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Search changes, fixes, and known issues across Unity releases.
How to reproduce: 1. Create a new Unity project using the Universal 2D template 2. In the Project window, right-click -> Create -> 2D -> Tiles -> Hexagonal Rule Tile 3. Select the created Asset 4. In the Scene view, observe the "Open Tile Palette" Overlay Expected results: The "Open Tile Palette" menu item fills the full width of the Overlay Actual results: The "Open Tile Palette" menu item is…
Retrieved 2026-11-10Reproduction steps: 1. Create a new Universal 2D project 2. Create any Sprite (Create > 2D > Sprite) 3. Edit > Project Settings… > Sprite Editor 4. Enable Sprite Frame field edit lock override and observe the info box that appears below it 5. Select newly created Sprite Asset and click “Open Sprite Editor” button 6. Close the Sprite Editor window and observe Project Settings > Sprite Editor Ac…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Observe the Sync Active Palette button next to the Tile Palette drop-down Scale the Tile Palette window horizontally and observe the button Actual results: The button gets easily cut off or covered as other elements are prioritised, leaving it inoperable despite free space being present Expected results: The Sync Active Palette button remains visib…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached project “NavMeshTest” 2. In the Hierarchy window select “NAV MESH 1” GameObject 3. In the Inspector window Bake the NavMeshSurface 4. In the Hierarchy window select “NAV MESH 2” GameObject 5. Repeat step 3 6. Inspect “NAV MESH 1” and “NAV MESH 2” bounds in the Game view Expected result: Bounds for both GameObjects only include geometry Actual result: Bo…
Retrieved 2026-11-10A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when: Entering Play Mode Moving GameObjects Interacting with Unity Editor Windows Reproducible with versions: 6000.0.62f1 - 6000.0.78f1, 6000.3.0b10 - 6000.3.22f1, 6000.5.0a7 - 6000.5.9f1, 6000.6.0a6, 6000.7.0a2 - 6000.7.0a4 (Sentry data) Reproducible on: Windo…
Retrieved 2026-11-10Steps to reproduce: Open Unity Look at the far left of the top toolbar where the Unity logo is Actual results: Icon has incorrect proportions/ratio and looks slightly skewed Expected results: Icon appears with the correct proportions Reproducible with versions: 6000.0.7f1, 6000.5.0a8 Can’t test with versions: 6000.0.6f1 (The logo was introduced from 6000.0.7f1 onwards) Tested on (OS): Mac 15.7…
Retrieved 2026-11-09How to reproduce: Create an empty project and open it Enter Play mode Observe the result in the top-left corner of the Unity editor Actual result: The username field flickers with “Sign in” before reverting to the signed-in user’s name Expected result: The username field keeps displaying the signed-in user’s name Reproducible with: 6000.3.0a2, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 …
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Open File > Build Profiles Select or create a Build Profile Change Compression Method from its current value to another Without moving the mouse, press the Undo shortcut (Cmd+Z / Ctrl+Z) Observe the Compression Method dropdown Move the mouse over the Build Profiles window Repeat step 6 Actual results: The dropdown s…
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager > Unity Registry) 3. Open Play Mode Scenarios window (Window > Play Mode > Scenarios) and create a new Scenario 4. Add Local Instance to the newly created Scenario 5. Select the newly created Scenario as active Scenario 6. Click the “Idle” dropdown in the toolbar …
Retrieved 2026-11-10How to reproduce: Open the attached “IN-149292_repro” project Open “TestEnvLevel2” Scene and observe the GameObjects in the Hierarchy tab Open “Launcher” Scene Enter Play mode and wait until the Game view loads completely Exit Play mode Open the “TestEnvLevel2” Scene and observe the result in the Hierarchy tab Actual result: The Scene’s GameObjects are not displayed in the Hierarchy tab, altho…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached “IN-143441_BugReporting.zip“ project 2. Open the “Scene” scene 3. If not enabled, enable Hierarchy V2 (Unity → Settings → General) 4, In the Hierarchy search field, enter “t:LocalTransform” 5. Enter Play Mode 6. Observe the Console window Actual result: InvalidOperationException error gets thrown in the Console Expected result: No errors are thrown Repr…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-152325“ project Open a Terminal in the project directory In the Terminal, run this command: py tools/server.py to start the test server In the Editor, enter Play mode In the Tools menu, run the CookieRollbackTest (Tools > CookieRollbackTest > Run test) Observe the console Actual result: The Console shows “actually received: v1” Expected result: The Conso…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "TestURP.zip" 2. Build a Windows/macOS Standalone Player 3. Click the "Shadows On" GUI button 4. Look at the shadows Actual result: The two cubes have the same shadows Expected result: The two cubes have different shadows (See "Results.png") Reproducible with: 6000.0.81f1, 6000.3.22f1, 6000.5.8f1, 6000.6.0b8, 6000.7.0a4 Could not test on …
Retrieved 2026-11-10Steps to reproduce: Open the attached project Set the Profiler to Edit mode to capture some data Select the Physics (2D) module in the Profiler window to view its live stats Maximise another Editor window Exit maximised state Observe the Console window Actual results: No errors or warnings are thrown if another window is maximised Expected results: "InvalidOperationException: Cannot modify Vis…
