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7000.0.0a16100 shown
Fixed an issue where a LineRenderer or TrailRenderer with Mask Interaction set to None was clipped by a Sprite Mask when another LineRenderer or TrailRenderer using the same material had Mask Interaction enabled.
Fixed an issue where a Tile's StartUp method modified the tile's prefab asset when five or more tiles were refreshed.
Fixed an issue where creating a Tile from the Tile Palette failed when the destination folder name contained a dot.
Fixed an issue where the Tile Palette created Tile assets instead of EntityIdTile assets when the Create Tile Method preference was set to DefaultEntityIdTile.
Fixed skinned sprites using different textures rendering with the same texture on WebGL when the SRP Batcher is enabled.
2DFixWebGLUUM-153147
Fixed Sprite Renderer reporting itself as SRP Batcher compatible while a Material Property Block was set on it, which kept Sprite Skins on GPU deformation.
Fixed sprites and UI not rendering on some OpenGL ES devices when the 2D Renderer Depth/Stencil Buffer setting is disabled.
Fixed the Shadow Caster 2D Casting Source dropdown showing Sprite Renderer while the shadow used the Shape Editor shape, when the Sprite Renderer was added after the Shadow Caster 2D.
Fixed Tile Palette automatic cell size using the largest Sprite size when Sprite sizes are exact multiples of the smallest Sprite size, up to 64 times.
Fixed Tilemap Scene data changing on every save when a Tilemap contains tiles without Lock Color or Lock Transform, such as Rule Tiles.
Tilemap: Fixed Tilemap.RefreshAllTiles calling TileBase.RefreshTile twice per Tile on Tilemaps with five or more Tiles.
Fixed the Windows player crashing on quit when a UI Automation client (e.g. a screen reader) is running.
AccessibilityFixWindowsUUM-157903
Fixed the add and remove buttons in Adaptive Performance scaler profiles overlapping the scaler list in Project Settings and Build Profiles.
Adaptive PerformanceFixUUM-154159
Bouncy Castle upgrade (from 1.70 to 1.86). New signing keys created by the Keystore Manager use 4096-bit RSA and a SHA256withRSA certificate, instead of 2048-bit RSA and SHA1withRSA. Existing keys are not changed.
AndroidFixUUM-156925
Fixed a crash when an app is relaunched with FLAG_ACTIVITY_CLEAR_TASK while it is already running.
AndroidFixUUM-158675
Fixed an issue where pressing the Back key twice was required to fully close the touch screen keyboard and its input field on Android 17 when Predictive Back support was disabled.
AndroidFixUUM-153547
Fixed an issue where the application didn't rotate to the orientation the user locked the screen to, when Default Orientation was set to Auto Rotation and Auto Rotation Behavior was set to User.
AndroidFixUUM-158455
Fixed batch-mode builds on Windows that waited forever when the Compile API Level platform was not installed.
AndroidFixWindowsUUM-158297
Fixed mouse movement producing scroll values when the cursor is locked.
AndroidFixUUM-156720
Fixed the build stopping with "Android SDK is missing build-tools." instead of offering to install the missing build-tools.
AndroidFixUUM-157581
Fixed the misaligned App Category and Custom Keystore checkboxes in Android Player Settings. (UUM-159891) First seen in 7000.0.0a9.
AndroidFixUUM-159891
Fixed touchpad input being ignored and an error being logged when the touchpad input source was not reported by the input device.
AndroidFixUUM-159337
Fixed an issue on Windows where an AudioClip failed to play, and errors were logged, after an AssetBundle was loaded again with AssetBundle.LoadFromStreamAsync once the Stream of the previous load was disposed.
Asset BundlesFixWindowsUUM-158933
Fixed a movie packing error when importing multiple video clips with parallel import enabled.
Asset ImportFixUUM-159435
Fixed ImporterGlobalSettings values silently not being synchronized to Asset Import Workers when the settings class is not declared in a script file of the same name. Unity now logs a warning, and moving the class to a correctly named file takes effect without restarting the Editor.
Asset ImportFixUUM-154025
Fixed Presets not applying values saved under a field's old name when the field was renamed with [FormerlySerializedAs] on a type in a namespace. (UUM-158328) First seen in 7000.0.0a11.
