Clear
Filters
254,537 matches
6000.7.0b3100 shown
Updated Color preferences doc page.
DocumentationChange
Renamed the Light Falloff Mode option from Linear to Quadratic.
URPChange
Fixed the Open Tile Palette button and Tilemap Focus dropdown not filling the full width of their Scene view overlay.
Linked bug report
UUM-151417: "Open Tile Palette" menu item doesn't fully fill the width of its dropdown overlay in the Scene view

How to reproduce: 1. Create a new Unity project using the Universal 2D template 2. In the Project window, right-click -> Create -> 2D -> Tiles -> Hexagonal Rule Tile 3. Select the created Asset 4. In the Scene view, observe the "Open Tile Palette" Overlay Expected results: The "Open Tile Palette" menu item fills the full width of the Overlay Actual results: The "Open Tile Palette" menu item is…

Retrieved 2026-11-10
Fixed the Sprite Frame field edit lock override info box in Project Settings > Sprite Editor staying visible after the checkbox automatically unticks itself when the Sprite Editor window closes.
Linked bug report
UUM-153407: Info box is still displayed after the "Sprite Frame field edit lock override" checkbox is automatically unticked

Reproduction steps: 1. Create a new Universal 2D project 2. Create any Sprite (Create > 2D > Sprite) 3. Edit > Project Settings… > Sprite Editor 4. Enable Sprite Frame field edit lock override and observe the info box that appears below it 5. Select newly created Sprite Asset and click “Open Sprite Editor” button 6. Close the Sprite Editor window and observe Project Settings > Sprite Editor Ac…

Retrieved 2026-11-10
Fixed the Sync Active Palette button in the Tile Palette window being cut off or hidden when the window is resized horizontally.
Linked bug report
UUM-152530: Sync Active Palette button in the Tile Palette window is easily cut off or covered due to horizontal window scaling

Steps to reproduce: Open the attached project Observe the Sync Active Palette button next to the Tile Palette drop-down Scale the Tile Palette window horizontally and observe the button Actual results: The button gets easily cut off or covered as other elements are prioritised, leaving it inoperable despite free space being present Expected results: The Sync Active Palette button remains visib…

Retrieved 2026-11-10
Fixed a crash when a copy of a NavQueryBuffer was used for a pathfinding operation after the buffer it was copied from had been disposed. In the Editor and in development builds such a copy now reports itself as disposed, the same as a buffer that was disposed in place. (UUM-149883) First seen in 6000.7.0a6.
The sourceBounds from a NavMeshData object generated far from origin were incorrectly including the origin. These bounds now wrap tightly around the meshes used for building the NavMesh.
Linked bug report
UUM-152672: NavMeshData sourceBounds include the build origin when all sources are on one side of the origin position

Reproduction steps: 1. Open the attached project “NavMeshTest” 2. In the Hierarchy window select “NAV MESH 1” GameObject 3. In the Inspector window Bake the NavMeshSurface 4. In the Hierarchy window select “NAV MESH 2” GameObject 5. Repeat step 3 6. Inspect “NAV MESH 1” and “NAV MESH 2” bounds in the Game view Expected result: Bounds for both GameObjects only include geometry Actual result: Bo…

Retrieved 2026-11-10
Stop requiring minSdk/targetSdk platform SDK to be installed in CheckAndroidSDK.cs. (UUM-151750) First seen in 6000.7.0b2.
AndroidFixUUM-151750
Fixed a spurious error message "Failed to update AssetBundle names in the database" that can succeed on an automatic retry. (UUM-149444) First seen in 6000.7.0a5.
Asset PipelineFixUUM-149444
Fixed sequential command line builds started with -activeBuildProfile compiling scripts for the previously active platform.
Build PipelineFixUUM-150775
Fixed Localization and Smart Strings links in the documentation. (UUM-152984) First seen in 6000.7.0b2.
DocumentationFixUUM-152984
Fixed a random crash on Windows when using the Direct3D12 graphics API, caused by a use-after-free when releasing GPU buffers.
Linked bug report
UUM-150682: Crash on GfxVersionList::Impl::ReleaseFromGfxVersionList when performing various Unity operations

A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when: Entering Play Mode Moving GameObjects Interacting with Unity Editor Windows Reproducible with versions: 6000.0.62f1 - 6000.0.78f1, 6000.3.0b10 - 6000.3.22f1, 6000.5.0a7 - 6000.5.9f1, 6000.6.0a6, 6000.7.0a2 - 6000.7.0a4 (Sentry data) Reproducible on: Windo…

