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7000.0.0a10100 shown
Fixed the Jobs Info panel elements overlapping each other when the Captures list is resized wider in the CPU Usage New Timeline view.
ProfilerFixUUM-152894
Fixed the Jobs Info panel legend colors not updating when Color Blind Mode is toggled in the CPU Usage New Timeline view.
ProfilerFixUUM-152527
Fixed the Jobs Info table flickering while inspecting live frame data in the CPU Usage New Timeline view.
ProfilerFixUUM-153408
Fixed the Jobs Profiler Jobs Info table flickering between rows and an empty list while profiling in Live mode.
ProfilerFixUUM-153408
Fixed the Profiler capture rename field discarding the first click and re-selecting the whole name instead of placing the caret.
Linked bug report
UUM-153075: Profiler Capture name is re-selected instead of the caret being placed when clicking inside the rename field

Steps to reproduce: Create a new 3D URP project Open Window > Analysis > Profiler Record any data (e.g. Enter and exit Play mode) Click on the save icon to save a Capture In the Capture List, find the saved capture Click on its kebab (⋮) menu and choose Rename Click inside the rename field once to put the caret in the middle of the name Observe the behavior Actual results: The first click is d…

Retrieved 2026-11-10
ProfilerFixUUM-153075
Fixed the Profiler capture Target Frame Time field removing the decimal separator, so entering a fractional frame rate such as 60.5 applied 605 instead.
ProfilerFixUUM-153093
Fixed the Profiler Captures list accepting a backslash in a capture name on macOS and Linux, which produced a capture that could no longer be loaded.
ProfilerFixmacOSLinuxUUM-150975
Fixed the Project Auditor's Open in Search button not carrying the search field query over into the Search window.
ProfilerFixUUM-147241
Fixed the Troubleshoot Connection Issues button in the Profiler linking to a documentation page unrelated to connection troubleshooting.
Linked bug report
UUM-153354: "Troubleshoot connection issues" button in the Profiler links to a page unrelated to connection troubleshooting

How to reproduce: 1. Open the Profiler window 2. Open the "Play Mode" dropdown near the record button 3. Click "Troubleshoot connection issues" 4. Observe the results Expected results: The linked documentation page covers troubleshooting Profiler connection issues - suggesting https://docs.unity3d.com/6000.1/Documentation/Manual/profiling-target-device.html Actual results: The link opens https…

Retrieved 2026-11-10
ProfilerFixUUM-153354
GPU Usage module on Vulkan when graphics jobs are enabled is now not dropping the whole frame if only one sample is not readable.
Profiler
Fixed the player window not resizing when the resolution or fullscreen mode changed, which left the rendered content stretched or misplaced.
Fixed a performance regression in the Editor where reordering many sibling GameObjects increased frame time.
Scene ManagerFixUUM-155593
Added performance of three expensive [OnCodeLoaded] sites.
ScriptingFixUUM-154552
API Updater supports more edge cases around MovedFrom. Now better supports nested children in generic parents, field named the same as a type, extension methods changing namespace while its various argument types are also changing namespaces.
ScriptingFixUUM-152410
Dispose the replaced UVCS window updaters when it re-initializes.
ScriptingFix
Ensure absent autoReferenced property from the assembly definition defaults to true when using MSBuild compilation pipeline
ScriptingFixUUM-151871
Fix Utils.ForceCrash not terminating Windows Editor on CoreCLR
ScriptingFixWindowsUUM-149690
Fixed a "MemoryPool::Deallocate can only be called from the main thread" error being logged in development builds when the delayed call manager was destroyed.
ScriptingFixUUM-150601
Fixed a false OperationCanceledException thrown when awaiting Task.Delay() inside a background-thread Awaitable method.
Linked bug report
UUM-150034: "OperationCanceledException" is thrown when awaiting "Task.Delay()" inside a background "Awaitable"

How to reproduce: 1. Open the attached "IN-149437_AwaitableBug.zip" project 2. Open the "SampleScene" 3. Enter Play mode 4. Observe the Console Actual result: An "OperationCanceledException" error is thrown in the Console Expected result: No errors are thrown in the Console Reproducible with: 6000.4.0a2 (417aa67423b3), 6000.5.10f1, 6000.6.0b9, 6000.7.0a5 Not reproducible with: 6000.0.82f1, 600…

