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How to reproduce: Open the attached "IN-151360" project In the menu bar, select "Bug Repro" > "Start Subsystem After Destroy" Observe the Console Actual result: The "Start" call on the destroyed subsystem returns without throwing an exception Expected result: The "Start" call throws a NullArgumentException, as documented in the "SubsystemWithProvider" Scripting API ("Once a subsystem is Destro…
Retrieved 2026-11-11Steps to reproduce: 1. Open the attached project “IN-149644” 2. Build and Run for iOS 3. Launch the app on iPhone 4. Observe the screen Actual result: The screen after the launch screen stays black Expected result: The screen after the launch screen has a blue background Reproducible with: 6000.3.0a1, 6000.3.21f1, 6000.5.7f1, 6000.6.0b7, 6000.7.0a4 Not Reproducible with: 6000.0.81f1, 6000.2.0b…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached "IN-154918" project 2. In the menu bar, navigate to "Edit" > "Project Settings" > "Player", under "Other Settings", make sure "Vulkan" is first in the "Graphics APIs" list 3. Make sure "NewPlayModeScenario" is selected in the Play Mode Scenario dropdown next to the Play button 4. Enter Play mode 5. Observe the "Starting Scenario" status Actual result: T…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Build the content: Window > Asset Management > Addressables > Groups > Build > New Build > Default Build Script Observe the Editor Actual result: The Editor crashes during the build. In batchmode the process exits with code 139 and the build never returns. Expected result: The build does not crash the Editor. The type is screened out before its ser…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-156595” project with 7000.0.0a7 2. Observe the “BadImageFormatException: Bad IL format.“ fatal error 3. Click “Quit“ 4. Observe the crash Reproducible with: 7000.0.0a5, 7000.0.0a8 Not reproducible with: 6000.0.84f1, 6000.3.26f1, 6000.6.6f1, 6000.7.0b4, 7000.0.0a1 Reproduced on: Windows 11 Not reproduced on: No other environment tested Notes: The proje…
Retrieved 2026-11-11How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…
Retrieved 2026-11-09Reproduction steps: 1. Create a new Universal 2D project 2. Window > 2D > Tile Palette > Create New Tile Palette > Create 3. Create > 2D > Sprite 4. Drag newly created Sprite into the Tile Palette window 5. Click “Paint with active brush” button and select Sprite tile in the Tile Palette window 6. Paint Sprite onto the grid in the Scene view 7. Click “Select an area of the grid” button and sel…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-149701” project Open Assets > “1” Scene Locate Assets > New Universal Render Pipeline Asset.asset > Quality > Render Scale Set Render Scale to "1.5" Set Render Scale to "0.5" Observe the Scene view Actual result: The image is mis-scaled at any Render Scale other than 1 - below 1 it renders low-res and is not upscaled to fill the screen, above 1 it stretc…
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-145873” project 2. Open the scene “SampleScene” 3. Observe the Scene view Actual result: Pipe tiles have Walkway tiles' normal texture rendered on them Expected result: Pipe tiles should not have any normal texture rendered on them Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.18f1, 6000.4.12f1, 6000.5.1f1, 6000.6.0a7 Reproducible on: Windows 11 …
Retrieved 2026-11-09How to reproduce: Open the attached “IN-152053” project Open the “SampleScene” scene In the Project window navigate to the Assets\Settings folder and click on Renderer2D In the Inspector window change the Render Scale to some lower value Observe the Game view Actual result: Sprite resolution changes and it gets more pixelated Expected result: Sprite resolution does not change Reproducible with…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project using the Universal 2D template 2. In the Project window, right-click -> Create -> 2D -> Tiles -> Hexagonal Rule Tile 3. Select the created Asset 4. In the Scene view, observe the "Open Tile Palette" Overlay Expected results: The "Open Tile Palette" menu item fills the full width of the Overlay Actual results: The "Open Tile Palette" menu item