Clear
Filters
251,901 matches
7000.0.0a16100 shown
Print an error when we encounter a malformed default reference.
EditorFixUUM-156836
Project Auditor: De-duplicate code issues when using MSBuild to analyze both Editor and Player configurations.
EditorFixUUM-152961
Project Auditor: Fix conflicting read/write mesh advice.
EditorFixUUM-143289
Project Auditor: Fix main docs URL.
EditorFixUUM-158435
Project Auditor: Fixed test assemblies that use the UNITY_INCLUDE_TESTS define constraint not being recognized as test assemblies, so they were analyzed when the Tests area was disabled.
EditorFixUUM-157445
Project Auditor: Hide report info for unusable URP Migration reports.
EditorFixUUM-155528
Project Auditor: Hide report info for unusable URP Migration reports.
EditorFixUUM-157912
Project Auditor: Loading a report scanned for the other URP renderer no longer treats a finished migration as incomplete.
EditorFixUUM-157913
Project Auditor: Rename an URP Quick Fix button to "Review in Converter", to better match its functionality.
EditorFixUUM-153085
Project Auditor: Show information about all issues on URP Migration Summary page.
EditorFixUUM-152854
Project Auditor: Split Migrate to URP step 3 into 2 stages: analysis and fix issues.
EditorFixUUM-159566
Project Auditor: Split Migrate to URP step 3 into 2 stages: analysis and fix issues.
EditorFixUUM-159567
Project Auditor: standard UI for summary screen issue breakdown charts.
EditorFixUUM-159723
Skip drawing fully transparent gizmos lines when RectTransforms are selected
EditorFixUUM-156679
The label for the Edit Bounds button on the Skinned Mesh Renderer component is now indented correctly.
EditorFix
Fixed a crash on startup when running an Embedded Linux player with the Vulkan graphics API. (UUM-159176) First seen in 7000.0.0a9.
EmbeddedLinuxFixLinuxUUM-159176
ANR reports are now attributed to the last session of the process that stopped responding.
Engine DiagnosticsFixUUM-157717
Fixed a possible crash when a crash report was logged from a worker thread while the Engine Diagnostics configuration was being applied.
Engine DiagnosticsFixUUM-158113
Fixed an issue where Engine Diagnostics events and exception reports did not report the scene that was active when they occurred, for example after the active scene changed through SceneManager.SetActiveScene or SceneManager.MergeScenes.
Engine DiagnosticsFix
Fixed an issue where player builds of projects not linked to Unity Cloud started Engine Diagnostics crash reporting when engine code was not stripped (non-IL2CPP builds, or IL2CPP builds with Strip Engine Code disabled). (UUM-159201) First seen in 7000.0.0a9.
Engine DiagnosticsFixUUM-159201
Fixed Android apps reporting an extra session at launch, which ended the first session with an invalid timestamp.
Engine DiagnosticsFixAndroidUUM-157715
Fixed EntityManager methods, component lookups and EntityCommandBuffer playback silently reading and writing an entity that belongs to another world; such an entity is now treated as not existing in this world.
EntitiesFix
Added missing "Always Refresh info message" in Surface Cache Volume Override if Always Refresh is disabled.
Allow disabling the Minimum Smoothness threshold for SSR in URP by setting it to 0.
Fix Clamp Reflected Color setting for SSR in URP having no effect.
Fix issue where Surface Cache brightness would erroneously flicker for patches that were switching from one cascade to another.
Fixed a crash in Surface Cache Global Illumination when a scene used more unique materials than the GPU supports in a texture array.
Fixed an issue where baking lighting with the Unified lightmapper on macOS produced non-finite values in lightmaps for meshes with degenerate triangles.
GIFixmacOSUUM-146654
Fixed an issue where changing the Lighting Data Asset field in the Baked Lightmaps tab of the Lighting window could not be undone and did not appear in Undo History.
Fixed an issue where Generate Lighting baked a cubemap for Realtime Reflection Probes.
Fixed light probe groups from an additively loaded scene pointing at the wrong probes when one of their probes overlapped a probe from an already loaded scene. (UUM-153346) First seen in 7000.0.0a3.
Fixed minor bug in QRNG_KRONECKER HLSL sampler (only affecting the QRNG_KRONECKER_ENHANCED_QUALITY mode).
Fixed Surface Cache global illumination from a Color environment light rendering black after restarting the Editor.
Fixed Surface Cache reading an incorrect punctual light sample count and frame index.
Fixed UnifiedRayTracing adding all meshLOD levels in the Compute path.
Make Surface Cache compatible with URP's "Accurate Gbuffer normals" mode.