Retrieved 2026-11-10
ScriptingFixUUM-150034
Fixed a false positive assert in SerializableManagedRef::AssertKlassMeetsRequirements that caused a crash when entering Play Mode if a MonoBehaviour held a [SerializeReference] field whose concrete type carried the [ExtensionOfNativeClass] attribute directly rather than inheriting it from a parent class.
ScriptingFixUUM-148726
Fixed a TypeLoadException thrown when a precompiled plugin assembly referencing Hash128 was loaded.
ScriptingFixUUM-153884
Fixed Alembic curves and points importers keeping pinned arrays alive after the User ALC unloads.
ScriptingFix
Fixed an issue where cancelling an Awaitable.NextFrameAsync or Awaitable.EndOfFrameAsync awaitable during a frame update could make an unrelated Awaitable complete early with a default result.
Linked bug report
UUM-156357: Awaitable<T> finishes early and returns default when a NextFrameAsync awaitable is cancelled during the same frame update

How to reproduce: Open the attached “IN-156956” project Open Window > General > Test Runner Select PlayMode tab Expand the test entries, so that all of them are visible Click “Run All“ button Observe the test results in the Test Runner window Actual result: VulnerableCancellation_MustNotCompleteUnrelatedAwaitable fails. An unrelated Awaitable<T> completes early with the value of 0. Only test t…

Retrieved 2026-11-11
ScriptingFixUUM-156357
Fixed an issue where opening the Standalone Profiler could trigger a script compilation in the Profiler process, which logged "Could not find a part of the path" errors for package assemblies.
ScriptingFixUUM-133483
Fixed an issue where slnx solution files would not generate with msbuild enabled if there is compilation errors in the project
ScriptingFixUUM-151502
Fixed automatic statics cleanup silently stopping for an entire assembly when a static field of a disposable type had no initializer.
ScriptingFixUUM-150516
Fixed automatic statics cleanup silently stopping for an entire assembly when a static readonly field had a type that cannot be reset, such as Predicate<T>.
ScriptingFixUUM-153257
Fixed MSBU csproj generation aborting with DirectoryNotFoundException when a package's deeply-nested subfolder was still being materialised on disk. The abort left the project graph incomplete, causing CS0246/CS0234 errors in consumers of the never-generated .gen.csproj files.
ScriptingFixUUM-151407
Fixed MSBuild script compilation failing with MSB4216 when the task host runs ILPostProcessingTask.
ScriptingFixUUM-151424
Fixed Panel.PublishCursorPosition leak.
ScriptingFix
Fixed script compilation failing with an IOException ("The process cannot access the file ... because it is being used by another process") when the MSBuild compilation pipeline is enabled and a compiled assembly in Library/ScriptAssemblies is still held open by another process.
ScriptingFixUUM-151602
Fixed Terrain leaking on scene GUI content.
ScriptingFix
Fixed the statics cleanup analyzer suggesting a fix that failed to compile with CS0260.
ScriptingFixUUM-150417
Improved performance of statics analyzer.
ScriptingFixUUM-155033
When using msbuild, fixed asmdefs restricting includePlatforms/excludePlatforms to WindowsStandalone64, WindowsStandalone32, macOSStandalone, LinuxStandalone64, or WSA being excluded from player builds, causing CS0234/CS0246 in consumers.
ScriptingFixUUM-151758
ArgumentException thrown when typing ! as the first character in a Search window query (UUM-141246).
Linked bug report
UUM-141246: ArgumentExceptions are thrown when an exclamation mark is written as the first character in the search window

Steps to reproduce: Create and open a new project Open Window -> Search -> New window Write an exclamation mark ('!') in the search bar Observe the Console Actual results: "ArgumentException: Index out of string range Parameter name: start" is thrown 4 times Expected results: No error is thrown Reproducible with versions: 2023.1.0a10, 6000.0.73f1, 6000.3.14f1, 6000.4.6f1, 6000.5.0b6, 6000.6.0a…

Retrieved 2026-11-09
SearchFixUUM-141246
Fix funky apostrophe query when using "Find References in Scene"
SearchFixUUM-150994
Fixed issue where running a saved SearchQuery would throw index out of range exception.
SearchFixUUM-136122
Fixed issues where Asset Store search result items would have empty text when scrolling in List mode.
Linked bug report
UUM-140235: Asset list items fail to load content when scrolling through the List view in Asset Store Search

Steps to reproduce: 1. Create new Unity project 2. Open Asset Store Search window 3. Select “free” query to find all free assets 4. Turn on the List view 5. Scroll down and observe the list Actual results: Asset list is not fully loaded when scrolling through the list, text is not getting loaded Expected results: Asset list is fully loaded when scrolling through the list, test is loaded Reprod…

