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7000.0.0a9100 shown
Fixed asset paths with two or three leading path separators (for example ///asset) being incorrectly rejected as invalid on Windows CoreCLR Editors. Drive-relative and volume-separated asset paths (for example C:a.prefab) are now validated identically on Mono and CoreCLR Editors.
Asset PipelineFixWindowsUUM-151543
Fixed assets not reimporting when enum members change in a script, on the CoreCLR editor.
Asset PipelineFixUUM-149233
Fixed Editor crash when the Unity Version Control Diff window shows a modified prefab that contains nested prefab instances.
Linked bug report
UUM-155069: Crash on PrefabModificationsForSerializedObject::CachePrefabModifications when the UVC window refreshes on a modified prefab that contains nested prefab instances

How to reproduce 1. Open the attached “IN-153262” project 2. Ensure the com.unity.collab-proxy package is installed 3. Set up a new UVC Workspace 4. In the Project window, double click on the “Crash“ Prefab 5. Delete one of the nested “Capsule” Prefabs 6. In the Unity Version Control “Pending Changes“ window, right click “Assets\Crash.prefab” 7. Click “Diff” 8. Observe the crash Reproducible w…

Retrieved 2026-11-10
Asset PipelineFixUUM-155069
Fixed edits to a .meta file being overwritten when the file was changed while its asset was importing out of process.
Asset PipelineFix
Fixed repeated out-of-process imports and repeated version control prompts when an AssetModificationProcessor declined saving a .meta file that an importer had upgraded.
Asset PipelineFix
Fixed a bug on macOS where audio playback would slow down when the microphone was being used by the system
Linked bug report
UUM-149880: Audio playback slows down when the microphone is being used by the system

Reproduction steps: 1. Open the attached “IN-149275” Project 2. Use the microphone on the system (e.g. by starting a Slack Huddle, or by recording in OBS with the microphone enabled) 3. While the microphone is still being used, do any playback of a .wav file (eg. AudioSource in the scene or use the preview under the inspector) 4. Observe the audio being played about 3x slower or 3x faster 5. I…

Retrieved 2026-11-10
AudioFixmacOSUUM-149880
Fixed a performance regression in audio processing caused by profiler instrumentation running when no profiler data was being captured.
AudioFixUUM-153489
Fixed Microphone.devices reporting no devices when the Editor or Player started with a Bluetooth headset connected while using the Enhanced Audio Foundation on Linux.
AudioFixLinuxUUM-148578
Fixed the Player.log location
Bug ReporterFix
Improved the resilience pipeline when fetching the Editor version for a bug report
Bug ReporterFix
Fixed an issue in the Build Analysis window where all columns of a table could be hidden, which left an empty list that could still be scrolled and selected.
Build PipelineFixUUM-143786
Fixed an issue where a BuildFailedException thrown during AssetPostprocessor.OnProcessScene was not automatically failing the build.
Build PipelineFixUUM-153802
Fixed an issue where Build Details showed a "Content Options" row for Player builds and a "Build Options" row for Content Directory builds that always read "None".
Build PipelineFixUUM-153612
Fixed build step labels in the Build Analysis window showing internal method names instead of readable text.
Build PipelineFixUUM-150888
Fixed builds added to the build history while the Build Analysis window was closed not appearing in the build list when the window was opened.
Build PipelineFix
Fixed sequential command line builds started with -activeBuildProfile compiling scripts for the previously active platform.
Build PipelineFixUUM-150775
Fixed the build count in the Build Analysis window footer not following the search filter. The footer now shows the number of matching builds while searching, and shows the build limit count only from 70% of the limit.
Linked bug report
UUM-150885: Build Analysis: Build count in the bottom left of the Build Analysis window does not update while searching

Steps to reproduce: Open a project on 6000.7.0a5 that has at least two completed build reports Open Window > Analysis > Build Analysis Note the build count in the bottom left of the build list - "2 of 50 builds" Type a term with no matches into the search field at the top of the build list, for example "test" Observe the build list and the count in the bottom left Actual results: The list show…