Retrieved 2026-11-10Steps to reproduce: In https://cloud.unity.com/, create an org and a project with longer titles Open Project Settings > Services > General Settings Set "Organization" to an org with a long name Click the "Cloud project" dropdown Observe the list of project names in the dropdown, particularly ones with long titles Actual results: Long project names in the dropdown list are not truncated with an…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-141855” project 2. Build and Run the project 3. Observe the Player Actual result: Scene is flickering with a green tint Expected result: Scene is rendered normally Reproducible with: 6000.0.7f1 (7dd95c051e11), 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5 Not reproducible with: 6000.0.6f1 Reproducible on: Windows 11 Not reproducible on:…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Prototype_Level2_NuclearEstate.unity“ Scene 3. Enter the Play Mode 4. Observe the Crash Reproducible with: 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Couldn't test with: 6000.0.83f1 (Could not resolve compilation errors) Reproducible on: Windows 11 Not reproducible on: No other environment tested Note:…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Right-click on the Font Asset Creator window's handle Select the option to enable/disable the UI Toolkit Live Reload option Observe the Console window Actual results: "Window serialization will fail" error message is thrown every time the option is enabled/disabled Expected results: No warnings or Errors are thrown when enabling or disabling the UI…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached project “IN-139093” 2. In the Project window, open “Assets” → “Scenes” → “SampleScene” 3. Enter Play mode 4. Press the “Button” in the center 5. Try deleting text from “TMP_InputField” 6. Observe the Game view Actual result: The first 2 character get changed before deletion (need 2 backspaces), but after that the other ones don’t have any visual change …
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Label) and save UXML file 3. Select the Standard Element in the Hierarchy and add any Backdrop Filter in the Inspector 4. Zoom in in the UI Viewport 5. Observe the Console and the Editor windows Actual result: "RenderTexture.Create failed: requested size (47548, 1995) …
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy window create Empty GameObject and select it 3. In Inspector window add UI Document and Animation Components 4. Add/create new Source Asset and Panel Settings for UI Document Component 5. Open Animation window 6. Create Animation Clip for GameObject 7. Add Pivot Reference Size Property 8. Enable keyfram…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project and install the Multiplayer Services package 2. In the Project window, right-click -> Create -> Services -> Multiplayer -> Multiplayer Session 3. In the Inspector, expand the Session Player Events 4. Hover on the sub-sections and between them and observe the tooltips Expected results: All tooltips appear where the cursor is hovered Actual results…
Retrieved 2026-11-09How to reproduce: Open the attached "IN-150082" project Open Assets > Scenes > SampleScene scene Enter Play mode and wait about 4 seconds Observe the Game View and the Console Actual result: Only the top-level PanelRenderer ("UIParent") receives a UIReloadCallback and renders. The nested child ("UIChild") never does, so its UI is absent, with no error or warning Expected result: Both PanelRend…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-150528” project 2. In assets, double left-click the “Gradient_limit” asset 3. Go back to the Unity Editor 4. Observe the Inspector Actual result: Some vertices on the SVG sprite mesh appear to have unassigned or incorrect UVs Expected result: SVG file should have all gradients visible Reproducible with: 6000.3.0a5 (36d7e9fd6645), 6000.3.22f1, 6000.5.8…
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Label) and save UXML file 3. Select the Standard Element in the Hierarchy and set Background Alpha value to 0 4. Add any Backdrop Filter in the Inspector 5. Change Filter value 6. Observe the Element in the UI Viewport Actual result: Backdrop Filter is not rendered in …
Retrieved 2026-11-10Steps to reproduce: Create a new project Open the UI Toolkit Debugger window (Window -> UI Toolkit -> Debugger) Select any window as the debugger's target Press the Texture Atlas Viewer button to open its window Right-click on the Texture Atlas Viewer window handle Select the UI Toolkit Live Reload option Observe the Console window Actual results: A window serialisation error is thrown every t…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached Unity project “ConsoleWarnings.zip” from provided Google Drive link 2. Clear warnings and errors in the Console window once project is open 3. Select New UXML Asset in the Project window 4. Press delete with keyboard shortcut multiple times 5. Observe the Editor and Console window Actual results: “The operation "SoftDelete" cannot be executed because th…
Retrieved 2026-11-10Steps to reproduce: Create a new project Create and open a new UI Document Add a VisualElement to the Hierarchy Press F2 to rename the element Press ESC to cancel the renaming action Observe the .uxml header Actual results: The file is dirty Expected results: The file is not dirty Reproducible with versions: 2023.1.0a10, 6000.0.72f1, 6000.3.13f1, 6000.4.3f1, 6000.5.0b4, 6000.6.0a2 Tested on (O…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-151231_mms” project 2. In the toolbar, select Repro → Set Max Memory 20000 3. In the toolbar, select Repro → Check WebGL Max Memory 4. Observe the Console window Actual result: A debug log is thrown that reads “PlayerSettings.WebGL.maximumMemorySize reads back: 20000” Expected result: A debug log is thrown that reads “PlayerSettings.WebGL.maximumMemor…
Retrieved 2026-11-10