is…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-151630.zip” project 2. Go to Build Profiles (File → Build Profiles) 3. Build for Android 4. Observe the Console window Actual result: The build fails Expected result: The build finishes successfully Reproducible with: 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.0f1 (Android API 37 not supported error) Rep…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "3478286-cqa-repro.zip" 2. Make sure the build target is Android 3. Enable "Apply display rotation during rendering" (Player Settings > Android) 4. Set the graphics API to Vulkan 5. Open the "Repro" Scene and observe the green and red quads in the Game view 6. Build and Run the project on an Android device and rotate the device 7. Observe…
Retrieved 2026-11-10How to reproduce: 1. Open the attached Project 2. Run Tools -> Bug repro Actual result: Editor deadlocks and is no longer responding, CPU usage drops to 0 Expected result: Process runs through 40 cycles and Editor can be used normally Reproducible with: 6000.0.85f1, 6000.3.13f1, 6000.3.24f1, Not reproducible with: 6000.3.12f1, 6000.6.2f1, 6000.7.0b2, 7000.0.0a1 Reproducible on: Windows 11 Not …
Retrieved 2026-11-11How to reproduce: Create an empty project and open it Enter Play mode Observe the result in the top-left corner of the Unity editor Actual result: The username field flickers with “Sign in” before reverting to the signed-in user’s name Expected result: The username field keeps displaying the signed-in user’s name Reproducible with: 6000.3.0a2, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 …
Retrieved 2026-11-10How to Reproduce: 1. Open the attached “IN-142893” project 2. Open “Build Profiles” window 3. Make sure that under “Windows” Platform Settings, “Architecture” is set to “Intel 32-bit” 4. Switch Active Profile to “Android” 5. Switch Active Profile back to “Windows” 6. Observe latest Console Log Actual Result: Latest Console Log says “Active Build Target Changed: StandaloneWindows64” Expected Re…
Retrieved 2026-11-11How to reproduce: Create and open a new project In the Project window, create and open a new Scene In the Hierarchy, add any GameObject Ensure that the changes made are not saved Enter Play Mode Press “CMD + Q” or select “Unity → Quit” in the menu bar When the “Scene(s) Have Been Modified” window pops up, press “CMD + Q” twice Observe the crash Reproducible with: 6000.0.17f1, 6000.0.81f1, 6000…
Retrieved 2026-11-10Steps to reproduce: Create a new 3D (URP) project In Edit > Project Settings > Quality > current URP asset, make sure Light Probe System is set to Adaptive Probe Volumes Create a Cube (GameObject > 3D Object > Cube), and with the Cube selected press Add Component and add a Visual Effect component With the Cube selected, enable the Static checkbox in the top right of the Inspector (Contribute G…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the High Definition 3D template Open the Package Manager window (Window > Package Management > Package Manager) Select the High Definition Render Pipeline package Click on the Samples tab Import Fullscreen Samples Open the "Assets/Samples/High Definition Render Pipeline/17.4.0/Fullscreen Samples/Scenes/Fullscreen Samples.unity" scene Open Pr…
Retrieved 2026-11-09How to reproduce: 1. Create a new Unity project 2. In the Project window, select an asset and enter rename mode 3. Type a name long enough to exceed the width of the visible text field 4. Observe the text field while typing Expected results: The text field scrolls/follows the cursor so the currently typed character stays visible Actual results: The text field stays anchored at the start of the…
Retrieved 2026-11-10How to reproduce: Open the attached “IN-152325“ project Open a Terminal in the project directory In the Terminal, run this command: py tools/server.py to start the test server In the Editor, enter Play mode In the Tools menu, run the CookieRollbackTest (Tools > CookieRollbackTest > Run test) Observe the console Actual result: The Console shows “actually received: v1” Expected result: The Conso…