Retrieved 2026-11-11
Build PipelineFixUUM-150885
Strip the AMD FidelityFX DLL from player builds when AMDUnityPlugin is not enabled.
Build SystemFixUUM-156516
Fixed a cross-thread memory deallocation error that could occur when resolving content IDs through the Accelerator.
Cache ServerFixServerUUM-145808
Fixed connecting to a Unity Accelerator when no port is specified in the cache server IP address: the default port now follows the TLS/SSL setting (10443 with TLS enabled, 10080 without).
Cache ServerFixServer
Fixed editor hangs when using TLS connections to a Unity Accelerator. One due to always failing certificate verification, which previously made the -cacheServerIgnoreTLSVerification command line argument mandatory for TLS and the other from closing the connection without a TLS close handshake. (EAD-2537)
Cache ServerFixServer
OrbitalFollow cameras using the InheritPosition blend hint with position damping now inherit the outgoing camera's direction correctly, and jerk less on the blend back.
Linked bug report
UUM-149754: Camera jerks when blending back to a Cinemachine Camera using InheritPosition with Orbital Follow position damping

How to reproduce: Open the attached "IN-149144" project Open "ReproScene" Enter Play mode Orbit "BaseCam_Inheriting" with the mouse so it frames the character from a clearly different position than "FarCam_NoBlendHint" Press "Enter" on the keyboard to switch to "FarCam_NoBlendHint" Press "Enter" again to switch back to "BaseCam_Inheriting" Observe the Game view during the blend back Actual res…

Retrieved 2026-11-12
CinemachineFixUUM-149754
Fixed Leak Detection reporting false leaks on the first Domain Reload after switching from EnabledWithStackTrace to Enabled.
Linked bug report
UUM-108870: LeakDetection will report false leaks on the first Domain Reload after switching from EnabledWithStackTrace to Enabled

Reproduction steps: 1. Open the attached project "ReproProj" 2. Set Leak Detection Level to “Enable with StackTrace” (Edit > Preferences > Jobs > Leak Detection Level > Enable With Stack Trace) 3. Click Tools > Reload Domain 4. Set Leak Detection Level to “Enabled” (Edit > Preferences > Jobs > Leak Detection Level > Enabled) 5. Repeat step 3 6. Observe the Console Expected result: No leak dete…

Retrieved 2026-11-09
CoreFixUUM-108870
Fixed batch mode Editor invocations appearing to hang for up to 10 minutes when their output is captured by a parent process.
CoreCLRFixUUM-148363
Fixed CoreCLR native debug symbol files being included in the Mac and Linux Editor installers and in Linux Player builds, reducing installer and build size.
CoreCLRLinuxUUM-151753
Fixed CoreCLR player builds including runtime files that are never loaded, such as standalone garbage collectors, ETW message resources, import libraries, and a duplicate debugger access library.
CoreCLRFixUUM-147611
Fixed incorrect code generation when the JIT removed a BITCAST over a narrow (byte or ushort) load, which could leave garbage in the upper bits instead of correctly zero- or sign-extending the value (upstream dotnet/runtime #133597).
CoreCLRFixUUM-153231
Fixed Localization and Smart Strings links in the documentation
DocumentationFixUUM-152984
Fix regex patterns in .buginfo, which fell through to the wrong team.
DX12FixUUM-153607
Fixed a Direct3D12 validation error caused by the Virtual Texturing GPU cache being written from the copy queue while still in a shader-read state.
DX12FixUUM-154995
Fixed a DirectX 12 validation error caused by incorrect resource-state tracking on async command lists.
DX12FixUUM-144862
Fixed a graphics validation error (category 9, id 538) at BeginRenderPass for render pass input attachments when using split-threaded native graphics jobs.
DX12FixUUM-144553
Fixed a random crash on Windows when using the Direct3D12 graphics API, caused by a use-after-free when releasing GPU buffers.
Linked bug report
UUM-150682: Crash on GfxVersionList::Impl::ReleaseFromGfxVersionList when performing various Unity operations

A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when: Entering Play Mode Moving GameObjects Interacting with Unity Editor Windows Reproducible with versions: 6000.0.62f1 - 6000.0.78f1, 6000.3.0b10 - 6000.3.22f1, 6000.5.0a7 - 6000.5.9f1, 6000.6.0a6, 6000.7.0a2 - 6000.7.0a4 (Sentry data) Reproducible on: Windo…