Asset ImportFixUUM-158328
Adding warnings when users call folders anything ending in .meta
Asset PipelineFixUUM-129343
Fixed a crash when an AssetModificationProcessor called AssetDatabase.Refresh from OnWillSaveAssets while the Editor wrote an asset's .meta file, for example during AssetDatabase.ForceReserializeAssets.
Asset PipelineFixUUM-156706
Fixed an assertion and LoadAssetAtPath returning null when reimporting an asset after it was destroyed with DestroyImmediate(asset, true).
Asset PipelineFixUUM-159082
Fixed an issue where AssetDatabase.ForceReserializeAssets became very slow when reserializing many assets that included Prefabs.
Asset PipelineFixUUM-125054
Fixed an issue where closing an Editor started with -readonly deleted files from the Temp folder of another Editor that had the same project open.
Asset PipelineFixUUM-158283
Fixed an issue where the Editor committed 1 GB of memory on Windows at startup, even in an empty project.
Asset PipelineFixWindowsUUM-159605
Fixed an issue where the Editor could crash when loading or force-reserializing a PlayerSettings asset saved by an old version of Unity.
Asset PipelineFixUUM-138620
Fixed AssetDatabase.CreateFolder returning a GUID of all zeros instead of an empty string when the folder could not be created.
Asset PipelineFixUUM-154150
Fixed IMGUI content drawn after a call to AssetPreview.GetAssetPreview being clipped away when the previewed asset had unsaved changes.
Asset PipelineFixUUM-112558
Fixed a fatal error in the Editor when an audio output device was reconnected after Unity failed to resume audio output.
Linked bug report
UUM-158166: Crash with multiple stack traces when the main thread resumes after a USB audio output device is disconnected and reconnected

How to reproduce: Use a USB audio device as the only audio output Disable all other outputs in Windows Sound settings menu Open the attached “IN-158022” project Open the “Assets/AdtmRepro/AdtmRepro.unity” scene In the Menu bar, select “Repro → ADTM -> Log Audio State” Unplug the USB audio device Enter and exit Play mode several times, until the Console logs “FMOD failed to switch back to norma…

Retrieved 2026-11-10
AudioFixUUM-158166
Fixed the Player.log location by using the new company name / application name arguments passed to the Bug Reporter
Bug ReporterFix
Upgrade from .NET 8.0.404 to .NET 10.0.14
Bug ReporterFix
Fixed a crash when a build callback created an asset during a content directory build.
Build PipelineFixUUM-156065
Fixed a crash when ContentBuildInterface.CalculatePlayerSerializationHashForType was called with a null Type. The method now throws an ArgumentNullException.
Build PipelineFixUUM-152613
Fixed a MemberAccessException logged during content builds when a serialized generic type with a List field was included in a build. (UUM-155737) First seen in 7000.0.0a7.
Build PipelineFixUUM-155737
Fixed an issue where import workers would sometimes skip reloading loaded assets at the start of a build.
Build PipelineFix
Fixed an issue where incremental AssetBundle builds would ignore version change on a AssetPostprocessor.OnProcessScene when deciding to rebuild scene AssetBundles or not.
Build PipelineFixUUM-156337
Fixed an issue where incremental AssetBundle builds would ignore version change on a IProcessSceneWithReport using a BuildCallbackVersion attribute when deciding to rebuild scene AssetBundles or not.
Build PipelineFixUUM-156336
Fixed Build Analysis launching a macOS player instead of revealing its folder when Reveal in Finder was clicked in the Overview tab.
Build PipelineFixmacOSUUM-145942
bee_backend's stale output removal should not recheck the same file indefinitely
Build SystemFixUUM-158568
Fixed "Compilation was requested for method" Burst warnings appearing in the Console when a script has a compile error.
BurstFixUUM-156119
Fixed a Burst compiler error (BC0102) when an interpolated string was used inside a try, using or foreach block while targeting .NET 6 or later. (UUM-157423) First seen in 7000.0.0a2.
BurstFixUUM-157423
Fixed compilation error CS0433 about a duplicate ModuleInitializerAttribute type in .NET 10 assemblies that reference the engine modules. (UUM-157422) First seen in 7000.0.0a2.
