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Fixed crash in NativeSlice caused by 32bit integer overflow.
KernelFixUUM-154594
Fixed crash in UnsafeList::RemoveRange() if count overflows a 32bit integer.
KernelFixUUM-155334
Fixed InvalidOperationException when scheduling a SortJob or SortJobDefer from Burst compiled code.
KernelFixUUM-125134
Fixed NativeList and UnsafeList copying the whole allocated capacity instead of only the used elements when the capacity grows.
KernelFixUUM-129943
Fixed safety handles accumulating in memory when repeatedly creating and disposing native containers that use a custom allocator.
KernelFixUUM-134028
Fixed the safety system naming the container instead of the ParallelWriter when reporting errors for a disposed NativeParallelMultiHashMap.ParallelWriter.
KernelFix
FixedString operator==(String) threw ArgumentException when the string exceeded the FixedString capacity.
Linked bug report
UUM-129279: ArgumentException is thrown when comparing FixedString64Bytes with a String where the FixedString64Bytes is on the left-hand side of ==

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/test.unity“ Scene 3. Enter the Play Mode 4. Observe the Console window Expected result: No errors are thrown Actual result: “ArgumentException: FixedString32Bytes: Truncation while copying….” error is thrown Reproducible with: 2.5.7, 2.6.0-pre.4 (6000.0.56f1, 6000.2.2f1, 6000.3.0b1) Reproducible on: Windows 11 Not …

Retrieved 2026-11-09
KernelFixUUM-129279
Bump ProxyHelper version to allow running on case-sensitive filesystem.
Linked bug report
UUM-155895: Fails to launch when installed on case-sensitive APFS on macOS

How to reproduce: 1. Format a volume as APFS (Case-sensitive) 2. Install Unity Editor on this volume (if a Unity Editor is already installed on another volume, it can be just copied to the new volume, otherwise, install through Unity Hub) 3. Launch the installed Editor 4. Observe that the Editor immediately terminates Actual result: The Editor fails to start Expected result: The Unity Editor l…

Retrieved 2026-11-11
LicenseUUM-155895
Fixed the license error dialog looping on Retry and close when two Editors of the same version required incompatible Licensing Client versions.
LicenseUUM-153121
Fixed a crash on Linux when the Editor was launched with -nographics but without -batchmode; the Editor now reports the invalid arguments and exits with code 1.
Linked bug report
UUM-154576: Editor crashes on a GtkStyleContext assertion when running -upmPack with -nographics and without -batchmode

How to reproduce: 1. Extract the attached "Repro_UpmPackCLI" 2. Run "./repro_bug2.sh <editor binary> <any project path>", which creates the project if it does not exist and runs the case twice, once with DISPLAY inherited and once with DISPLAY unset 3. Observe the process exit code and the log Expected results: The Editor rejects the argument combination and exits cleanly with a non-zero exit …

Retrieved 2026-11-11
LinuxFixUUM-154576
Fixed characters outside the Basic Multilingual Plane (such as emoji) being corrupted when typed into Editor text fields on Linux.
LinuxFixUUM-153851
Fixed GameWindow.GetPosition() returning an incorrect value after MoveTo() on Linux X11 sessions.
LinuxFixUUM-151056
Fixed the Editor hanging on the splash screen when a dialog opened while a scene was loading.
Linked bug report
UUM-151324: Editor hangs on the splash screen when a file required to restore the last-opened scene fails to open on startup

How to reproduce: Open the attached “IN-150360-repro-deadlock” project Open the “HeavyScene” Close the Editor Make a file required by that scene unreadable, e.g. run "chmod 000" on the scene file (HeavyScene.unity) Open the attached project again Actual result: The Editor freezes on the splash screen and a window titled "Opening file failed" is created but never painted or clickable, placed at…

Retrieved 2026-11-10
LinuxFixUUM-151324
Fixed a crash on recent macOS versions that could occur when importing X.509 certificates.
macOSFixUUM-154511
Fixed a top-level menu returning to the wrong position in the menu bar after being removed and restored.
macOSFix
Fixed macOS Dedicated Server builds using CoreCLR failing to launch because the CoreCLR library could not be found.
macOSFixServerUUM-155782
Fixed the Editor slowing down in batch mode and automated test runs on macOS when one of its windows lost focus.
macOSFixWindows
Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused.
macOSFixUUM-151097
Stopped a crash when using a default GCHandle
Linked bug report
UUM-153835: Crash on "ves_icall_System_GCHandle_GetAddrOfPinnedObject" when calling "GCHandle.AddrOfPinnedObject()" on a default-initialized GCHandle