Retrieved 2026-11-09
SearchFixUUM-140235
Fixed Search's ObjectField multi-value display.
SearchFixUUM-147741
Fixed a crash on project load when a [SerializeReference] field referenced a type that had been changed from a class to a struct.
Linked bug report
UUM-150957: Crash on alloc_handle when opening specific project

How to reproduce: 1. Open the attached “IN-150160” project 2. Observe the crash Reproducible with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1, 6000.6.4f1, 7000.0.0a1 Not reproducible with: 6000.7.0b3 Fixed in: 7000.0.0a5 Reproducible on: Windows 11 Not reproducible on: No other environments tested First few lines of the stack trace: 2026-08-24T11:11:06.532Z|0xa9fc|0x00007FFBE8D460D9 (mono-2.0-bdwgc)…

Retrieved 2026-11-10
SerializationFixUUM-150957
Fixed an Editor crash when increasing the size of an array field in the Inspector.
SerializationFixUUM-154303
Fixed an Editor using the CoreCLR scripting backend writing editor-only fields into player builds
SerializationFixUUM-151463
Fixed an error and corrupted managed references when removing a remapped asset from an importer that uses [SerializeReference] fields.
SerializationFixUUM-152385
Fixed an issue where a [SerializeReference] field holding an instance of a type that is not available in the Player, such as an Editor-only type, caused the whole script's serialized data to be lost on load; only that reference now loads as null.
SerializationFix
Fixed an unused null entry being added to an object's managed reference registry when you grow an array of a struct that contains a [SerializeReference] field.
SerializationFix
Fixed Analyzer UAC1016 error flagging a Dictionary with generic types as cannot be serialized incorrectly
SerializationFixUUM-155167
Fixed negative zero not being stored when you write it over a positive zero value through SerializedProperty.
SerializationFix
Fixed the serialization version warning telling users to "open and re-save" a file to upgrade it, when no such action exists; it now points to AssetDatabase.ForceReserializeAssets, the API that actually performs the upgrade.
SerializationFixUUM-151536
SerializeReference fields being given the wrong reference, or none at all, when a serialized array or list of a class type contained a null element.
SerializationFixUUM-152214
Fixed long cloud project names not being truncated in the Cloud project dropdown in Services settings.
Linked bug report
UUM-150192: "Cloud project" selection dropdown in Services General Settings doesn't truncate long project names, overflowing past its own boundary

Steps to reproduce: In https://cloud.unity.com/, create an org and a project with longer titles Open Project Settings > Services > General Settings Set "Organization" to an org with a long name Click the "Cloud project" dropdown Observe the list of project names in the dropdown, particularly ones with long titles Actual results: Long project names in the dropdown list are not truncated with an…

Retrieved 2026-11-10
ServicesFixUUM-150192
Fixed a bug in which the code generated by a SubGraph node used unnecessary implicit precision casts.
ShadergraphFixUUM-152454
Fixed the "implicit truncation of vector type" compiler warning in the Shader Graph Custom Lighting samples.
ShadergraphFixUUM-155156
Fixed the Gradient Editor window reopening by itself after undoing an edit to a gradient on a Shader Graph node input port.
ShadergraphFixUUM-152938
Fixed a crash due to an out-of-range value being supplied to Shader global property APIs.
ShadersFix
Fixed a possible Editor crash when several graphics jobs requested the same warmed-up shader variant at the same time.
ShadersFix
Fixed the missing transpose in the float2x4 DOTS instancing loader.
ShadersFixUUM-147444
Fixed the read overlap in the float2x4 DOTS instancing loader.
ShadersFixUUM-146222
Shader preprocessor now handles short-circuiting evaluation.
ShadersFixUUM-135082
Fixed Editor source builds failing on machines that use the Turkish region format.
Source Code BuildFixUUM-154501
Added a dedicated alpha upscale pass to preserve the alpha channel of the camera output.
SRP CoreFixUUM-135242
Added a Hide/Show Overlays button to the Rendering Debugger, which temporarily hides all active debug overlays without losing the current selection.
SRP CoreFixUUM-150066
Fixed a recurring GC allocation during Camera.Render caused by the GPU Resident Drawer.
SRP CoreFixUUM-151785
Fixed an Editor crash caused by a stack overflow when displaying Volume components that expose events, such as the URP Screen Space Reflection and Surface Cache GI overrides.
SRP CoreFixUUM-153887
Fixed exceptions thrown in the Inspector when adding a Light Anchor component while no Game View is open.
Linked bug report
UUM-153999: Adding a Light Anchor component throws an exception when no Game View is open

