearing around geometry against the sky when MSAA and a cloud layer are enabled.
Linked bug report
UUM-150911: A dark outline appears on mesh borders with sky background when MSAA is enabled

How to reproduce: 1. Open the attached "IN-151203_63hd.zip" project 2. Open the "SampleScene" 3. In the Project Settings, enable any MSAA mode (Edit -> Project Settings -> Graphics -> HDRP -> Multisample Anti-Aliasing Quality) 4. In Game view, observe the border between the background sky and the visible cube Actual result: A dark outline appears on the border between the mesh and the backgrou…

Retrieved 2026-11-10
HDRPFixUUM-150911
Fixed an issue where HDRP did not release the contexts and textures of upscaler framework upscalers when the render pipeline was rebuilt.
HDRPFixUUM-156238
Fixed a C++ compile error when user code calls RuntimeHelpers.InitializeArray with a field handle that does not come directly from an ldtoken.
Linked bug report
UUM-154626: IL2CPP player build fails to compile with error C2664 when a script calls RuntimeHelpers.InitializeArray(Array, RuntimeFieldHandle)

How to reproduce: Open the attached "IN-150170" project Locate Edit > Project Settings > Player > Other Settings > Configuration Set “Scripting Backend” to "IL2CPP" Open File > Build Profiles Switch platform to Windows Press “Build” Wait for 30-200 seconds Observe the Console Actual result: Build fails during C++ compilation with "error C2664: ‘void il2cpp_codegen_runtime….' Expected result: P…

Retrieved 2026-11-11
IL2CPPFixUUM-154626
Fixed a security vulnerability (CVE-2026-111497) in the Brotli decoder used by System.IO.Compression.BrotliStream and BrotliDecoder, where decoding untrusted data could allow remote code execution.
IL2CPPSecurity
Fixed P/Invoke on Linux Players prepending the Player folder to an absolute DllImport library path, which hid the real path and load error in the resulting exception.
Linked bug report
UUM-155034: "DllImport" resolves an absolute library path inside the Player folder when running a Linux Player

Reproduction steps: 1. Open the attached "IN-155585" project 2. In the menu bar, navigate to File > Build Profiles and make sure "Linux" is the active platform 3. Click "Build" and save the Player as "AbsolutePathPInvoke" in the project's "Build" folder 4. Open a console in the "Build" folder and run "./AbsolutePathPInvoke.x86_64 -batchmode -nographics -logFile - | grep "absolute path"" 5. Obs…

Retrieved 2026-11-11
IL2CPPFixLinuxUUM-155034
Fixed a crash (ArgumentException/NullReferenceException) when a touchscreen device connects before EnhancedTouchSupport finishes initializing. (UUM-153111) First seen in 6000.7.0b2.
Input SystemFixUUM-153111
Fixed Input System actions enabled during startup, for example in an Entities system's OnCreate, being disabled when entering Play Mode with domain reload disabled and in Player builds. (UUM-151403) First seen in 6000.7.0b6.
Input SystemFixUUM-151403
Fixed keys held when a Windows Player lost focus staying pressed after the Player regained focus.
Input SystemFixWindowsUUM-157482
Fixed MakeUniqueName overflow and Device Simulator help text.
Input SystemFix
Fixed Mouse.clickCount increasing on every pointer move while a mouse button was held on Windows. (UUM-158462) First seen in 6000.7.0b6.
Input SystemFixWindowsUUM-158462
Fixed touch input from Unity Remote 5 being ignored when using the Input System package.
Input SystemFixUUM-155327
Allow the system to sleep when Screen.sleepTimeout is set to SleepTimeout.SystemSetting and the System Setting is not Never.
Linked bug report
UUM-150222: Mac does not fall asleep when running the Player

Steps to reproduce: 1. Open the attached project “IN-150263” 2. Build for MacOS 3. Open terminal, paste “while :; do printf '%s %.2f\n' "$(date +%H:%M:%S)" "$(ioreg -c IOHIDSystem | awk '/HIDIdleTime/{print $NF/1e9; exit}')"; sleep 1; done” and hit enter 4. Open the newly built app 5. Observe the terminal and your Mac Actual result: In the terminal the time never goes more 10s and the computer…