Retrieved 2026-11-10
DX12FixWindowsUUM-150682
FIxed a bug where the main toolbar unity logo appeared vertically stretched on mac retina display.
Linked bug report
UUM-134520: Unity logo icon in the main toolbar has incorrect proportions

Steps to reproduce: Open Unity Look at the far left of the top toolbar where the Unity logo is Actual results: Icon has incorrect proportions/ratio and looks slightly skewed Expected results: Icon appears with the correct proportions Reproducible with versions: 6000.0.7f1, 6000.5.0a8 Can’t test with versions: 6000.0.6f1 (The logo was introduced from 6000.0.7f1 onwards) Tested on (OS): Mac 15.7…

Retrieved 2026-11-09
EditorFixUUM-134520
Fixed a bug where the prefab stage header text did not update after the asset name was modified in the project browser.
EditorFixUUM-148172
Fixed account dropdown display when entering play mode.
Linked bug report
UUM-150759: Username field briefly displays "Sign in" when entering Play mode

How to reproduce: Create an empty project and open it Enter Play mode Observe the result in the top-left corner of the Unity editor Actual result: The username field flickers with “Sign in” before reverting to the signed-in user’s name Expected result: The username field keeps displaying the signed-in user’s name Reproducible with: 6000.3.0a2, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 …

Retrieved 2026-11-10
EditorFixUUM-150759
Fixed broken profiles when multiple build profile variants share a package. (UUM-148423) First seen in 6000.7.0a5.
EditorFixUUM-148423
Fixed Project Auditor empty-state message for filtered vs. empty categories. (UUM-152980) First seen in 6000.7.0a6.
EditorFixUUM-152980
Fixed the "Enable Grid Layout" setting not working at runtime. (UUM-150532) First seen in 6000.7.0a5.
EditorFixUUM-150532
Fixed the Build Profiles window not updating displayed property values after an undo or redo until the mouse was moved.
Linked bug report
UUM-150356: Build Profiles window does not repaint after Undo/Redo, property values only update once the mouse is moved

Steps to reproduce: Create a new Unity project using the Universal 3D template Open File > Build Profiles Select or create a Build Profile Change Compression Method from its current value to another Without moving the mouse, press the Undo shortcut (Cmd+Z / Ctrl+Z) Observe the Compression Method dropdown Move the mouse over the Build Profiles window Repeat step 6 Actual results: The dropdown s…

Retrieved 2026-11-10
EditorFixUUM-150356
Multiplayer: The Play Mode instances status dropdown no longer opens an empty list when the active Scenario configuration is invalid, and now explains that the Scenario needs to be set up.
Linked bug report
UUM-151775: “Instances Status” dropdown shows empty list when no Build Profile is set for Local Instance of the active Play Mode Scenario

Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager > Unity Registry) 3. Open Play Mode Scenarios window (Window > Play Mode > Scenarios) and create a new Scenario 4. Add Local Instance to the newly created Scenario 5. Select the newly created Scenario as active Scenario 6. Click the “Idle” dropdown in the toolbar …

Retrieved 2026-11-10
EditorFixUUM-151775
Project Auditor: always start at the Summary screen when opening the window.
EditorFixUUM-138137
Project Auditor: Ensure obsolete API upgrade detection works on methods.
EditorFixUUM-143475
Project Auditor: initial support for Code analysis when using MSBuild. (UUM-152875) First seen in 6000.7.0b2.
EditorFixUUM-152875
Project Auditor: preserve UI selections across Domain Reloads. (UUM-151301) First seen in 6000.7.0a6.
EditorFixUUM-151301
Fixed a bug where a scene's GameObjects would disappear from the Hierarchy window after exiting Play mode when a SubScene referenced the same scene.
Linked bug report
UUM-148713: GameObjects no longer appear in Hierarchy V2 when reopening a Scene that was streamed as an Entity Scene during Play mode

How to reproduce: Open the attached “IN-149292_repro” project Open “TestEnvLevel2” Scene and observe the GameObjects in the Hierarchy tab Open “Launcher” Scene Enter Play mode and wait until the Game view loads completely Exit Play mode Open the “TestEnvLevel2” Scene and observe the result in the Hierarchy tab Actual result: The Scene’s GameObjects are not displayed in the Hierarchy tab, altho…