Steps to reproduce: Create a new URP 3D project via Unity Hub Close every open Game View tab/window. Create a GameObject, select it, and add a Light Anchor component via the Inspector's Add Component button Actual results: The Console immediately logs an InvalidOperationException: "Sequence contains no elements", thrown from LightAnchorEditor.OnEnable - then cascades into repeated NullReferenc…

Retrieved 2026-11-11
SRP CoreFixUUM-153999
Fixed help boxes that have a Fix button in Render Pipeline Core, URP and HDRP inspectors using a larger icon and different text alignment than regular help boxes.
SRP CoreFix
Fixed pass names in the Render Graph Viewer rendering as low-quality Bitmap text when the Editor Default Text Rendering Mode preference was set to Bitmap; they now always use SDF rendering.
SRP CoreFixUUM-151562
Fixed render passes not being merged on older iOS devices (Apple GPU family 3 and below) once a native pass was considered to be over the on-tile pixel storage limit, which serialized the whole frame into one native pass per render pass.
Linked bug report
UUM-148865: Render Graph fails to batch some passes when running on iPhone's with PowerVR GPUs

How to reproduce: 1. Open the attached “IN-149334” project 2. Open Build Profiles, File > Build Profiles 3. Switch to iOS profile 4. Enable Development Build 5. Build and Run for iOS 6. In Xcode select the device to deploy to and run the project 7. In the Editor, open Render Graph Viewer 8. Select the device in the drop down 9. Observe the Render Graph Viewer Actual result: Some passes are not…

Retrieved 2026-11-10
SRP CoreFixiOSUUM-148865
Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously.
Linked bug report
UUM-141896: Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing

How to reproduce: 1. Open the attached “IN-141855” project 2. Build and Run the project 3. Observe the Player Actual result: Scene is flickering with a green tint Expected result: Scene is rendered normally Reproducible with: 6000.0.7f1 (7dd95c051e11), 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5 Not reproducible with: 6000.0.6f1 Reproducible on: Windows 11 Not reproducible on:…

Retrieved 2026-11-09
SRP CoreFixUUM-141896
Fixed rendering layer mask fields in the Rendering Debugger not listing rendering layers that were defined after the debugger was initialized.
SRP CoreFix
Fixed the Scan and Convert Assets buttons in the Render Pipeline Converter window being hidden when the window was narrower than its content.
Linked bug report
UUM-151491: Scan and Convert Assets buttons are hidden if scaling the window horizontally

Steps to reproduce: Download attached project and open in Unity Open Render Pipeline Converter window >> Windows >> Rendering >> Render Pipeline Converter. Resize the window horizntally. Actual results: Scan and Convert Assets buttons will be hidden once resizing the window. Sometimes even just opening the window makes the buttons hidden already. Expected results: Buttons should be anchored to…

Retrieved 2026-11-10
SRP CoreFixUUM-151491
Fixed Volume override Reset being overwritten by an in-progress, uncommitted field edit instead of resetting to the default value.
SRP CoreFixUUM-152522
Renamed the Volume override "Toggle All" and "Toggle None" actions to "Enable All" and "Disable All", and updated the ALL/NONE tooltips to match.
SRP CoreFixUUM-152524
Render Pipeline Converter - Disable foldout items if all child elements are disabled.
SRP CoreFixUUM-150182
Render Pipeline Converter - Keep state on assembly reloads.
SRP CoreFixUUM-149926
Render Pipeline Converter - Scan button is always enabled as user can re-scan the project.
SRP CoreFixUUM-151043
Fixed a crash in shadow culling when a render pass culled the same Camera a second time while a Terrain with Draw Instanced disabled was visible.
Linked bug report
UUM-151731: Crash on SendShadowCullingCallbacks when creating a new Terrain and entering the Play Mode

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Prototype_Level2_NuclearEstate.unity“ Scene 3. Enter the Play Mode 4. Observe the Crash Reproducible with: 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Couldn't test with: 6000.0.83f1 (Could not resolve compilation errors) Reproducible on: Windows 11 Not reproducible on: No other environment tested Note:…

Retrieved 2026-11-10
TerrainFixUUM-151731
Fixed a crash when a script updates tree instances on a terrain whose tree prototypes cannot be instanced.
Linked bug report
UUM-150692: Crash on TreeRenderer::TreeUpdated when entering Play mode in a specific project

How to reproduce: 1. Open the attached “IN-150569” project 2. Open the “SampleScene” 3. Enter Play mode 4. Observe the crash Reproducible with: 6000.0.23f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.22f1 (could not solve errors from downgrading) Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the stack…