Reproduction steps: 1. Open the attached "IN-154843" project 2. In the menu bar, navigate to "Bug" > "Crash Editor" 3. Observe the crash Reproducible with: 6000.0.0f1 (7bea50d699a2), 6000.0.84f1, 6000.3.25f1, 6000.6.3f1, 6000.7.0b3, 7000.0.0a1 Reproducible environment: Ubuntu 24.04.5 LTS, Windows 11 (Reporter) Not reproducible environment: No other environments tested Workaround: Check "GCHand…

Retrieved 2026-11-10
MonoFixUUM-153835
Fixed a NullReferenceException thrown when the Launching Scenario window is opened without an active scenario, which left the window empty.
MultiplayerFixUUM-151897
Fixed an Additional Editor Instance still showing as "Running" in the Active Scenario window after its player process was terminated externally and the recovery offer was declined.
MultiplayerFixUUM-151746
Fixed the Focus on Player button icon being barely visible in the Active Scenario window when using the Light Editor Theme.
MultiplayerFixUUM-144477
Fixed the Focus on Player option in the Multiplayer Play Mode window staying enabled and doing nothing when the player is not active.
MultiplayerFixUUM-145368
Fixed the Multiplayer Center window letting the divider be dragged until the recommendations panel was hidden.
MultiplayerFixUUM-145592
Fixed the multiplayer role indicator not appearing in the Hierarchy window when the legacy Hierarchy was disabled.
MultiplayerFixUUM-153396
Fixed two "Lifecycle ERROR" exceptions logged on every Editor start and domain reload, which left Multiplayer Play Mode uninitialized, in projects upgraded from an older Multiplayer Play Mode version.
MultiplayerFixUUM-151881
Fixing the scaling artifacts of the Multiplayer Center window's genre titles in Bitmap rendering mode.
MultiplayerFix
Multiplayer Play Mode additional Editor instance keeps running outdated script code when domain reload is disabled
MultiplayerFixUUM-151263
Play Mode Scenario stays in the "Deploying" state when re-entering Play Mode with an additional Editor instance still running.
MultiplayerFixUUM-151263
Removed the Tree creation option from the hierarchy menu to prevent asset creation in Multiplayer Playmode Virtual Players, as asset authoring is forbidden.
MultiplayerFixUUM-148223
Unity Transport: Correctly recreate UDP sockets on iOS when they are closed by the OS when an application is in the background for a while. Prevents a condition when the driver seemingly stops receiving packets.
Linked bug report
UUM-153993: Unity Transport UDP NetworkDriver stops receiving packets when the application resumes after device sleep

How to reproduce: Open the attached "IN-153250" project Open the "SleepWake" scene Enter Play mode In the Game view, click Start Server with UDP port 7777 Build the same project for iOS Open the "Unity-iPhone.xcodeproj" in Xcode Build to a mobile device on the same LAN and allow Local Network access On the mobile device, type the desktop's LAN IPv4 address and port 7777, then tap Connect Obser…

Retrieved 2026-11-10
MultiplayerFixiOSUUM-153993
Unity Transport: Fixed a memory leak when closing connections using DTLS or TLS.
Linked bug report
UUM-151755: Memory leaks when destroying a TLS client in Unity Transport

How to reproduce: 1. Open the attached “IN-152098” project 2. Download the Memory Profiler package 3. Open Window->Analysis->Memory profiler 4. Select “Capture New Snapshot” 5. Open Window->General->Test Runner 6. Run the “UnityTlsServer_DestroyClientLeak” test 4-7 times 7. Repeat steps 3-4 8. Compare the two snapshots Actual result: Destroying a TLS client doesn't fully free the memory it all…