Retrieved 2026-11-11
macOSFixUUM-150222
Fixed Unity Bug Reporter opening when a process started by the Editor, such as adb, crashed. (UUM-158130) First seen in 6000.7.0b6.
macOSFixUUM-158130
Fixed a security vulnerability (CVE-2026-111497) in the Brotli decoder used by System.IO.Compression.BrotliStream and BrotliDecoder, where decoding untrusted data could allow remote code execution.
MonoSecurity
Fixed WebSocket connections to servers only supporting TLS 1.3.
MonoFix
Fixed a crash on macOS when opening the Edit menu while a Multiplayer Play Mode virtual player was focused.
MultiplayerFixmacOSUUM-155708
Unity Transport: When a DTLS connection fails because of a wrong certificate, the reported disconnection reason is now the more correct AuthenticationFailure instead of MaxConnectionAttempts.
NetworkingFixUUM-159110
Added [Package Manager] tag to error strings emitted by Package Manager CLI operations. (UUM-154572) First seen in 6000.7.0b2.
Package ManagerFixUUM-154572
Importing a .unityPackage inside a .unityPackage coming from the Asset Store will not get a warning for being unsigned since it is considered coming from a trusted source.
Package ManagerFixUUM-154234
SampleGroups are now getting cleared of samples and statistics a test used, after its result has been reported. This stops data bleeding in other tests in case tests hold on to SampleGroups for some reason.
Performance Test FrameworkFix
ComputePenetration between a scaled Sphere and Convex Mesh Collider will now return the correct result.
PhysicsFixUUM-139615
Fixed "PhysicsBody.BatchImpulse.ApplyAngularImpulse" waking a sleeping body when "wake" is false.
Physics 2DFixUUM-157591
Fixed "PhysicsComposer" dropping filled areas where the collinear edges of a composed polygon overlap. (UUM-158887) First seen in 6000.7.0a1.
Physics 2DFixUUM-158887
Fixed "PhysicsLayers" returning out-of-date layer names after "PhysicsCoreSettings2D.physicsLayerNames" was replaced. (UUM-158710) First seen in 6000.7.0a1.
Physics 2DFixUUM-158710
Fixed "PhysicsLayers.GetLayerMask" and "PhysicsLayers.GetLayerOrdinal" returning layer 3 for an empty layer name when physics layers are off.
Physics 2DFixUUM-157609
Fixed "PhysicsRotate.Rotate" rotating by less than the requested angle, by noticeably less for large angles.
Physics 2DFixUUM-157606
Fixed "PhysicsRotate.RotateVector", "PhysicsRotate.InverseRotateVector", "PhysicsTransform.TransformPoint", "PhysicsTransform.InverseTransformPoint", "PhysicsAABB.center" and "PhysicsAABB.extents" returning a different value on each call for an invalid argument instead of zero.
Physics 2DFixUUM-157608
Fixed a joint between two kinematic bodies being handled incorrectly when either body was disabled and enabled again. (UUM-158185) First seen in 6000.7.0b7.
Physics 2DFixUUM-158185
Fixed editing a "PhysicsRotate" field in an Inspector array or list changing a different element. (UUM-158770) First seen in 6000.7.0a1.
Physics 2DFixUUM-158770
Fixed the "PhysicsMask", "PhysicsShape.ContactFilter" and "PhysicsQuery.QueryFilter" inspectors setting the upper 32 bits of the mask when layer 31 or Everything is selected with physics layers off.
Physics 2DFixUUM-157604
Fixed the "PolygonGeometry" property drawer having no way to select a regular polygon by adding a Shape choice with Size and Offset fields. (UUM-158885) First seen in 6000.7.0a1.
Physics 2DFixUUM-158885
Fixed the "ShowAsPhysicsMask" attribute being ignored on a "PhysicsMask", "PhysicsShape.ContactFilter" or "PhysicsQuery.QueryFilter" field nested in a struct or held in an array or List.
Physics 2DFixUUM-157616
Fixed worlds that use a world definition saved before "PhysicsWorldDefinition.bounceIterations" existed never bouncing. (UUM-158974) First seen in 6000.7.0b7.
Physics 2DFixUUM-158974
Fixed a "Mismatched state in DefaultScenario" error when exiting Play Mode after editing a script with "Script Changes While Playing" set to "Recompile After Finished Playing".
Linked bug report
UUM-148454: "Mismatched state in DefaultScenario", "Tried to enter EditModeScope...", and "Lifecycle ERROR" occur when exiting Play Mode with a modified script and "Recompile After Finished Playing" enabled

How to reproduce: Open the attached “repro-IN-149066.zip” project Enter Play Mode Open EditMeDuringPlayMode.cs in an external code editor Make a minor change to the script and save the file Return to Unity and exit Play Mode Observe the Console Actual result: The Console throws the following errors "Mismatched state in DefaultScenario, was Stopping but expected Idle", "Tried to enter EditModeS…