Retrieved 2026-11-10
TerrainFixUUM-150692
Fixed Create Neighbor Terrains copying only the first terrain layer onto the new neighbor tile.
TerrainFixUUM-151649
Fixed terrain painting being lost without any message when a new TerrainData was saved with AssetDatabase.CreateAsset after its terrain layers were assigned. A warning now explains the loss and how to avoid it.
TerrainFixUUM-155877
Fixed the texture import warnings in the Terrain Layer Inspector being drawn over by the Color Tint, Opacity as Density and Normal Scale controls when using the Universal Render Pipeline or the High Definition Render Pipeline.
TerrainFixUUM-133166
Fixed a test run being executed a second time in the same Editor session when a domain reload happened immediately after the run finished, which can occur when a test changes the active build target.
Test FrameworkFix
Fixed play mode tests on a device stalling part way through a run when the screen went to sleep or the idle screen started, which deactivated the player and paused it.
Test FrameworkFixUUM-134050
Fixed tests inherited from a base class in another assembly being reported with the source file and line of an unrelated test.
Test FrameworkFix
Enabled CanCallNativeStaticLibrary test for tvos.
TestsFixtvOSUUM-153120
Fix QualitySettings test instability.
TestsFixUUM-151127
Fixed an instability in the terrain test on Macs.
TestsFixUUM-153508
Upgraded serialization of uGUI test texture metas.
TestsFix
Added support for the <pos> rich text tag in the Advanced Text Generator.
TextFixUUM-154252
Fixed Advanced Text Generator rendering of hinted SDF font assets (SDFAA_HINTED) so glyph shapes and spacing match the standard TextMesh Pro generator.
TextFixUUM-154232
Fixed an out-of-bounds memory read when a TextMesh or legacy UI Text string ended with an unterminated quad tag parameter.
TextFixUUM-153129
Fixed an out-of-bounds memory read when a TextMesh or legacy UI Text string ended with an unterminated rich text tag.
TextFixUUM-153128
Fixed ATG line spacing so lines separated by a line break are spaced like wrapped lines, and the first and last lines are no longer offset by the font's line gap.
TextFixUUM-154035
Fixed the Font Asset Migration window not listing font assets imported while the window was open.
TextFixUUM-152589
Fixed dynamic font assets polluting the version control system.
TextCoreFixUUM-151582
Fixed the Font Asset Creator and Sprite Importer windows failing to reload and logging a serialization error when toggling UI Toolkit Live Reload.
Linked bug report
UUM-150353: Font Asset Creator and Sprite Importer windows throw Window serialization errors when enabling or disabling UI Toolkit Live Reload option

Steps to reproduce: Open the attached project Right-click on the Font Asset Creator window's handle Select the option to enable/disable the UI Toolkit Live Reload option Observe the Console window Actual results: "Window serialization will fail" error message is thrown every time the option is enabled/disabled Expected results: No warnings or Errors are thrown when enabling or disabling the UI…

Retrieved 2026-11-10
TextCoreFixWindowsUUM-150353
Fixed the font atlas of a dynamic Font Asset being included in a player build when the UI Builder was open during the build.
TextCoreFixUUM-149174
Added OS font fallbacks support to TextMeshPro. Characters that none of the assigned font assets contain are now rendered using fonts installed on the operating system.
TextMeshProFixUUM-154364
Bug "TextMeshPro input field doesn't remove characters from first backspace when variant characters are used with the input field
Linked bug report
UUM-140383: TextMeshPro input field doesn't remove characters from first backspace when variant characters are used with the input field

Steps to reproduce: 1. Open the attached project “IN-139093” 2. In the Project window, open “Assets” → “Scenes” → “SampleScene” 3. Enter Play mode 4. Press the “Button” in the center 5. Try deleting text from “TMP_InputField” 6. Observe the Game view Actual result: The first 2 character get changed before deletion (need 2 backspaces), but after that the other ones don’t have any visual change …

Retrieved 2026-11-09
TextMeshProFixUUM-140383
Fixed non-deterministic Addressables bundle hashes caused by a debug symbols pragma in the TMP mobile SDF shaders.
Linked bug report
UUM-153225: Debug pragma in stock TMP shader breaks determinism when building Addressables Asset Bundles

How to reproduce: 1. Open the attached “IN-154213.zip” Project 2. Open the Addressables Groups Window (Window → Asset Management → Adressables → Groups) 3. Build the Addressables (Build → New Build → Default Build Script) 4. Open the Adressables Report Window for the built process or manually find the built files in the Project Folder 5. Observe the .bundle file Hash and file sizes 6. Close th…

Retrieved 2026-11-10
TextMeshProFixUUM-153225

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