Retrieved 2026-11-10
MultiplayerFixUUM-151755
Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore.
MultiplayerFixServerUUM-151844
Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this).
MultiplayerFixUUM-151803
Changing editor config write mode to atomic.
N/A \(internal\)Fix
Fix for test OnRedirect_LoopStopsAndClearsRunning instability.
N/A \(internal\)Fix
Refactor editor config scan
N/A \(internal\)Fix
Removing unneeded features in remote settings
N/A \(internal\)Fix
Fixed a crash on Editor, Player, or Virtual Player shutdown when a DownloadHandlerScript or DownloadHandlerStream was still active while the underlying web request system was being torn down.
NetworkingFixUUM-151294
Fixed the search and summary rows in the Webrequest Profiler shrinking as the request list filled.
NetworkingFix
Fixed UnityWebRequest cookies occasionally reverting to an older value when a slower request completed after a faster concurrent request to the same host had already set a newer cookie.
Linked bug report
UUM-150958: UnityWebRequest cookie cache rolls back to an older value when a slow concurrent request completes without a Set-Cookie header

How to reproduce: Open the attached “IN-152325“ project Open a Terminal in the project directory In the Terminal, run this command: py tools/server.py to start the test server In the Editor, enter Play mode In the Tools menu, run the CookieRollbackTest (Tools > CookieRollbackTest > Run test) Observe the console Actual result: The Console shows “actually received: v1” Expected result: The Conso…

Retrieved 2026-11-10
NetworkingFixUUM-150958
Fixes a bug where streaming upload handler that has no fixed length incorrectly generates underlying call with fixed length
NetworkingFixUUM-152488
Unity Transport: Fix a small memory leak that would occur when creating TLS/DTLS sessions.
Linked bug report
UUM-151755: Memory leaks when destroying a TLS client in Unity Transport

How to reproduce: 1. Open the attached “IN-152098” project 2. Download the Memory Profiler package 3. Open Window->Analysis->Memory profiler 4. Select “Capture New Snapshot” 5. Open Window->General->Test Runner 6. Run the “UnityTlsServer_DestroyClientLeak” test 4-7 times 7. Repeat steps 3-4 8. Compare the two snapshots Actual result: Destroying a TLS client doesn't fully free the memory it all…

Retrieved 2026-11-10
NetworkingFixUUM-151755
UnityWebRequest: Fixed a freeze when quitting a standalone player while an ongoing request was still resolving DNS against an unresponsive or slow DNS server.
Linked bug report
UUM-151643: Standalone Player becomes unresponsive before closing when using Alt+F4 under a DNS black-hole configuration

Steps to reproduce: Open a terminal in the attached “IN-152792“ project folder and run: python .\repro-scripts\dns_sink.py Leave the DNS sink running and open another terminal Find the active network interface and note its InterfaceIndex and current ServerAddresses: Get-DnsClientServerAddress -AddressFamily IPv4 | Where-Object ServerAddresses | Format-Table InterfaceIndex,InterfaceAlias,Server…

Retrieved 2026-11-10
NetworkingFixServerUUM-151643
Fixed the "List is empty" placeholder text overlapping toolbar buttons in the Addressables Report window when the window was resized to a short vertical height.
PackageFixUUM-149865
A package tarball download that fails now reports the package, the host it was fetched from, the bytes transferred against the expected total, the elapsed time and the underlying error code, instead of only the raw stream error (for example aborted).
Package ManagerUUM-147418
Fix importing a .unitypackage through CLI shows limited trust, drag-and-dropping the same package shows full trust
Package ManagerFixUUM-148788
Fix warning messages when Asset package is imported but not trusted in batchmode
Package ManagerFixUUM-148786
Fixed an issue where the export button was active for packages with an invalid path error.
Package ManagerFixUUM-145107
Fixed exporting a signed .unitypackage failing with "IOException: Stream was too long." when the uncompressed package content exceeded 2 GB, and reduced Editor memory usage during package export and signing.
Linked bug report
UUM-153848: Exporting a signed .unitypackage fails when the uncompressed package content exceeds 2 GB

Steps to reproduce: Create a project with assets totaling more than 2 GB of uncompressed content (e.g. several large binary files) Sign in to the Editor with an organization so that package signing is active Select the assets and use Assets > Export Package... to export a .unitypackage Actual results: Signing fails with "IOException: Stream was too long." (or OutOfMemoryException on memory-con…

Retrieved 2026-11-10
Package ManagerFixUUM-153848
Fixed the Editor becoming unresponsive when the package trust window appeared during Editor initialization.
Linked bug report
UUM-153544: Package Manager renders empty after canceling the missing signature prompt for Mobile Dependency Resolver when installing Ads