Retrieved 2026-11-10
EntitiesFixUUM-148713
Fixed an InvalidOperationException when searching by component type in the Hierarchy window while a SubScene is loading.
Linked bug report
UUM-142749: InvalidOperationException error gets thrown when domain reloads while filtering entities components

Steps to reproduce: 1. Open the attached “IN-143441_BugReporting.zip“ project 2. Open the “Scene” scene 3. If not enabled, enable Hierarchy V2 (Unity → Settings → General) 4, In the Hierarchy search field, enter “t:LocalTransform” 5. Enter Play Mode 6. Observe the Console window Actual result: InvalidOperationException error gets thrown in the Console Expected result: No errors are thrown Repr…

Retrieved 2026-11-09
EntitiesFixUUM-142749
Fixed static entities not updating lighting when light probes change and the entity does not.
Entities GraphicsFixUUM-151337
Avoid out-of-bounds memory access in UnifiedRayTracing which caused undefined behaviour on certain platforms. (UUM-152895) First seen in 6000.7.0b2.
Fixed a heap-buffer-overflow read when deduplicating overlapping Light Probes from multiple loaded scenes.
Fixed the Surface Cache GI renderer feature running an incorrect defrag shader variant on devices that report a compute subgroup size of 2, 4 or 128. (UUM-150463) First seen in 6000.7.0a6.
Fixed Copy/Paste of values in fields inside of nodes.
Graph ToolkitFixUUM-151929
Fixed shadergraph compilation failure on uv4 input semantic differences. (UUM-153267) First seen in 6000.7.0b3.
HDRPFixUUM-153267
Fixed a regression that added roughly 60 ms to editor project load time when input devices were first detected.
InputFixUUM-148220
Fixed issue on macOS where third party tools sending repeated key down events without a key up could result in keys becoming stuck.
Input SystemFixmacOSUUM-151878
Fixed single clicks generating duplicated touch events, when using Device Simulator and Touch Simulation. When the Device Simulator view is enabled Touch Simulation events are supressed. (UUM-151404) First seen in 6000.7.0b1.
Input SystemFixUUM-151404
Fixed a NullReferenceException thrown when the Launching Scenario window is opened without an active scenario, which left the window empty.
MultiplayerFixUUM-151897
Fixed two "Lifecycle ERROR" exceptions logged on every Editor start and domain reload, which left Multiplayer Play Mode uninitialized, in projects upgraded from an older Multiplayer Play Mode version. (UUM-151881) First seen in 6000.7.0a6.
MultiplayerFixUUM-151881
Removed the Tree creation option from the hierarchy menu to prevent asset creation in Multiplayer Playmode Virtual Players, as asset authoring is forbidden.
MultiplayerFixUUM-148223
Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore.
MultiplayerFixServerUUM-151844
Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this).
MultiplayerFixUUM-151803
Fixed the search and summary rows in the Webrequest Profiler shrinking as the request list filled.
NetworkingFix
Fixed UnityWebRequest cookies occasionally reverting to an older value when a slower request completed after a faster concurrent request to the same host had already set a newer cookie.
Linked bug report
UUM-150958: UnityWebRequest cookie cache rolls back to an older value when a slow concurrent request completes without a Set-Cookie header

How to reproduce: Open the attached “IN-152325“ project Open a Terminal in the project directory In the Terminal, run this command: py tools/server.py to start the test server In the Editor, enter Play mode In the Tools menu, run the CookieRollbackTest (Tools > CookieRollbackTest > Run test) Observe the console Actual result: The Console shows “actually received: v1” Expected result: The Conso…

Retrieved 2026-11-10
NetworkingFixUUM-150958
Fixed an issue where identically named words expanding the PhysicsCore2D profiler both become expanded. Now any previously expanded world is kept.
Physics 2DFixUUM-153434
Fixed an issue where the validity check for "PhysicsPlane" was inverted when calling "PhysicsPlane.GetSeparation()". Now a valid/invalid plane is correctly reported. (UUM-153381) First seen in 6000.7.0b2.
Physics 2DFixUUM-153381
Fixed contact recycling not working correctly when a body's center of mass is moved. (UUM-152756) First seen in 6000.7.0a1.
Physics 2DFixUUM-152756
Fixed the documentation for "CircleGeometry.isValid", "CapsuleGeometry.isValid", "PolygonGeometry.isValid", "SegmentGeometry.isValid", "ChainSegmentGeometry.isValid", "ChainGeometry.isValid", "PolygonGeometry.Validate" and "CapsuleGeometry.Validate" not stating what each one checks or repairs. (UUM-153476) First seen in 6000.7.0a1.
Physics 2DFixUUM-153476
GameObjects cast correct shadows after Shader.globalMaximumLOD is changed at runtime.
Linked bug report
UUM-150226: GameObjects cast identical shadows in the built Player after Shader.globalMaximumLOD is changed at runtime