Make Surface Cache Volume Override show a warning if the Surface Cache Renderer Feature is missing.
Prevent renderers from throwing errors when using shaders that have no meta pass in Surface Cache GI.
Fixed an issue where characters typed with an IME, such as Korean or Japanese, were duplicated in string fields on Graph Toolkit nodes.
Graph ToolkitFixUUM-130669
Fixed an issue where converting a variable node with Set value in graph enabled to a constant left an orphaned wire connected to its input.
Graph ToolkitFixUUM-155546
Fixed bug where GraphLogger messages would be logged twice
Graph ToolkitFixUUM-151632
Fixed IPort.Name returning null for some variable node ports, which caused name-based IsConnectionAllowed rules to throw a NullReferenceException.
Graph ToolkitFixUUM-151603
Fixed MenuContext.ClickedObject being null when right-clicking a node, block, state or condition whose script is missing.
Graph ToolkitFixUUM-155408
Fixed slower domain reloads in projects using Graph Toolkit, caused by a scan of all graph assets on every reload. (UUM-157949) First seen in 7000.0.0a5.
Graph ToolkitFixUUM-157949
Fixed the graph visualization API so that it no longer throws errors when attempting to customize graph elements that are not visible in the current graph view (such as elements nested within subgraphs).
Graph ToolkitFixUUM-156358
Fixed the Item Library showing outdated variable names and types, and warning about duplicate items, after a blackboard variable was renamed or had its type changed.
Graph ToolkitFixUUM-140026
Fixed the Move items in the menus of a state machine transition rule being disabled when the rule was not selected.
Graph ToolkitFixUUM-158172
Added the boot.config setting vulkan-pso-max-size-mb to control the size limit of the persistent pipeline state cache (0 = unlimited; default remains 50 MB on Android and unlimited on other platforms). Now when the driver's pipeline cache exceeds the limit, the log now reports the cache size, the limit and the setting to change, instead of only "Failed to get pipeline cache data".
GraphicsFixAndroidUUM-159420
DirectX 12: Fixed render targets being left in the wrong resource state, reported as debug layer errors, when a native plugin event flushed command buffers or a GPU fence was used inside a render pass. (UUM-159031) First seen in 7000.0.0a13.
GraphicsFixUUM-159031
Ensured that GPU skinning intermediate buffers are in GPU memory to improve performance on discrete GPUs.
GraphicsFixUUM-132599
Fix the right eye in XR multi-pass selecting different LODs than the left eye when using camera stacking
GraphicsFixXRUUM-157818
Fixed a crash in Mesh.GetIndices after Mesh.SetLod, Mesh.SetLods, or MeshData.SetLod accepted a MeshLodRange whose indexStart plus indexCount exceeded the 32-bit range.
GraphicsFixUUM-158653
Fixed a crash when a build started while occlusion culling was baking in the background.
GraphicsFixUUM-114053
Fixed a GPU hang with DirectX 12 ray tracing under high GPU memory pressure, for example when baking Adaptive Probe Volumes in a scene with a large Terrain.
GraphicsFixUUM-130872
Fixed a UnityGraphicsKernel validation error and crash when building a ray tracing acceleration structure with both PreferFastTrace and PreferFastBuild. (UUM-159314) First seen in 7000.0.0a14.
GraphicsFixUUM-159314
Fixed a Z-Fighting issue happening on arm-based macs with depth priming enabled. Re-enabling depth priming for WebGPU builds.
GraphicsFixUUM-158250
Fixed an Editor crash on DirectX 12 when the Frame Debugger inspected a draw that binds a GraphicsBuffer-backed constant buffer inside a native render pass.
GraphicsFixUUM-150243
Fixed an issue where CommandBuffer.CopyCounterValue in an async-compute command buffer could copy an incomplete append counter value on some platforms (UUM-158287) First seen in 7000.0.0a12.
GraphicsFixUUM-158287
Fixed an issue where render textures with an explicit mip count allocated a full mip chain on Metal. (UUM-158642) First seen in 7000.0.0a11.
GraphicsFixUUM-158642
Fixed an issue where URP and HDRP did not upgrade materials when you imported a project with -batchmode -quit.
GraphicsFixUUM-153768
Fixed BatchRendererGroup procedural and indirect draws not rendering on DX12 with the Unity Graphics Kernel. (UUM-157510) First seen in 7000.0.0a2.
GraphicsFixUUM-157510
Fixed crash in RenderTarget::SetActive when Asset import is triggered, and the camera's target buffers were set using Camera.SetTargetBuffers.
Linked bug report
UUM-148003: Crash on RenderTarget::SetActive when triggering an asset import in Play mode with a camera rendering to multiple render targets

