UUM-153661
Fixed in 7000.0.0a7Mentioned in 8 release notes.
First fixed in 7000.0.0a7 (Oct 6, 2026); relisted in 7 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes XR | Fix | Fixed Quad Views motion vector reuse optimization for Application SpaceWarp to correctly handle eye-tracking on capable platforms, avoiding jittering artifacts in the inset region. | |
| 7000.0.0a12 | Fixes XR | Fix | Fixed Quad Views motion vector reuse optimization for Application SpaceWarp to correctly handle eye-tracking on capable platforms, avoiding jittering artifacts in the inset region. | |
| 7000.0.0a11 | Fixes XR | Fix | Fixed Quad Views motion vector reuse optimization for Application SpaceWarp to correctly handle eye-tracking on capable platforms, avoiding jittering artifacts in the inset region. | |
| 7000.0.0a10 | Fixes XR | Fix | Fixed Quad Views motion vector reuse optimization for Application SpaceWarp to correctly handle eye-tracking on capable platforms, avoiding jittering artifacts in the inset region. | |
| 7000.0.0a9 | Fixes XR | Fix | Fixed Quad Views motion vector reuse optimization for Application SpaceWarp to correctly handle eye-tracking on capable platforms, avoiding jittering artifacts in the inset region. | |
| 6000.7.0b4 | Fixes XR | Fix | Fixed Quad Views motion vector reuse optimization for Application SpaceWarp to correctly handle eye-tracking on capable platforms, avoiding jittering artifacts in the inset region. (UUM-153661) First seen in 6000.7.0b3. | |
| 7000.0.0a8 | Fixes XR | Fix | Fixed Quad Views motion vector reuse optimization for Application SpaceWarp to correctly handle eye-tracking on capable platforms, avoiding jittering artifacts in the inset region. | |
| 7000.0.0a7 | Fixes XR | Fix | Fixed Quad Views motion vector reuse optimization for Application SpaceWarp to correctly handle eye-tracking on capable platforms, avoiding jittering artifacts in the inset region. |