Steps to reproduce: 1. Open the attached user's project "TestURP.zip" 2. Build a Windows/macOS Standalone Player 3. Click the "Shadows On" GUI button 4. Look at the shadows Actual result: The two cubes have the same shadows Expected result: The two cubes have different shadows (See "Results.png") Reproducible with: 6000.0.81f1, 6000.3.22f1, 6000.5.8f1, 6000.6.0b8, 6000.7.0a4 Could not test on …

Retrieved 2026-11-10
PlayerFixUUM-150226
Fixed an InvalidOperationException that could be thrown in the Profiler window when the Physics (2D) module was selected and another Editor window was maximized or restored.
Linked bug report
UUM-151943: Profiler throws InvalidOperationException errors if Physics 2D module is selected and another editor window is maximised

Steps to reproduce: Open the attached project Set the Profiler to Edit mode to capture some data Select the Physics (2D) module in the Profiler window to view its live stats Maximise another Editor window Exit maximised state Observe the Console window Actual results: No errors or warnings are thrown if another window is maximised Expected results: "InvalidOperationException: Cannot modify Vis…

Retrieved 2026-11-10
ProfilerUUM-151943
Fixed funky apostrophe query when using "Find References in Scene".
SearchFixUUM-150994
Fixed long cloud project names not being truncated in the Cloud project dropdown in Services settings.
Linked bug report
UUM-150192: "Cloud project" selection dropdown in Services General Settings doesn't truncate long project names, overflowing past its own boundary

Steps to reproduce: In https://cloud.unity.com/, create an org and a project with longer titles Open Project Settings > Services > General Settings Set "Organization" to an org with a long name Click the "Cloud project" dropdown Observe the list of project names in the dropdown, particularly ones with long titles Actual results: Long project names in the dropdown list are not truncated with an…

Retrieved 2026-11-10
ServicesFixUUM-150192
Shader preprocessor now handles short-circuiting evaluation.
ShadersFixUUM-135082
Added a dedicated alpha upscale pass to preserve the alpha channel of the camera output.
SRP CoreFixUUM-135242
Fixed a recurring GC allocation during Camera.Render caused by the GPU Resident Drawer. (UUM-151785) First seen in 6000.7.0b1.
SRP CoreFixUUM-151785
Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously.
Linked bug report
UUM-141896: Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing

How to reproduce: 1. Open the attached “IN-141855” project 2. Build and Run the project 3. Observe the Player Actual result: Scene is flickering with a green tint Expected result: Scene is rendered normally Reproducible with: 6000.0.7f1 (7dd95c051e11), 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5 Not reproducible with: 6000.0.6f1 Reproducible on: Windows 11 Not reproducible on:…

Retrieved 2026-11-09
SRP CoreFixUUM-141896
Fixed a crash in shadow culling when a render pass culled the same Camera a second time while a Terrain with Draw Instanced disabled was visible.
Linked bug report
UUM-151731: Crash on SendShadowCullingCallbacks when creating a new Terrain and entering the Play Mode

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Prototype_Level2_NuclearEstate.unity“ Scene 3. Enter the Play Mode 4. Observe the Crash Reproducible with: 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Couldn't test with: 6000.0.83f1 (Could not resolve compilation errors) Reproducible on: Windows 11 Not reproducible on: No other environment tested Note:…

Retrieved 2026-11-10
TerrainFixUUM-151731
Fixed the texture import warnings in the Terrain Layer Inspector being drawn over by the Color Tint, Opacity as Density and Normal Scale controls when using the Universal Render Pipeline or the High Definition Render Pipeline.
TerrainFixUUM-133166
Fixed the Font Asset Creator and Sprite Importer windows failing to reload and logging a serialization error when toggling UI Toolkit Live Reload.
Linked bug report
UUM-150353: Font Asset Creator and Sprite Importer windows throw Window serialization errors when enabling or disabling UI Toolkit Live Reload option