How to reproduce: 1. Open the attached “IN-148522” project 2. Open the “CardTest” scene 3. Enter Play mode 4. Navigate to “Assets” > “V7” > “Materials” 5. Click the “EmissiveBlack” material 6. Press ctrl+D 7. Observe the crash Reproducible with: 6000.0.10f1, 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.6.0b6, 6000.7.0a3 Reproduced on: Windows 11 Not reproduced on: No other environment tested Fir…

Retrieved 2026-11-11
GraphicsFixUUM-148003
Fixed draws in a depth-only subpass writing color output to the first color attachment on Metal. (UUM-156144) First seen in 7000.0.0a5.
GraphicsFixUUM-156144
Fixed GLES render pass failure with unsupported MSAA auto-resolve to backbuffer.
GraphicsFixUUM-152645
Fixed misaligned warning icon in shader Inspector.
GraphicsFixUUM-154699
Fixed missing objects and shadows in Quad Views with camera stacking
GraphicsFixUUM-150107
Fixed stencil buffers of depth render textures being unavailable to compute shaders on Metal when using the Unity Graphics Kernel. (UUM-157476) First seen in 7000.0.0a11.
GraphicsFixUUM-157476
Fixed the core render pipeline FoveatedRemapDensity() shader function to correclty return density rather than treating the return value as a UV. Fixed per platform fallbacks for RemapFoveatedRenderingDensity() when it is disabled or not supported to return 1,1 which is the standard density.
GraphicsFixUUM-150255
Fixed untyped texture in ProbeVolume shader.
GraphicsFix
Fixed use-after-free of Vulkan scratch memory.
GraphicsFixUUM-151539
Fixed which of two lights at the same distance from the camera is kept, when a Universal Render Pipeline scene has more lights than it can render, changing from one run to the next. (UUM-153326) First seen in 7000.0.0a9.
GraphicsFixUUM-153326
Shader Build Settings Build Profile Override now uses Project Settings as a base.
GraphicsFixUUM-156533
Shader Build Settings UI now shows error for invalid Shader Constant Defines.
GraphicsFixUUM-153573
Unexpected failures in Vulkan swapchain are now correctly logged.
Linked bug report
UUM-153744: Crash on SIGSEGV in vk::OnscreenSwapChain::AcquireNextImage when vkAcquireNextImageKHR returns VK_TIMEOUT

Steps to reproduce: 1. Open the attached “IN-154347_ReproCrashVulkan.zip” project 2. From the menu bar, open File > Build Settings 3. Select Android as the Build Profile 4. Tick the Development Build checkbox 5. Build the Player 6. Open a terminal, navigate to the build output folder, and run: sh bench.sh -k <name>.apk -c 7. Open results/RESULT.txt and confirm it contains DFVKTIMEOUT lines 8. …

Retrieved 2026-11-11
GraphicsFixUUM-153744
When On-Tile Only mode, Deferred rendering, and MSAA are enabled, platforms that support MSAA back buffer now actually fallback to Forward(+) at runtime, as described by the Editor Inspector warning.
GraphicsFixUUM-155206
Fixed an issue where two Diffusion Profiles could silently share the same hash. The second profile now gets a unique hash and a warning is logged.
HDRPFixUUM-158938
Fixed HDRP structures being stripped from builds when Managed Stripping Level is High
HDRPFixUUM-128748
Fixed LOD crossfade dithering in Shader Graph materials, which could show a fully alpha-clipped LOD during the transition.
HDRPFixUUM-154532
Fixed Metal warnings about _StencilTexture when transparent Unlit materials with fog are visible in the Scene view in Unlit draw mode.
HDRPFixUUM-142978
Added support for generic types and generic methods in UnsafeAccessorAttribute.
IL2CPPFix
Error messages for P/Invoke libraries that fail to load on iOS, Linux and macOS no longer list impossible paths, and on iOS an absolute library path's real load failure is reported first.
IL2CPPFixiOSmacOSLinux
Fixed a C++ compile error when user code calls RuntimeHelpers.InitializeArray with a field handle that does not come directly from an ldtoken.
Linked bug report
UUM-154626: IL2CPP player build fails to compile with error C2664 when a script calls RuntimeHelpers.InitializeArray(Array, RuntimeFieldHandle)