Retrieved 2026-11-10
DX12FixWindowsUUM-150682
Fixed fields in the D3D12 Device Filter Inspector overflowing their section when the Inspector window was resized.
DX12FixUUM-134380
Fixed foldouts on a D3D12 Device Filter List asset collapsing when the asset was deselected and reselected in the Project window.
DX12FixUUM-141433
Fixed graphics API validation errors (invalid resource state 9:538 and resource barrier state mismatch 8:527) on depth-stencil attachments when native graphics jobs use split threading.
DX12FixUUM-154103
Fixed Player Settings showing unusable D3D12 device filtering settings for platforms that don't support Direct3D12.
DX12FixUUM-149251
Fixed terrain ShaderGraph splatmap layers beyond the 4th failing to render on DX12 in the Deferred and Deferred+ rendering paths when Rendering Layers or Decal Layers were enabled.
DX12FixUUM-151879
Fixed the -force-d3d12-debug command line argument reporting a missing Windows "Graphics Tools" optional feature when the D3D12 debug layer library was absent from the build instead.
DX12FixWindowsUUM-137188
add UaaL support for Swift Project type in iOS/tvOS
EditorFixiOStvOS
Added Caption Bar support to the Android window insets API. Use AndroidWindowInsets.Type.CaptionBar to query the caption bar and control whether your application window renders behind it.
EditorFixAndroid
Added missing Apple and Android app support to the localization module.
EditorAndroid
Added Platform Define Support for Multi-Target Platform.
EditorFixUUM-151085
Added warning on "New Analysis" for imported Project Auditor reports.
EditorFixUUM-153096
AutoStaticsCleanup generator errors are now visible in console.
EditorFixUUM-155160
Avoid having multiple errors when changing the technical name of a custom package already in the project manifest.
EditorFixUUM-141424
Derived platform defines are now available in asmdef define constraints.
EditorFixUUM-151203
Ensure some memory areas missing roots are now rooted. Editor: MonoScriptInfoScraper and some il2cpp initialisation.
EditorFixUUM-126934
Fix broken profiles when multiple build profile variants share a package
EditorFixUUM-148423
Fix permissions on Burst MacOS tools, and remove chmod usages
Linked bug report
UUM-154906: Access Denied error when running chmod on llvm-lipo (Burst)

Burst package used to be installed in the Library folder which allowed non-admin user accounts to use chmod on llvm-lipo. From 6000.6, Burst is now a built-in package and is installed with the Unity Editor, which causes chmod to fail with an Access Denied error.

Retrieved 2026-11-10
EditorFixmacOSUUM-154906
Fix Project Auditor empty-state message for filtered vs. empty categories
EditorFixUUM-152980
Fix use case: reparent into a layout group, then undo
EditorFixUUM-130685
FIxed a bug where the main toolbar unity logo appeared vertically stretched on mac retina display.
Linked bug report
UUM-134520: Unity logo icon in the main toolbar has incorrect proportions

Steps to reproduce: Open Unity Look at the far left of the top toolbar where the Unity logo is Actual results: Icon has incorrect proportions/ratio and looks slightly skewed Expected results: Icon appears with the correct proportions Reproducible with versions: 6000.0.7f1, 6000.5.0a8 Can’t test with versions: 6000.0.6f1 (The logo was introduced from 6000.0.7f1 onwards) Tested on (OS): Mac 15.7…

Retrieved 2026-11-09
EditorFixUUM-134520
Fixed a bug where the prefab stage header text did not update after the asset name was modified in the project browser.
EditorFixUUM-148172
Fixed a crash on startup when the Unity Editor Software Terms had not been accepted and the terms file was missing, empty, or could not be read.
Linked bug report
UUM-154911: Crash in SoftwareTerms when opening a project while Software Terms file is missing and hasn't been accepted

How to reproduce: Open the Windows Registry Editor Navigate to the Unity Editor 5.x Key (Computer\HKEY_CURRENT_USER\Software\Unity Technologies\Unity Editor 5.x) Locate all Values with “Terms” in their Name Set their Value Data to 0 (Double click → Edit DWORD) and click OK Close the Windows Registry Editor Open the Resources folder in the File Explorer (Editor Folder Location\Data\Resources) D…

Retrieved 2026-11-12
EditorFixUUM-154911
Fixed a crash that could occur when undoing the addition of a Visual Effect component to a GameObject.
Linked bug report
UUM-136309: Crash on ClearPerMaterialCustomProperties when undoing the addition of Visual Effects Component to the GameObject for a few times

How to reproduce: 1. Create a new Unity project and install the VFX package 2. In the Project window, right-click -> Create -> Visual Effects -> Visual Effect Graph -> Any VFX Graph 3. In the Hierarchy, create an Empty GameObject 4. Drag the created VGX Graph from the Assets to the created GameObject Inspector to add the Component 5. Press "Ctrl + Z"/"Command + Z" to undo the action 6. Repeat …