BurstFixUUM-157422
Fixed possible crash/hang during editor shutdown, caused by the Burst signal handler (UUM-157850) First seen in 7000.0.0a9.
BurstFixUUM-157850
Fixed a security vulnerability (CVE-2026-111497) in the Brotli decoder used by System.IO.Compression.BrotliStream and BrotliDecoder, where decoding untrusted data could allow remote code execution.
CoreCLRSecurity
Fixed an Editor crash when a System.Diagnostics.Debug.Assert or Debug.Fail call failed; the failed assertion is now logged to the Console instead. (UUM-157144) First seen in 7000.0.0a10.
CoreCLRFixUUM-157144
Fixed a crash when a native rendering plugin event configured with kUnityD3D12EventConfigFlag_FlushCommandBuffers was issued inside a render pass.
DX12FixUUM-156929
Fixed a D3D12 debug-layer invalid resource state error, and possible rendering issues, when an SRP Batcher draw samples the bound depth texture while writing stencil. (UUM-159506) First seen in 7000.0.0a15.
DX12FixUUM-159506
Fixed an issue where a render pass with a Clear load action did not clear the stencil buffer of a depth render texture with DirectX 12. (UUM-156146) First seen in 7000.0.0a5.
DX12FixUUM-156146
Fixed an issue where resources used only by async compute could be evicted from GPU memory while still in use with DirectX 12.
DX12FixUUM-156116
Fixed an issue where the Editor leaked descriptor memory on every window repaint when using DirectX 12, which could crash long Editor sessions.
DX12FixUUM-159625
Fixed D3D12 async compute command buffers on the same queue reading a resource in the wrong state when a later command buffer in the same frame transitions it.
DX12FixUUM-156477
Fixed D3D12 validation errors when the back buffer was recreated mid-frame with split graphics jobs in fullscreen.
DX12FixUUM-156806
Fixed incorrect rendering after a native rendering plugin event that changes descriptor heaps, because Unity did not rebind its own descriptor heaps when the event was configured with kUnityD3D12EventConfigFlag_ModifiesCommandBuffersState.
DX12FixUUM-156929
Fixed the UGK graphics device creating invalid pipeline states for logical blend operations (BlendOp Logical) on render target formats without logic op support. (UUM-157500) First seen in 7000.0.0a8.*
DX12FixUUM-157500
Fixed undefined stencil writes on DirectX 12 in render passes that use read-only depth with writable stencil on texture array or cubemap depth targets. (UUM-159505) First seen in 7000.0.0a15.
DX12FixUUM-159505
Avoid writing to immutable materials during Render Pipeline conversion.
EditorFixUUM-155341
Change max size of grid layout group to infinite. Restores previous expected behaviour.
EditorFixUUM-158101
Entitlements on unnecessary files in mac installers are eliminated
Linked bug report
UUM-156884: Player libraries are code signed with bespoke entitlements

Steps to reproduce: Build any project as a macOS Standalone player (IL2CPP or CoreCLR scripting backend) In Terminal, run: codesign -d --entitlements - --xml "<Build>.app/Contents/Frameworks/UnityPlayer.dylib" Run: codesign -dv "<Build>.app/Contents/Frameworks/UnityPlayer.dylib" (and on other dylib files) Actual results: The libraries carry Unity's Developer ID signature with the hardened runt…

Retrieved 2026-11-10
EditorFixUUM-156884
Fix a crash in WindowsVideoMedia::AddVideoFrame when using the Unity Recorder. Return a failure instead. (UUM-159051) First seen in 7000.0.0a7.
EditorFixUUM-159051
Fix EGL surface errors during URS client surface recreation
EditorFixUUM-145511
Fix URS BuildProfile window issues
EditorFixUUM-152528
Fixed a crash in the macOS asset import worker caused by a data race between analytics event registration and saving analytics session values.
EditorFixmacOSUUM-154130
Fixed an Editor crash when a PreviewRenderUtility was cleaned up before EndStaticPreview() was called.
EditorFixUUM-158966
Fixed an issue on macOS where dropping an asset dragged from the Project window only completed after the mouse moved again, and pressing Escape sometimes didn't cancel the drag.
EditorFixmacOSUUM-157673
Fixed an issue where creating a build profile that installs packages, such as Android XR, could set up the profile before its packages finished importing, which left its quality level without a render pipeline asset.