Retrieved 2026-11-10Steps to reproduce: Open a terminal in the attached “IN-152792“ project folder and run: python .\repro-scripts\dns_sink.py Leave the DNS sink running and open another terminal Find the active network interface and note its InterfaceIndex and current ServerAddresses: Get-DnsClientServerAddress -AddressFamily IPv4 | Where-Object ServerAddresses | Format-Table InterfaceIndex,InterfaceAlias,Server…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "TestURP.zip" 2. Build a Windows/macOS Standalone Player 3. Click the "Shadows On" GUI button 4. Look at the shadows Actual result: The two cubes have the same shadows Expected result: The two cubes have different shadows (See "Results.png") Reproducible with: 6000.0.81f1, 6000.3.22f1, 6000.5.8f1, 6000.6.0b8, 6000.7.0a4 Could not test on …
Retrieved 2026-11-10Steps to reproduce: Open the attached project Open the Standalone Profiler window (Window -> Analysis -> Profiler (Standalone Process)) With the Standalone Profiler window selected, expand the File section in the Top menu Select the "Save to profile data option.." Observe the Console window Actual results: NullReferenceException is thrown after saving the data Expected results: No exceptions o…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-139002“ project 2. Go to (File > Build Settings) and enable Development Build 3. Build and run for iOS 4. Open the Memory Profiler (Window > Analysis > Memory Profiler) 5. In the Memory Profiler, select the Target Selection dropdown (default value is "Editor") and choose the running iOS Player 6. Press Capture in the Memory Profiler 7. Note the Unroot…
Retrieved 2026-11-09How to reproduce: 1. Open the Profiler window 2. Open the "Play Mode" dropdown near the record button 3. Click "Troubleshoot connection issues" 4. Observe the results Expected results: The linked documentation page covers troubleshooting Profiler connection issues - suggesting https://docs.unity3d.com/6000.1/Documentation/Manual/profiling-target-device.html Actual results: The link opens https…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-151097” project 2. In the menu bar, select “Bug Repro” and choose one of the methods: Get Global Vector with Out-of-Range ID Set Global Color with Out-of-Range ID Set Global Vector with Out-of-Range ID 3. Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04 Not re…
Retrieved 2026-11-10Reproduction steps: Open the attached “IN-151812” project Make sure package issues are resolved Close the Editor Open a terminal at the project root Run the “run_addressables_repro.sh” script Observe the test results in the Terminal Actual Result: A crash of the editor occurs Expected Result: A crash of the editor would not occur, and the situation of a non power of two value would be handled …
Retrieved 2026-11-10Steps to reproduce: 1. Create a new URP project 2. In the project directory create an empty folder 3. Copy the com.unity.ugui package from [project]Library/PackageCache into the newly created folder 4. Reopen the project, open the Package Manager, press the "+" button, and select "Install package from disk..." 5. Select "[Folder_you created]/com.unity.ugui/package.json" 6. Build the Project 7.…
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-140824” project 2. Open the “TestScale” scene 3. Enter Play mode 4. Click the “Toggle Window” button in Game view 5. Notice Visual Element block with “usage-hint = None” text 6. Hover mouse cursor above the said Visual element 7. Observe the Game view Actual result: “usage-hints = DynamicTransform” text appears on a Visual Element after the mouse is h…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-150528” project 2. In assets, double left-click the “Gradient_limit” asset 3. Go back to the Unity Editor 4. Observe the Inspector Actual result: Some vertices on the SVG sprite mesh appear to have unassigned or incorrect UVs Expected result: SVG file should have all gradients visible Reproducible with: 6000.3.0a5 (36d7e9fd6645), 6000.3.22f1, 6000.5.8…
Retrieved 2026-11-10How to reproduce: 1. Create a new project 2. Import the attached "google.svg" file into the project 3. Observe the imported file's preview in the Project tab Actual result: The imported SVG file has an empty preview Expected result: The imported SVG file properly draws the preview Reproducible with: 6000.0.0f1, 6000.0.83f1, 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Reproducible on: Wind…
Retrieved 2026-11-10