How to reproduce: 1. Create a new Unity project 2. Go to Window -> Services -> Ads Mediation (Level Play) -> Install 3. When "Mobile Dependency Resolver required" pop-up appears, click "Import" 4. When prompted about a missing signature on Mobile Dependency Resolver, click Cancel 4. Open the Package Manager 5. Observe the results Expected results: The Package Manager renders normally Actual re…

Retrieved 2026-11-10
Package ManagerFixUUM-153544
Package Manager's invalid signature error message could be lost from the Console if "Clear on Recompile" was enabled and installing the package triggered a script recompile (UUM-139949).
Package ManagerFixUUM-139949
Fixed an Editor crash when emitting from a Particle System that was culled off-screen after assigning a curve with a large number of keys.
ParticlesFixUUM-153533
Repeat test-player builds no longer assign a fresh GUID to the PerformanceTestRunInfo.json/PerformanceTestRunSettings.json assets on every build. Previously, deleting these assets' .meta files as part of post-build cleanup caused Unity to assign a new GUID on the next build, which the data pipeline treated as a change and triggered a full asset rebuild even when nothing else changed. The .meta files are now cached in Library/ between builds and restored before the assets are rewritten, scoped to builds with test assemblies.
Performance Test FrameworkFix
An "Incremental broadphase integrity check failed" exception thrown every step after enabling PhysicsStep.IncrementalStaticBroadphase in a world that was first simulated with no rigid bodies, and missing collisions and incremental broadphase integrity check failures after toggling PhysicsStep.IncrementalStaticBroadphase or IncrementalDynamicBroadphase off and on again at runtime.
PhysicsFixUUM-155824
ComputePenetration between a scaled Sphere and Convex Mesh Collider will now return the correct result.
PhysicsFixUUM-139615
Fixed Rigidbody.mass accepting a NaN value, which made the body pass through all colliders.
Linked bug report
UUM-154143: Rigidbody.mass accepts NaN and the body then passes through every collider, while the neighbouring velocity setters refuse NaN and say so

Steps to reproduce: Open the attached project "F41_NaNSetters" Open the menu QA > 1 - Rigidbody.mass NaN falls through colliders Observe the Console Alternatively, in any project: set Rigidbody.mass from a division like totalMass / childCount where both are zero, on a sphere with a collider, then drop it onto a ground collider and step the simulation. Actual results: Rigidbody.mass stores NaN …

Retrieved 2026-11-10
PhysicsFixUUM-154143
"ManifoldPoint.pointA" and "ManifoldPoint.pointB" both now return of the contact point on each shape.
Physics 2DFixUUM-153874
"PhysicsShape.CastRay" and "PhysicsChain.CastRay" both now use the maximum fraction of the ray.
Physics 2DFixUUM-153697
"PhysicsWorld.DrawQueryResult" now uses "drawNormal" to decide whether to draw normals, instead of "drawPoint".
Physics 2DFix
"PhysicsWorld.DrawShapes" now logs a single warning naming "PhysicsWorld.DrawShapes" when given invalid shapes, instead of one warning per shape naming "PhysicsShape.Draw".
Physics 2DFixUUM-153949
"PhysicsWorld.drawTarget", "PhysicsBody.drawTarget", "PhysicsShape.drawTarget" and "PhysicsJoint.drawTarget" now log a warning and keep their current value when assigned a value that is not a valid "PhysicsWorld.DrawTarget".
Physics 2DFixUUM-154002
"SegmentDistanceResult.distance" and "SegmentDistanceResult.sqrDistance" now return the distance between the closest points and that distance squared correctly.
Physics 2DFixUUM-153871
Added missing "PhysicsWorld.DrawPoint" overload accepting a span of points to draw.
Physics 2DFixUUM-155896
Added missing public argument validation for various Physics Core 2D methods.
Linked bug report
UUM-156367: Crash on MimallocAllocator::Allocate when CircleGeometry.ToPolygons and PhysicsComposer.AddLayer are called with a curveStride of NaN

How to reproduce: 1. Open the attached “IN-155847“ project 2. In the top Menu bar, click “Repro” > “1 - CircleGeometry.ToPolygons with curveStride NaN (CRASHES the Editor)” 3. Observe the crash Reproducible with: 6000.3.17f1, 6000.3.26f1, 6000.6.6f, 6000.7.0b4, 7000.0.0a8 Could not test with: 6000.0.84f1 (“Repro” Menu item would not appear), 6000.3.15f1 (could not solve errors from downgrading…