Retrieved 2026-11-09
EditorFixUUM-136309
Fixed a crash when closing the Inspector tab while an in-editor tutorial is running.
EditorFixUUM-153247
Fixed a flaky Android startup integration test (AndroidInitActivity.TestStartup_ARM64IL2CPP) and re-enabled it.
EditorFixAndroidUUM-153001
Fixed a grammatical error in the warning shown on the Install URP step of the Migrate to URP wizard.
EditorFixUUM-154221
Fixed a MissingReferenceException that the Inspector logged on Play mode exit when it was scrolled down and showed a Volume component.
Linked bug report
UUM-153587: MissingReferenceException Error is thrown after exiting Play mode if Volume component is shown in multiple Inspector windows

Steps to reproduce: Open the attached project Open the SampleScene Select the Global Volume object in the Hierarchy window Scroll the Inspector window that's docked to the right of the Game view all the way to the window's bottom Enter and exit Play mode Observe the Console window Actual results: Error is thrown after each Play mode exit if Volume component is visible on multiple Inspector win…

Retrieved 2026-11-10
EditorFixUUM-153587
Fixed a NullReferenceException thrown when selecting a GameObject in the Hierarchy while the Tool Contexts overlay was displayed but collapsed.
Linked bug report
UUM-141529: "NullReferenceException" errors are thrown when selecting a GameObject in the Hierarchy with Tool Context enabled and collapsed

How to reproduce: 1. Open the attached “IN-141840” project 2. Notice an NRE error in the Console 3. Select any GameObject in the Hierarchy 4. Observe the Console Actual result: NullReferenceErrors are thrown each time a GameObject is selected Expected result: No errors are thrown Reproducible with: 6000.3.0a4, 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4 Couldn’t test with: 6000.0.74f1, 600…

Retrieved 2026-11-09
EditorFixUUM-141529
Fixed account dropdown display when entering play mode
Linked bug report
UUM-150759: Username field briefly displays "Sign in" when entering Play mode

How to reproduce: Create an empty project and open it Enter Play mode Observe the result in the top-left corner of the Unity editor Actual result: The username field flickers with “Sign in” before reverting to the signed-in user’s name Expected result: The username field keeps displaying the signed-in user’s name Reproducible with: 6000.3.0a2, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 …

Retrieved 2026-11-10
EditorFixUUM-150759
Fixed an incorrect max width calculation and propagation in layout groups when there are no child elements.
Linked bug report
UUM-152498: HorizontalLayoutGroup child columns are laid out incorrectly when using LayoutElement Preferred Width

How to reproduce: 1. Open the attached “IN-152978” scene 2. Open the scene titled "Open this Scene" 3. Enter Play mode 4. Observe the Game view Actual result: First column keys are too wide, second column keys are too narrow, ignoring LayoutElement Preferred Width Expected result: Both columns should be laid out evenly, matching their Preferred Width settings Reproducible with: 6000.6.0a6, 600…

Retrieved 2026-11-10
EditorFixUUM-152498
Fixed an Inspector tracker leak that logged SerializedObjectNotCreatableException errors on domain reload after closing an Inspector window with a serialized lock state.
EditorFixUUM-131816
Fixed an issue where Build Profile Configurations in the Platform Browser could overlap the Packages section after resizing the window.
EditorFixUUM-147306
Fixed an issue where BuildPlayerOptions.previousBuildReportDirectories remained empty even though build reports should have been added.
Linked bug report
UUM-149360: BuildPlayerOptions.previousBuildReportDirectories remains empty when AddPreviousBuildReportDirectory is called

Reproduction steps: 1. Open the attached “IN-150358” project 2. Run custom build script (BugHunt > Run Oracle) 3. Wait for the player build triggered by the runner to finish 4. Open the Editor.log 5. Find the line BUGHUNT_DBG idea304 PrepareForBuild AddPrevious path=... hit=1 6. Inspect the next line BUGHUNT_DBG idea304 after Add dirs=... sawPath=... Actual result: BuildPlayerOptions.previousB…

Retrieved 2026-11-12
EditorFixUUM-149360
Fixed an issue where the Project Auditor window threw an exception on every open when its autosaved report was empty or truncated, instead of discarding the report with a warning.
EditorFixUUM-155632
Fixed an issue where Umbra menu items reappeared after a domain reload when legacy Umbra culling was disabled.
EditorFixUUM-154630
Fixed Android External Tools preferences window becoming unresponsive when typing paths with a custom JDK whose release file is missing.
EditorFixAndroidUUM-149689
Fixed bug where attempting to switch to a saved Editor layout while a window with unsaved changes was open could make it impossible to cancel the layout change.
Linked bug report
UUM-150448: Unable to cancel Layout change when an Editor Window with unsaved changes is open