Retrieved 2026-11-10
ScriptingFixUUM-148454
Fixed an infinite loop in msbuild compilation pipeline caused by OR operands in define constraints. (UUM-157892) First seen in 6000.7.0b7.
ScriptingFixUUM-157892
Fixed potential editor freezing for long periods when running ScriptUpdater.
ScriptingFixUUM-154695
Fixed Project Auditor reporting no Code issues or compiler warnings when the MSBuild compilation pipeline had all projects cached. (UUM-156950) First seen in 6000.7.0b6.
ScriptingFixUUM-156950
Fixed the MSBuild compilation pipeline applying a project's .Build.props and .Build.targets files to every project, instead of only to the projects that reference it. (UUM-157019) First seen in 6000.7.0b5.
ScriptingFixUUM-157019
Fixed the statics cleanup analyzer suggesting a fix that failed to compile with CS0260. (UUM-150417) First seen in 6000.7.0a5.
ScriptingFixUUM-150417
Fixed unnecessary MSB3052, MSB4011 and MSB3245 warnings when compiling scripts with the MSBuild compilation pipeline. (UUM-157019) First seen in 6000.7.0b5.
ScriptingFixUUM-157019
Fixed an Editor freeze that could occur when a search indexing task was canceled while the index was being updated.
SearchFix
Fixed bug where the Add Scene option was present in the Search window's inspector for scenes located in read-only packages.
Linked bug report
UUM-139396: Selecting “Add Scene” in Search window throws ArgumentException when attempting to open a Scene located in a Package directory

Steps to reproduce: 1. Create new Unity project 2. Install Entities package via Package Manager 3. Open Search window 4. In search field enter “TestSubScene” 5. Toggle Inspector Panel 6. Press on the kebab button next to “Open” button 7. From the menu select “Add Scene” 8. Observe the Console window Actual results: “ArgumentException” error is thrown in the Console when selecting “Add Scene” f…

Retrieved 2026-11-11
SearchFixUUM-139396
Fixed an issue where changing a serialized Object reference field to a list of that type created a list of "None" elements instead of an empty list.
SerializationFixUUM-158335
Fixed a crash when calling RenderingCommandBuffer.SetKeyword with null compute or ray tracing shader.
Linked bug report
UUM-158327: Crash with multiple stack traces when updating a CommandBuffer keyword on a null Compute Shader

How to reproduce: Open the attached “IN-158482” project Run the test (Repro > “CommandBuffer.EnableKeyword(null ComputeShader) - crashes Editor”) Observe the crash Reproducible with: 6000.0.0f1, 6000.0.85f1, 6000.3.27f1, 6000.6.8f1, 6000.7.0b7, 7000.0.0a12 Reproducible on: Windows 11 Not reproducible on: No other environments tested Note: Reproducible using CommandBuffer.EnableKeyword / .Disab…

Retrieved 2026-11-11
ShadersFixUUM-158327
Fixed a minor performance regression in the asset database refresh due to recently added shader dependency handling. (UUM-154631) First seen in 6000.7.0b7.
ShadersFixUUM-154631
Fixed a possible Editor crash when shader messages were read while a shader variant compiled in the background.
ShadersFixUUM-154510
Fixed crash in Editor when an uncompiled or broken shader is being rendered on a Canvas.
Linked bug report
UUM-153265: Crash on ShaderLab::Pass::ApplyPass when rendering a Canvas with a broken or uncompiled shader

How to reproduce: 1. Open the attached “IN-154123” project 2. Open the “MainMenu” scene (Assets > Scenes > MainMenu) 3. Observe the crash Reproducible with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1, 6000.6.2f1, 6000.7.0b2, 7000.0.0a1 Reproduced on: Windows 11 Not reproduced on: No other environment tested Note: The issue also occurs upon opening the project after reproducing the crash once First f…

Retrieved 2026-11-11
ShadersFixUUM-153265
Fixed Material.GetPropertyNames crashing when the provided value is outside of the valid enumeration range.
Linked bug report
UUM-157945: Fatal error on Material.GetPropertyNames when passing an out-of-range MaterialPropertyType

How to reproduce: 1. Open the attached “IN-155867” project 2. In the menu bar choose Repro > Material.GetPropertyNames invalid enum crash 3. Observe the Fatal Error Reproducible with: 6000.0.0f1, 6000.7.0b5, 7000.0.0a9 Reproducible on: Windows 11 Not reproducible on: No other environments tested

Retrieved 2026-11-11
ShadersFixUUM-157945

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