Steps to reproduce: Open the attached project Right-click on the Font Asset Creator window's handle Select the option to enable/disable the UI Toolkit Live Reload option Observe the Console window Actual results: "Window serialization will fail" error message is thrown every time the option is enabled/disabled Expected results: No warnings or Errors are thrown when enabling or disabling the UI…

Retrieved 2026-11-10
TextCoreFixWindowsUUM-150353
Bug "TextMeshPro input field doesn't remove characters from first backspace when variant characters are used with the input field.
Linked bug report
UUM-140383: TextMeshPro input field doesn't remove characters from first backspace when variant characters are used with the input field

Steps to reproduce: 1. Open the attached project “IN-139093” 2. In the Project window, open “Assets” → “Scenes” → “SampleScene” 3. Enter Play mode 4. Press the “Button” in the center 5. Try deleting text from “TMP_InputField” 6. Observe the Game view Actual result: The first 2 character get changed before deletion (need 2 backspaces), but after that the other ones don’t have any visual change …

Retrieved 2026-11-09
TextMeshProFixUUM-140383
Fixed a custom cursor image flickering or reverting to the default cursor when hovering UI in the UI Viewport preview.
UI ToolkitFixUUM-149387
Fixed a dynamic height ListView leaving the last row unreachable after reordering a row to the end of a scrolled list. (UUM-150963) First seen in 6000.7.0a6.
UI ToolkitFixUUM-150963
Fixed a NullReferenceException thrown when pasting in the UI Builder Viewport after cutting an element and then deleting it. (UUM-151564) First seen in 6000.7.0a6.
UI ToolkitFixUUM-151564
Fixed a warning about two settings providers named Project/Localization when the Localization package was installed. (UUM-153012) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153012
Fixed an assertion error being thrown when unparenting an element that was its parent's only child.
Fixed an Issue where entering a UI Stage from a discarded template document would break the stage navigation.
UI ToolkitFixUUM-149152
Fixed an issue where Scene View picking was not restricted to a UXML document's own content while it was open for in-scene UI staging, allowing unrelated GameObjects to be selected and edited. (UUM-146196) First seen in 6000.7.0a2.
UI ToolkitFixUUM-146196
Fixed an issue where selecting an element while staging a nested UXML template also selected that element in every other scene instance of the same template. (UUM-144055) First seen in 6000.7.0b2.
UI ToolkitFixUUM-144055
Fixed continuous RenderTexture.Create errors and black Editor window flickering when zooming in the UI Viewport or UI Builder on an element with a backdrop filter.
Linked bug report
UUM-149927: "RenderTexture.Create failed: requested size is too large" errors are thrown continuously and Editor windows flicker black when zooming in the UI Viewport with a Backdrop Filter applied

Reproduction steps: 1. Create a new project 2. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Label) and save UXML file 3. Select the Standard Element in the Hierarchy and add any Backdrop Filter in the Inspector 4. Zoom in in the UI Viewport 5. Observe the Console and the Editor windows Actual result: "RenderTexture.Create failed: requested size (47548, 1995) …

Retrieved 2026-11-10
UI ToolkitFixUUM-149927
Fixed Create Template duplicating an element's name onto both the new TemplateContainer instance and the extracted template's root element, so a "#name" selector or query no longer matches two nested elements. (UUM-153209) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153209
Fixed errors in the Console when animating a UI Document component's Pivot Reference Size, Pivot, Position or Size Mode property. These properties are no longer offered in the Animation window.
Linked bug report
UUM-148476: “NullReferenceException” and "invalid enum value" errors are thrown in the Console when animating the Pivot Reference Size property of a UI Document in the Animation window

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy window create Empty GameObject and select it 3. In Inspector window add UI Document and Animation Components 4. Add/create new Source Asset and Panel Settings for UI Document Component 5. Open Animation window 6. Create Animation Clip for GameObject 7. Add Pivot Reference Size Property 8. Enable keyfram…

Retrieved 2026-11-10
UI ToolkitFixUUM-148476
Fixed Foldout tooltips being displayed at the bottom of the section instead of under its header.
Linked bug report
UUM-145747: Section tooltips appear at the bottom of it resulting in the visual Tooltip jumps

