Release Notes Search
Search changes, fixes, and known issues across Unity releases.
If there are multiple node type handlers that are interleaved in the Hierarchy, and you move some nodes to modify the interleaving ordering in the main stage, undoing this operation in a stage other than the main stage will not restore the correct interleaving ordering. This can also happen if the drop operation to move nodes open a prefab stage (like moving prefab children) and you go back to…
Retrieved 2026-11-10Steps to reproduce: Open the attached project “IN-141956” Open the “Canvas” prefab in Prefab Mode Set the Canvas Position Z from “0“ to “20“ Move the Prefab Mode camera close to the UI element from both sides Observe the UI element visibility Actual result: The UI element becomes unviewable from one side when the Prefab Mode camera is close to it, and becomes visible again when the camera is m…
Retrieved 2026-11-11Steps to reproduce (original) Create a new project Position the launch screen so that it spans across all three monitors Move the window across the three monitors Observe the result Steps to reproduce (updated) Configure Windows display settings for 2 monitors as follows: Primary - DPI Scale set to 125% Secondary - DPI Scale set to 100% Create or open any Unity project Change Custom UI Setting…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "ZD3538314_APV_active_scene_repro_6000.5.11f1.zip" 2. Window > Rendering > Lighting, select the "Adaptive Probe Volumes" tab. Leave the window open 3. Open "Assets/Repro3538314/SceneA.unity" 4. Run "APV Repro > Log Current Baking Set State", it reports Backend OK and Lighting window OK, both on BakingSetA 5. Additively load "Assets/Repro3…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "3509946.zip" 2. Open the "Assets/Repro/Repro.unity" Scene 3. Make sure "Use new Hierarchy window" and "Default Prefab Mode" is set to "in Context" are enabled in Preferences -> General (when testing on 6000.6.0a6) 4. In the Hierarchy, open "Canvas/OuterInstance" in Prefab Mode in Context (the arrow pointing to the right) 5. In the Outer …
Retrieved 2026-11-10Reproduction steps: 1. Open the attached project "IN-141292" 2. Connect a mouse which supports 1000 Hz polling rate or higher 3. Open scene "SampleScene" 4. Enter Play Mode 5. Move the mouse cursor in Play Mode view (make sure that the view is focused by left-clicking on the view) 6. Observe the result in the graph in the top right corner of the Game view Actual result: The Editor experiences …
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager > Unity Registry) 3. Open Play Mode Scenarios window (Window > Play Mode > Scenarios) and create a new Scenario 4. Add Local Instance to the newly created Scenario 5. Select the newly created Scenario as active Scenario 6. Click the “Idle” dropdown in the toolbar …
Retrieved 2026-11-10Steps to reproduce: Create a new 3D URP project Open Edit > Preferences > Analysis > Project Auditor Enable "Log number of issues after Build" property Build the project with any empty scene Observe the Console after build Actual results: "InvalidOperationException: Install the Project Auditor Rules package before using Project Auditor" error is thrown after each build Expected results: No err…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, right-click -> UI (Canvas) -> Button - TextMeshPro 3. In the Inspector, under the Button Component, change the Transition to Animation -> Auto Generate Animation 4. Under any "Trigger" enter any string that doesn't match any existing parameter 5. Observe the Console Expected results: Only one warning is thrown Actual results:…