EditorFixAndroidXRUUM-156303
Fixed an issue where enabling a loader in XR Management could intermittently fail to persist it, leaving the loader list empty.
EditorFixXRUUM-149833
Fixed an issue where platform scripting define symbols, such as UNITY_STEAM, were listed twice in the defines returned by CompilationPipeline.GetAssemblies.
EditorFixUUM-158109
Fixed an issue where Project Auditor showed "N/A" in file location columns for issues without a file, and showed groups with no name when grouping by a column with empty values.
EditorFixUUM-159542
Fixed an issue where Project Auditor showed an unnamed assembly and an unreadable compiler message with no error code when an MSBuild build failed before compiling, for example because of a circular assembly definition reference.
EditorFixUUM-157442
Fixed an issue where the Cameras overlay did not list or select the Prefab's camera in Prefab Mode.
EditorFixUUM-156200
Fixed an issue with overlay resizing the wrong way while in column containers.
EditorFixUUM-137515
Fixed crash when using Bitmap fonts with ATG.
EditorFixUUM-159115
Fixed handles being locked in place after changing tool mid interaction
EditorFixUUM-157923
Fixed Hierarchy framing one row short of the actual item when creating a new game object or entity.
EditorFixUUM-155898
Fixed incorrectly reported min size value for flexible grid layout group.
EditorFixUUM-158391
Fixed LinuxEditor failing to launch Unity Hub when XDG_DATA_HOME or XDG_CONFIG_HOME is set.
Fixed MainToolbar menu items not taking into account validation function
EditorFixUUM-154089
Fixed Prefab fields partially saving after selecting the name field with Auto Save enabled.
EditorFixUUM-157667
Fixed Project Auditor logging a Search indexing error and "Module Migration To URP failed" after every build when "Log number of issues after Build" is enabled in a URP project.
Fixed Project Auditor not marking assemblies that failed to compile when using the MSBuild compilation pipeline.
EditorFixUUM-157019
Fixed Project Auditor reporting code issues in source files that Unity generates under the Library folder during script compilation.
EditorFixUUM-158628
Fixed Project Auditor showing as Not Responding in the Background Tasks window during code analysis when MSBuild compilation is enabled.
EditorFixUUM-157438
Fixed Project Auditor's Lifecycle API issues showing no recommendation in the Code view.
EditorFixUUM-151406
Fixed the Add Component menu showing a back arrow over the top-level list when reopened after a component was added from a submenu.
EditorFixUUM-144812
Fixed the Add Default Preset popup in the Preset Manager showing a back arrow when reopened after a preset type was selected from a submenu.
EditorFixUUM-140565
Fixed the Editor freezing after a build when Project Auditor's "Log number of issues after Build" is enabled and the build changes scripting define symbols.
EditorFixUUM-159105
Fixed the Project Auditor window still reporting that the Rules package is required after the package was installed with the Install Rules button, until the Editor was restarted. (UUM-159428) First seen in 7000.0.0a14.
EditorFixUUM-159428
Fixed toolbar overflow sometimes remaining hidden.
EditorFixUUM-153019
Graphics: Fixed texture wrap modes being applied to the wrong axes on Metal when using the Unity Graphics Kernel. (UUM-158638) First seen in 7000.0.0a11.
EditorFixUUM-158638
Multiplayer: A spurious "No Current Mode set, no window to save." warning that appeared on Linux when launching multiple Virtual Players.
EditorFixLinuxUUM-147944
Multiplayer: Play Mode Scenarios window's selection highlight extending past the list divider after the window was reopened at a large size.
Linked bug report
UUM-137539: Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Multiplayer Center window (Window > Multiplayer > Multiplayer Center) Choose the Adventure Genre Select "2" for Number of Players per Session Click the "Install Packages" button Click the "Default" dropdown next to the Play Mode button and select "Configure Play Mode Scenarios" Maximize the Play Mode Scenar…

Retrieved 2026-11-11
EditorFixUUM-137539
Optimised rendering of scene view gizmos when selecting a rect transform.
EditorFix
Prevent crashes in the Hierarchy when transforms have null game objects.
EditorFixUUM-159210

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