UUM-156146
Fixed in 7000.0.0a16Mentioned in 1 release note.
First fixed in 7000.0.0a16 (Nov 5, 2026).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes DX12 | Fix | Fixed an issue where a render pass with a Clear load action did not clear the stencil buffer of a depth render texture with DirectX 12. (UUM-156146) First seen in 7000.0.0a5. |