Steps to reproduce: Create and open a new project Open 'Window -> Sequencing -> Timeline' window Select a GameObject and create a new Timeline asset Add any track to the Timeline Change the Layout of the Editor Click 'Cancel' in the prompt Observe the Editor Alternative steps to reproduce : Create and open a new project Download the attached `UnsavedChangesDebugWindow.cs` file and add it to th…

Retrieved 2026-11-10
EditorFixUUM-150448
Fixed bug where InstantiateAsync would not account for parent transform scale when Instantiate would.
Linked bug report
UUM-154591: InstantiateAsync and Instantiate produce different scales when created with identical InstantiateParameters

How to reproduce: Create and open a new 3D project Import the “AsyncScaleMinimal“ script (In the internal notes) Add the imported Script into the Scene Enter Play mode Observe the cubes in the Game or Scene view Actual result: One cube is bigger than the other one Expected result: Both cubes are the same size Reproducible with: 6000.0.33f1, 6000.0.84f1, 6000.3.25f1, 6000.6.3f1, 6000.7.0b2, 700…

Retrieved 2026-11-12
EditorFixUUM-154591
Fixed Built-In Render Pipeline to URP migration wizard from accepting HD Render Pipeline assets
EditorFixUUM-151685
Fixed crash with ATG measure unconstrained height.
Linked bug report
UUM-155956: Crash on TextLayoutService::AppendLineInfo when a wrapping Label with best-fit auto size and ellipsis is measured with an undefined height

How to reproduce: Open the attached “IN-155887“ project From the menu bar, select Repro -> “BestFit + ellipsis: Label in a 100px ScrollView hangs (CRASHES the Editor)” Wait for your system to run out of memory Observe the Crash Reproducible with: 6000.3.26f1, 6000.5.0a2, 6000.6.6f1, 6000.7.0b4, 7000.0.0a7 Not reproducible with: 6000.5.0a1 Could not test with: 6000.0.84f1 (Multiple compilation …

Retrieved 2026-11-10
EditorFixUUM-155956
Fixed dragging multiple objects of the same type dropping them one by one when the drop target rejects them as a group, and the drag showing as allowed while hovering.
EditorFix
Fixed EditorWindow.HasOpenInstances returning true during a windows OnDestroy callback.
EditorFixWindowsUUM-155158
Fixed GameObjects not baking correctly when their properties change.
EditorFixUUM-142039
Fixed GameObjects with HideAndDontSave hide flags not disappearing immediately from the Hierarchy window when the flag was changed through an Inspector property edit.
Linked bug report
UUM-150345: GameObject fails to hide immediately, turning text gray until project is reopened when setting HideAndDontSave in Hierarchy V2

How to reproduce: Open the attached "IN-150883_NewHierarchyTest.zip" project Open the "SampleScene" located in the Scenes folder Select the "Control" GameObject in the Hierarchy tab In the Inspector, change the Flags dropdown in the Control (Script) component to "HideAndDontSave" Observe the Hierarchy Press Ctrl+S/Cmd+S and completely reopen the project Observe the Hierarchy and the Console Ac…

Retrieved 2026-11-10
EditorFixUUM-150345
Fixed Hierarchy and Scene View search synchronisation.
EditorFixUUM-150981
Fixed issue where inter-process communication on POSIX systems can miss bytes due to incorrect state machine logic.
EditorFixUUM-153080
Fixed issue with OS Fallbacks overriding the assigned sprite asset.
EditorFixUUM-155771
Fixed ligatures breaking the input field in TMP.
Linked bug report
UUM-155200: All characters of a ligature are deleted with a single Backspace in a TextMeshPro Input Field when the "liga" Font Feature is enabled

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a TMP Input Field (GameObject > UI (Canvas) > Input Field - TextMeshPro) and click "Import TMP Essentials" in the TMP Importer window Import the attached "STIXGeneral.otf" font into the Assets folder Right-click "STIXGeneral.otf" in the Project window and select Create > TextMeshPro > Font Asset > SDF Select …