Retrieved 2026-11-10
Physics 2DFixUUM-156367
Fix issue with the PhysicsCore2D Profiler where world references when attached to a player are wrong. Now the name of the world is stored in the frame-data so it isn't invalid when displayed on the Editor.
Physics 2DFixUUM-152394
Fixed "PhysicsMath.GetRelativeMatrix2D" and "PhysicsMath.GetRelativePose2D" measuring against the scale and the full 3D rotation of the transform measured from, which placed anything using the result, such as the physics shape of a child of a scaled or tilted transform, away from where that child is.
Physics 2DFixUUM-156741
Fixed "PhysicsWorld.drawDepth" being overwritten when a body, shape or joint was drawn, and fixed bodies without a transform object always being drawn at a depth of zero.
Physics 2DFixUUM-155044
Fixed "Rigidbody2D.Slide" from reporting an invalid "startPosition" argument incorrectly displaying the "gravity" argument.
Physics 2DFixUUM-154949
Fixed a bouncing shape rebounding one simulation step after the impact instead of in the same step.
Physics 2DFixUUM-154721
Fixed an issue where identically named words expanding the PhysicsCore2D profiler both become expanded. Now any previously expanded world is kept.
Physics 2DFixUUM-153434
Fixed an issue where the validity check for "PhysicsPlane" was inverted when calling "PhysicsPlane.GetSeparation()". Now a valid/invalid plane is correctly reported.
Physics 2DFixUUM-153381
Fixed callback targets set on physics bodies, chains, shapes and joints leaking memory that was never released.
Physics 2DFixUUM-156561
Fixed contact recycling not working correctly when a body's center of mass is moved.
Physics 2DFixUUM-152756
Fixed the documentation for "CircleGeometry.isValid", "CapsuleGeometry.isValid", "PolygonGeometry.isValid", "SegmentGeometry.isValid", "ChainSegmentGeometry.isValid", "ChainGeometry.isValid", "PolygonGeometry.Validate" and "CapsuleGeometry.Validate" not stating what each one checks or repairs.
Physics 2DFixUUM-153476
Fixed the Physics Core Settings field overflowing the Physics Core 2D project settings panel.
Physics 2DFixUUM-154101
Add guard to avoid hitting a debug assert in dev player builds
PlayerFixUUM-152365
GameObjects cast correct shadows after Shader.globalMaximumLOD is changed at runtime.
Linked bug report
UUM-150226: GameObjects cast identical shadows in the built Player after Shader.globalMaximumLOD is changed at runtime

Steps to reproduce: 1. Open the attached user's project "TestURP.zip" 2. Build a Windows/macOS Standalone Player 3. Click the "Shadows On" GUI button 4. Look at the shadows Actual result: The two cubes have the same shadows Expected result: The two cubes have different shadows (See "Results.png") Reproducible with: 6000.0.81f1, 6000.3.22f1, 6000.5.8f1, 6000.6.0b8, 6000.7.0a4 Could not test on …

Retrieved 2026-11-10
PlayerFixUUM-150226
Mitigate FPS lag with Window Standalone player with a high-polling mouse
PlayerFixUUM-147395
Fixed a Prefab instance override recorded under a field's pre-rename name (FormerlySerializedAs) not being removed when applied to the Prefab Asset through the renamed property.
PrefabsFixUUM-153122
BC1 texture compression now reports its stage as CompressBC1. Previously the whole stage was recorded under the per-job CompressBC1Job marker, which inflated that marker's totals.
ProfilerFix
Fixed a heap-use-after-free crash on shutdown of a profiled internal thread (such as the audio thread) in ASan-instrumented builds.
ProfilerFixUUM-152639
Fixed a leftover split handle in the CPU Usage module New Timeline view after turning off Jobs Info.
ProfilerUUM-155721
Fixed an inconsistent seam line between the image and frame number on Profiler Screenshots module thumbnails.
Linked bug report
UUM-152561: Screenshot timeline thumbnails show a thin line above the frame number on some thumbnails but not others

Steps to reproduce: Create a new 3D URP project via Unity Hub Open the Profiler (Window > Analysis > Profiler) with the Screenshots module shown, Game View open Enter Play mode and record for a few seconds so a run of screenshots is captured Open the Screenshots module details strip (the horizontal thumbnail filmstrip along the bottom) Look across adjacent thumbnails at the seam between the bo…