Retrieved 2026-11-12How to reproduce: Open the attached “IN-149292_repro” project Open “TestEnvLevel2” Scene and observe the GameObjects in the Hierarchy tab Open “Launcher” Scene Enter Play mode and wait until the Game view loads completely Exit Play mode Open the “TestEnvLevel2” Scene and observe the result in the Hierarchy tab Actual result: The Scene’s GameObjects are not displayed in the Hierarchy tab, altho…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached “IN-143441_BugReporting.zip“ project 2. Open the “Scene” scene 3. If not enabled, enable Hierarchy V2 (Unity → Settings → General) 4, In the Hierarchy search field, enter “t:LocalTransform” 5. Enter Play Mode 6. Observe the Console window Actual result: InvalidOperationException error gets thrown in the Console Expected result: No errors are thrown Repr…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-149444_repro.zip” project Navigate to File -> Build Profiles -> Switch Profile → Build Select the “Builds/Test_Build” folder Navigate to Assets -> Publish -> Existing Build Select the “Builds/Test_Build” folder Rename the generated “Windows-RemoteContent” folder to “Windows-RemoteContent-Old” Navigate to File -> Build Profiles -> Build Select the “Builds…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-149509” project 2. In the Project window, open the "Assets/Repro/ReproScene" scene 3. In the Hierarchy window, enable “ReproSubScene” 4. Enter Play Mode 5. In the Entities Hierarchy window (Window → Entities → Hierarchy), select "ReproSpawner" 6. Observe the Inspector window Actual result: The Data Mode switch is not drawn in the Inspector window and …
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create a Sub Scene in the Hierarchy (GameObject > New Sub Scene > Empty Scene...) 4. Right-click the newly created Sub Scene in the Hierarchy and any GameObject under it (e.g. 3D Object > Cube) 5. Save changes 6. Select the Sub Scene GameObject in the Hierarchy and m…
Retrieved 2026-11-10Reproduction steps: Open the attached “IN-146662” project Enter Play mode Observe the Console window Actual Result: An “Added 0, EXPECTED 1 or 2 from AddComponentData call” message is logged Expected result: The message says that 1 or 2 were added Reproducible with: 6000.6.0b1, 6000.7.0a1 Couldn’t test with: 6000.0.77f1, 6000.3.18f1, 6000.5.0b11 (IDebugOnAdded and IDebugOnRemoved do not exist)…
Retrieved 2026-11-09How to reproduce: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create two Sub Scenes, "SubScene1" and "SubScene2", and add a few GameObjects to "SubScene2" 4. Save changes 5. Rename one of the GameObjects in "SubScene2" and do not save 6. In "SubScene1", create an empty GameObject, add a "Sub Scene" Component and set its Scene Ass…
Retrieved 2026-11-10Steps to reproduce: Create a new 3D (URP) project In Edit > Project Settings > Quality > current URP asset, make sure Light Probe System is set to Adaptive Probe Volumes Create a Cube (GameObject > 3D Object > Cube), and with the Cube selected press Add Component and add a Visual Effect component With the Cube selected, enable the Static checkbox in the top right of the Inspector (Contribute G…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play Mode 4. Closely observe the Game view while the car rotates Expected result: No artifacts are present Actual result: White artifacts are flickering Reproducible with: 6000.0.66f1, 6000.3.5f1, 6000.4.0b6, 6000.5.0a5 Reproducible on: Play Mode Windows Standalone Pla…
Retrieved 2026-11-11How to reproduce: 1. Create a new Unity URP Project 2. Import the attached “TestURPFeature“ custom Unity package 3. Navigate to Assets > TestURPFeature 4. Open the “TestURPFeature” Scene 5. Navigate to Assets > Settings > PC_Renderer 6. In the Inspector window, add the “Debug Feature” Renderer Feature 7. In the Lighting window, click on the “Generate Lighting” button 8. Navigate to Assets > Se…
Retrieved 2026-11-11How to reproduce: Open the attached “GraphToolkitSetTitleError.zip” project In the Project window, double-click the "Sandbox Graph" asset In the top toolbar of the Graph window, click the "Add Custom node" button Observe the Console and Graph editor view Actual result: “NullReferenceException: Object reference not set to an instance of an object” is thrown, and the node is not created Expected…
Retrieved 2026-11-11Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Select the Wire between "New Variable" and "UniformNode" Right-click and select the Convert To Portals option Delete the name of the Portal and observe the Portal node width Change the name of the Portal to "Test" Observe the Portal nodes again Actual results: The Portal node width is shorter compared to when no nam…
Retrieved 2026-11-12