Retrieved 2026-11-10
EditorFixUUM-155200
Fixed Localization key metadata changes not appearing in the Inspector until the GameObject was reselected.
EditorFixUUM-153809
Fixed Project Auditor reporting a successful analysis with an incomplete Precompiled Assemblies list when a precompiled assembly analyzer threw an exception.
EditorFixUUM-154748
Fixed Project Auditor writing a malformed Suppressed Issues list when suppressing an issue type, which inserted an empty entry if the field already ended in a delimiter and left duplicate issue IDs in place.
EditorFixUUM-152916
Fixed rotate tool snapping imprecisions
EditorFixUUM-139831
Fixed scene view materials leaking each time the editor entered or exited Play mode with CoreCLR.
EditorFixUUM-153700
Fixed Scene Visiblity Update Issue Without a Scene View
Linked bug report
UUM-139553: Hierarchy is not updated when a selected GameObject's visibility is toggled with a shortcut when Scene view is not visible

Steps to reproduce: Create and open a new project Set the layout to Default Focus on the Game view (hide the Scene view) Select any GameObject in the Hierarchy Hover the mouse outside of the Hierarchy tab Press H on the keyboard Observe the selected GameObject in the Hierarchy (before updating it) Drag the mouse over the Hierarchy (to update it) Actual results: After step 7, the 'hidden' icon …

Retrieved 2026-11-09
EditorFixUUM-139553
Fixed selecting UITK shaders generating console warnings on macOS
EditorFixmacOSUUM-154299
Fixed tabs getting stuck when dragging across dock areas
Linked bug report
UUM-140149: Title Bar gets stuck when dragging another Title Bar over it and back

How to reproduce: 1. Open the attached “IN-139898” project 2. Drag Hierarchy Title Bar over the Inspector Title Bar without unclicking it 3. Drag the Hierarchy Title Bar back and unclick 4. Observe the Inspector Title Bar Actual result: Inspector Title Bar gets stuck until you move the mouse over the Inspector Window Expected result: Inspector Title Bar doesn’t get stuck Reproducible with: 202…

Retrieved 2026-11-09
EditorFixUUM-140149
Fixed the "Add Component" button on the UI Document upgrade dialog not creating an Undo operation.
EditorFixUUM-153712
Fixed the "Enable Grid Layout" setting not working at runtime
EditorFixUUM-150532
Fixed the Animation Curve and Gradient UXML parsing so it uses InvariantCulture.
EditorFixUUM-155496
Fixed the Build Details Output Path button doing nothing in the Build Analysis window when a build's output folder no longer exists on disk.
EditorFixUUM-152901
Fixed the Build Profiles window not updating displayed property values after an undo or redo until the mouse was moved.
Linked bug report
UUM-150356: Build Profiles window does not repaint after Undo/Redo, property values only update once the mouse is moved

Steps to reproduce: Create a new Unity project using the Universal 3D template Open File > Build Profiles Select or create a Build Profile Change Compression Method from its current value to another Without moving the mouse, press the Undo shortcut (Cmd+Z / Ctrl+Z) Observe the Compression Method dropdown Move the mouse over the Build Profiles window Repeat step 6 Actual results: The dropdown s…

Retrieved 2026-11-10
EditorFixUUM-150356
Fixed the Editor crashing when pressing Cmd+Q more than once while the "Scene(s) Have Been Modified" dialog is displayed. Fixed two "Scene(s) Have Been Modified" dialogs being displayed when quitting the Editor in Play Mode with unsaved changes. Fixed the Editor crashing on quit when a script subscribed to EditorApplication.quitting modified an Editor window. Fixed the Escape key not selecting Cancel in Editor dialogs.
Linked bug report
UUM-149668: Crash deleting GUIView's RenderTarget with CMD + Q" in Play and unsaved changes

How to reproduce: Create and open a new project In the Project window, create and open a new Scene In the Hierarchy, add any GameObject Ensure that the changes made are not saved Enter Play Mode Press “CMD + Q” or select “Unity → Quit” in the menu bar When the “Scene(s) Have Been Modified” window pops up, press “CMD + Q” twice Observe the crash Reproducible with: 6000.0.17f1, 6000.0.81f1, 6000…

Retrieved 2026-11-10
EditorFixUUM-149668
Fixed the Editor reporting a corrupted Library on startup after cancelling a project Editor version upgrade.
EditorFixUUM-135144
Fixed the Editor restarting in the previous theme after changing the Editor Theme and choosing Restart Editor.
EditorFixUUM-155654
Fixed the ping button rendering too small to use in the Panel components list of the Profiler's UI Toolkit module.
Fixed the Project Auditor "Migrate to URP" page header showing a trailing separator when no analysis has been run.
EditorFixUUM-152590
Fixed the Project Auditor Group By dropdown marking one option as the default while the view was grouped by a different one.
EditorFixUUM-154765

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