Retrieved 2026-11-10
ProfilerUUM-152561
Fixed an InvalidOperationException that could be thrown in the Profiler window when the Physics (2D) module was selected and another Editor window was maximized or restored.
Linked bug report
UUM-151943: Profiler throws InvalidOperationException errors if Physics 2D module is selected and another editor window is maximised

Steps to reproduce: Open the attached project Set the Profiler to Edit mode to capture some data Select the Physics (2D) module in the Profiler window to view its live stats Maximise another Editor window Exit maximised state Observe the Console window Actual results: No errors or warnings are thrown if another window is maximised Expected results: "InvalidOperationException: Cannot modify Vis…

Retrieved 2026-11-10
ProfilerUUM-151943
Fixed an issue where selecting a sample in the CPU Usage module's New Timeline view did not select it in the Timeline and Hierarchy views, and vice versa.
ProfilerUUM-153387
Fixed an issue where the New Timeline view's Zoom when changing event setting had no effect.
ProfilerFix
Fixed crash when capturing Memory Profiler snapshot in the Editor during ALC unload.
ProfilerFix
Fixed frame-number labels overlapping in the Screenshots module's timeline view when Game View captures used a narrow aspect ratio.
Linked bug report
UUM-152532: Screenshot timeline frame number labels overlap and become illegible when the Game View is captured at a narrow aspect ratio

Steps to reproduce: Create a new project via Unity Hub Open the Profiler (Window > Analysis > Profiler) and make sure the Screenshots module is shown Resize the Game View window to a very narrow aspect (make it tall and thin) Enter Play mode and let it record for a few seconds with the Game View visible so screenshots are captured at that narrow aspect Press a captures frame and observe the fr…

Retrieved 2026-11-10
ProfilerUUM-152532
Fixed InvalidOperationException errors when reopening the Profiler window with the Rendering module selected.
ProfilerUUM-153207
Fixed issues with renaming Profiler captures in specific situations on high-DPI desktop setups.
Linked bug report
UUM-143329: Unable to rename Captured Data in Profiler when completely scrolled down in the list

Steps to reproduce: Create and open a new project Open Window -> Analysis -> Profiler Enter Play Mode and record some profiler data Save the Data multiple times to create a scrollable list Scroll completely to the bottom Resize the window vertically to remove and reappear the scrollbar Scroll completely to the bottom again Rename the last entry Observe the Profiler window Actual results: The c…

Retrieved 2026-11-09
ProfilerFixUUM-143329
Fixed mixed profiler callstacks for CoreCLR scripting backend on Mac and Linux.
ProfilerFixLinuxUUM-151679
Fixed ObjectDisposedException errors thrown when maximizing the Profiler window with the CPU Usage New Timeline view selected.
ProfilerFixUUM-153382
Fixed ObjectDisposedException errors thrown when reopening the Profiler window with the CPU Usage New Timeline view selected.
ProfilerFixUUM-152520
Fixed Profiler details view potentially showing info for frames that are no longer present in the timeline.
Linked bug report
UUM-150694: Profiler - Shrinking frame count with a screenshot selected can cause UI oddness when frame is outside of range

This issue is related to: Frame Window Shrinking: Reduce the frameCount setting in Profiler preferences while a frame with a screenshot is selected. Verify the screenshot is hidden if its frame falls outside the new window, validating the new check in ScreenshotIndexCatalogue.TryResolveDisplayedScreenshot. [Internal link] [Internal link] What I find a bit wrong is that it looks to retain the f…

Retrieved 2026-11-10
ProfilerFixUUM-150694
Fixed ProfilerDriver.LoadProfile returning true and logging no error when the capture file was truncated before the end of the Profiler data stream header.
ProfilerFixUUM-150778
Fixed Project Auditor resetting the Group By, Show Ignored Issues, and Hierarchy view settings after a new analysis.
ProfilerFixUUM-156587
Fixed the CPU Usage module's New Timeline view not being restored when reopening the Profiler window.
ProfilerUUM-152560
Fixed the CPU Usage module's New Timeline view options resetting to their defaults after a domain reload.
ProfilerUUM-152529
Fixed the Import button in the Profiler window Captures List showing its keyboard focus highlight on its left edge only.
ProfilerFixUUM-117755

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