How to reproduce: 1. Create a new Unity project and install the Multiplayer Services package 2. In the Project window, right-click -> Create -> Services -> Multiplayer -> Multiplayer Session 3. In the Inspector, expand the Session Player Events 4. Hover on the sub-sections and between them and observe the tooltips Expected results: All tooltips appear where the cursor is hovered Actual results…

Retrieved 2026-11-09
UI ToolkitFixUUM-145747
Fixed import errors when a UXML or USS asset references a built-in resource. (UUM-147936) First seen in 6000.7.0a3.
UI ToolkitFixUUM-147936
Fixed localized strings resolving as empty in Play Mode when a project uses the built-in Localization module. (UUM-153007) First seen in 6000.7.0b1.
UI ToolkitUUM-153007
Fixed nested PanelRenderer never receiving their initial UIReloadCallback.
Linked bug report
UUM-152408: Nested PanelRenderer never receives its initial UIReloadCallback when entering Play mode

How to reproduce: Open the attached "IN-150082" project Open Assets > Scenes > SampleScene scene Enter Play mode and wait about 4 seconds Observe the Game View and the Console Actual result: Only the top-level PanelRenderer ("UIParent") receives a UIReloadCallback and renders. The nested child ("UIChild") never does, so its UI is absent, with no error or warning Expected result: Both PanelRend…

Retrieved 2026-11-10
UI ToolkitFixUUM-152408
Fixed nested UXML prefab throwing when being created. (UUM-147946) First seen in 6000.7.0a3.
UI ToolkitFixUUM-147946
Fixed removing a selector having no effect in UI Builder after saving a stylesheet once in StyleSheet Editing Mode. (UUM-152547) First seen in 6000.7.0b1.
UI ToolkitFixUUM-152547
Fixed SVG gradients xlink:href inheritance.
Linked bug report
UUM-150193: SVG gradient renders with unassigned UVs when linearGradient partially inherits coordinates via xlink:href

How to reproduce: 1. Open the attached “IN-150528” project 2. In assets, double left-click the “Gradient_limit” asset 3. Go back to the Unity Editor 4. Observe the Inspector Actual result: Some vertices on the SVG sprite mesh appear to have unassigned or incorrect UVs Expected result: SVG file should have all gradients visible Reproducible with: 6000.3.0a5 (36d7e9fd6645), 6000.3.22f1, 6000.5.8…

Retrieved 2026-11-10
UI ToolkitFixUUM-150193
Fixed the Backdrop Filter not being rendered in the UI Viewport in UI staging mode.
Linked bug report
UUM-149971: Backdrop Filter is not rendered in the UI Viewport in UI Staging Mode

Reproduction steps: 1. Create a new project 2. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Label) and save UXML file 3. Select the Standard Element in the Hierarchy and set Background Alpha value to 0 4. Add any Backdrop Filter in the Inspector 5. Change Filter value 6. Observe the Element in the UI Viewport Actual result: Backdrop Filter is not rendered in …

Retrieved 2026-11-10
UI ToolkitFixUUM-149971
Fixed the Dynamic Atlas Viewer window failing to reload and logging a serialization error when toggling UI Toolkit Live Reload.
Linked bug report
UUM-150660: UI Toolkit Debugger's Dynamic Atlas Viewer window throws a window serialization error if Live Reload is enabled

Steps to reproduce: Create a new project Open the UI Toolkit Debugger window (Window -> UI Toolkit -> Debugger) Select any window as the debugger's target Press the Texture Atlas Viewer button to open its window Right-click on the Texture Atlas Viewer window handle Select the UI Toolkit Live Reload option Observe the Console window Actual results: A window serialisation error is thrown every t…

