UUM-159506
Fixed in 7000.0.0a16Mentioned in 1 release note.
First fixed in 7000.0.0a16 (Nov 5, 2026).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes DX12 | Fix | Fixed a D3D12 debug-layer invalid resource state error, and possible rendering issues, when an SRP Batcher draw samples the bound depth texture while writing stencil. (UUM-159506) First seen in 7000.0.0a15. |