How to reproduce: Open the attached "IN-150170" project Locate Edit > Project Settings > Player > Other Settings > Configuration Set “Scripting Backend” to "IL2CPP" Open File > Build Profiles Switch platform to Windows Press “Build” Wait for 30-200 seconds Observe the Console Actual result: Build fails during C++ compilation with "error C2664: ‘void il2cpp_codegen_runtime….' Expected result: P…

Retrieved 2026-11-11
IL2CPPFixUUM-154626
Fixed a crash when passing a string parameter marked as MarshalAs(UnmanagedType.VBByRefString) to native code.
IL2CPPFix
Fixed a security vulnerability (CVE-2026-111497) in the Brotli decoder used by System.IO.Compression.BrotliStream and BrotliDecoder, where decoding untrusted data could allow remote code execution.
IL2CPPSecurity
Fixed FileSystemWatcher causing shutdown hang on Linux/Android in some cases
IL2CPPFixAndroidLinux
Fixed IL2CPP player builds failing with UnityLinker errors IL1009 and IL1040 when a plugin folder that contains player assemblies also contains an editor-only assembly with an assembly-level attribute from an assembly that is not part of the build.
IL2CPPFixUUM-158594
Fixed marshaling System.Object as VARIANT when it is being returned from P/Invoke method with IsPreserveSig=false.
IL2CPPFix
Fixed P/Invoke on Linux Players prepending the Player folder to an absolute DllImport library path, which hid the real path and load error in the resulting exception.
Linked bug report
UUM-155034: "DllImport" resolves an absolute library path inside the Player folder when running a Linux Player

Reproduction steps: 1. Open the attached "IN-155585" project 2. In the menu bar, navigate to File > Build Profiles and make sure "Linux" is the active platform 3. Click "Build" and save the Player as "AbsolutePathPInvoke" in the project's "Build" folder 4. Open a console in the "Build" folder and run "./AbsolutePathPInvoke.x86_64 -batchmode -nographics -logFile - | grep "absolute path"" 5. Obs…

Retrieved 2026-11-11
IL2CPPFixLinuxUUM-155034
Removed boxing allocation from devirtualized calls on struct interface implementations in generic code (UUM-156196) First seen in 7000.0.0a7.
IL2CPPFixUUM-156196
Fixed IMGUI input and hover on a secondary window registering on the main display on QNX and Embedded Linux.
IMGUIFixLinuxUUM-151157
Fix MakeUniqueName overflow and Device Simulator help text.
Input SystemFix
Fixed device layout matchers not matching decimal capability values given as strings, for example in JSON layouts, on systems set to a culture such as Swedish or French.
Input SystemFixUUM-154506
Fixed input events queued from InputSystem.onBeforeUpdate or InputSystem.onDeviceChange on a frame where a device was connected or changed being processed a frame late, or lost when the input event buffer was full.
Input SystemFixUUM-158878
Fixed Input System actions enabled during startup, for example in an Entities system's OnCreate, being disabled when entering Play Mode with domain reload disabled and in Player builds.
Input SystemFixUUM-151403
Fixed keys held when a Windows Player lost focus staying pressed after the Player regained focus.
Input SystemFixWindowsUUM-157482
Fixed Mouse.clickCount increasing on every pointer move while a mouse button was held on Windows.
Input SystemFixWindowsUUM-158462
Fixed OnMouseOver and OnMouseDrag only being called on frames where the pointer moved, instead of every frame while the pointer is over the Collider. With a touchscreen, the Collider under the last touch position now keeps receiving OnMouseOver after the touch ends, matching the legacy Input Manager.
Input SystemFixUUM-153115
Fixed the Input Actions editor moving the selection to the next action, and expanding it, when undoing a duplicated binding.
Input SystemFixUUM-153990
Fixed the Player Input component Inspector not showing the action map events after the Behavior is set to Invoke Unity Events, until the GameObject was selected again.
Input SystemFixUUM-150956
Fixed touch input from Unity Remote 5 being ignored when using the Input System package.
Input SystemFixUUM-155327

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.