Retrieved 2026-11-10
UI ToolkitFixUUM-150660
Fixed the editor crashing when the UXML document being edited was assigned as a column's header or cell template in the UI Toolkit inspector.
UI ToolkitFixUUM-150937
Fixed the Game view toolbar's view dropdown showing no label when the Editor language is not English.
UI ToolkitFixUUM-153338
Fixed the metadata icon rendering blurry in the Resource Tables window. (UUM-153083) First seen in 6000.7.0b1.
UI ToolkitFixUUM-153083
Fixed the Scene view stealing focus from the previously focused window when exiting in-context UI editing. (UUM-146428) First seen in 6000.7.0a2.
UI ToolkitFixUUM-146428
Fixed the selected collection's name becoming unreadable when you hover over it in the Resource Tables window in the Light theme. (UUM-153069) First seen in 6000.7.0b1.
UI ToolkitFixUUM-153069
Fixed the UI Builder stole F shortcut for Frame Selection from the Scene view, Hierarchy, and UI Viewport. (UUM-153428) First seen in 6000.7.0b3.
UI ToolkitFixUUM-153428
Fixed the UI Preview Scene View overlay staying visible and empty after its document was opened for editing in the UI Viewport. (UUM-149219) First seen in 6000.7.0a4.
UI ToolkitFixUUM-149219
Fixed the UI Toolkit Debugger picking elements from a hidden UI Viewport tab instead of the Game View content under the cursor.
UI ToolkitFixUUM-152888
Fixed the UI Viewport opening its context menu when a zoom drag is released, and leaving click selection stuck afterwards.
UI ToolkitFixUUM-151195
Fixed the UXML asset preview rendering after its asset was deleted.
Linked bug report
UUM-147940: "SoftDelete" warning is thrown and Editor freezes when deleting a UXML Asset via keyboard shortcut

Steps to reproduce: 1. Open the attached Unity project “ConsoleWarnings.zip” from provided Google Drive link 2. Clear warnings and errors in the Console window once project is open 3. Select New UXML Asset in the Project window 4. Press delete with keyboard shortcut multiple times 5. Observe the Editor and Console window Actual results: “The operation "SoftDelete" cannot be executed because th…

Retrieved 2026-11-10
UI ToolkitFixUUM-147940
Fixed the UXML file being marked as having unsaved changes after canceling a rename in the UI Builder Hierarchy.
Linked bug report
UUM-139551: UXML gets dirty when canceling the renaming action in UI Builder

Steps to reproduce: Create a new project Create and open a new UI Document Add a VisualElement to the Hierarchy Press F2 to rename the element Press ESC to cancel the renaming action Observe the .uxml header Actual results: The file is dirty Expected results: The file is not dirty Reproducible with versions: 2023.1.0a10, 6000.0.72f1, 6000.3.13f1, 6000.4.3f1, 6000.5.0b4, 6000.6.0a2 Tested on (O…

Retrieved 2026-11-09
UI ToolkitFixUUM-139551
Fixed the Variables section not showing the override indicator bar, on both the foldout and the variable row, in the UI Builder and the Inspector.
UI ToolkitFixUUM-137531
Improved grid inspector layout in UI Toolkit inspector. (UUM-153423) First seen in 6000.7.0b3.
UI ToolkitFixUUM-153423
Improved performance of hash code generation in GetTransitionHashCode. (UUM-153205) First seen in 6000.7.0a3.
UI ToolkitFixUUM-153205
Fixed a race condition so that DebugDraw jobs from the previous frame are completed before the stream are cleared for re-use.
Unity PhysicsFixUUM-152608
Fixed Surface Cache GI repeatedly logging "BeginDrain without a matching EndDrain" assertions after an exception occurred during the surface cache world update. (UUM-152840) First seen in 6000.7.0a6.
Fixed Surface Cache GI throwing "SurfaceCacheEntityChangeBridge supports only a single consumer" exceptions when the renderer feature is used by more than one renderer. (UUM-152840) First seen in 6000.7.0a6.
Fixed the Render Pipeline Converter defaulting its Target Pipeline to Universal Render Pipeline (2D Renderer) instead of Universal Render Pipeline (Universal Renderer).
Added warnings when scripted change to maximum memory size results in memory size clamping or switch to WebAssembly 2023 target.
Linked bug report
UUM-151511: WebGL.maximumMemorySize can report a value above 16384 when set using PlayerSettings.WebGL.maximumMemorySize

How to reproduce: 1. Open the attached “IN-151231_mms” project 2. In the toolbar, select Repro → Set Max Memory 20000 3. In the toolbar, select Repro → Check WebGL Max Memory 4. Observe the Console window Actual result: A debug log is thrown that reads “PlayerSettings.WebGL.maximumMemorySize reads back: 20000” Expected result: A debug log is thrown that reads “PlayerSettings.WebGL.maximumMemor…

Retrieved 2026-11-10
XR Core Utilities: Fixed the Project Validation window so that it never tries to display NaN amount of progress to the Editor's progress bar.
XRFix
XR Plug-in Management: Fixed the merge behavior of ManifestRequirement.OverrideElements, as used by IAndroidManifestRequirementProvider:
XRFix

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.