Steps to reproduce: WebGPU requires a texture to be bound if the shader expects a texture. A dummy texture will be used if one isn't set explicitly. There is an error if the shader expects a cube texture, as a 2d texture will be bound. WebGPU should provide a dummy cube texture in this scenario. Actual results: Expected results: Reproducible with versions: Not reproducible with versions: Can’t…
Retrieved 2026-11-10Release Notes Search
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Steps to reproduce: WebGPU currently always uses BGRA format for the intermediate render texture. GPUs have a preferred render texture format, either BGRA or RGBA. Using the preferred format for the intermediate render texture will provide some performance benefit. Actual results: Expected results: Reproducible with versions: Not reproducible with versions: Can’t test with versions: Tested on …
Retrieved 2026-11-10Steps to reproduce: Build and run default URP Template with WebGPU Actual results: Errors in the console Expected results: Reproducible with versions: Not reproducible with versions: Can’t test with versions: Tested on (OS): Notes:
Retrieved 2026-11-09How to reproduce: Open the attached project “IN-140439” In Project Settings, ensure that WebGPU is selected as the Graphics API Build and Run the project for Web Observe the browser and its console Actual result: “TypeError: can't access property "label", wgpu[o] is undefined” is thrown and the game stops running after “[GenericComputeLifecycleRepro] Cycle 2: dispatch ResetCounter.” is printed…
Retrieved 2026-11-09How to reproduce: 1. Open the attached project “IN-140808“ 2. Open Build Profiles, File → Build profiles 3. Select Windows platform 4. Make sure “Scene list” contains “Scenes/SampleScene” 5. Enable “Development build” 6. Build and Run 7. Connect Pen tablet to the computer 8. Press the Pen on the top left of the tablet 9. Observe the Development console 10. Press the Pen on the middle part of t…
Retrieved 2026-11-09Steps to reproduce: 1. Open the attached “HiddenWindowErrors.zip” project 2. Build the project 3. In File Explorer, open “ReproWindowsHost/ReproHost” 4. Open the “ReproHost.sln” 5. In “Form1.cs” line 67, paste the path to the built project .exe file 6. Run the project 7. Click “Toggle Visibility” and make the window bigger 8. Click “Toggle Visibility” two times to show and hide the window 9. M…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-153982” project In the Unity editor’s taskbar, select “File” > “Build Profiles” In the “Build Profiles” window, select “Windows” profile Under the “Platform Settings”, expand “Windows Settings” > enable the “Development Build” Click “Build And Run” and wait for around 5 minutes Observe the result in the Player window Actual result: The Player window free…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-154292” project 2. Open the SampleScene (Assets > Scenes > SampleScene) 3. Observe the “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning Reproducible with: 6000.5.0a5, 6000.6.4f1, 6000.7.0b3 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.5.0a4, 7000.0.0a5 Reproduced on: Windows 1…
Retrieved 2026-11-10How to reproduce: Create and open a new project on an external drive formatted as exFAT using the “Universal 3D” template Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b5, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.26f1, 6000.6.0a3 Reproducible on: macOS 27.0 (M4 Max) Not reproducible on: No other environments tested Notes: a “libc++abi: termina…
Retrieved 2026-11-10Steps to reproduce: Open the attached project (saved in 6000.3.24f1) with 7000.0.0a8 and click Continue in the "Project Upgrade Required" dialog Open the "CookieUp" Scene Select "Point Light 2D with cookie" in the Hierarchy In the Inspector, open the kebab menu and select Debug Look at "Light Cookie Sprite" on the Light 2D component Actual results: "Light Cookie Sprite" is None (the cookie ref…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Build the content: Window > Asset Management > Addressables > Groups > Build > New Build > Default Build Script Observe the Editor Actual result: The Editor crashes during the build. In batchmode the process exits with code 139 and the build never returns. Expected result: The build does not crash the Editor. The type is screened out before its ser…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-154894" project Note that Edit > Project Settings > Editor > Hierarchy > "Use Legacy Hierarchy" is unchecked In the Project window, open the "Assets/Scenes" folder and select the "Humanoid" model In the Inspector, open the "Rig" tab and press "Configure..." Observe the Hierarchy window Actual result: The Hierarchy window is empty and does not list the ch…
Retrieved 2026-11-10How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…
Retrieved 2026-11-09Steps to reproduce: Open the attached project Open the "Level" scene (Assets/Scenes/Level.unity) In the Hierarchy, select the "player_idle_0" Object Move cursor in and out of Scene or Game Views Observe the shadow cast by the "Ground" Tilemap (its ShadowCaster2D has Casting Source = Tilemap Collider 2D) Actual results: Lights flicker intermittently ignoring Shadow Casters Expected results: Lig…
Retrieved 2026-11-11How to reproduce: Create a new empty 3D project Navigate to File -> Build Profiles and switch the platform to Android Navigate to Edit -> Project Settings -> Player -> Other Settings Set Scripting Backend to “IL2CPP” and Target Architectures to “ARM64” Build the project to generate an APK Extract the built APK (e.g., rename to .zip and unzip) and navigate into the lib/arm64-v8a/ folder to loca…
Retrieved 2026-11-11Steps to reproduce: Create and open a new project Change the Graphics API to Direct3D12 in 'Edit -> Project Settings -> Player' Create a new Script with a line "[SerializeField] private Object obj;" in it Instantiate the Script in Hierarchy Import TextMeshPro Examples and Extras Open the Object Picker in the Script instance Select any one "Font Texture" from the list in Object Picker (it's of …
Retrieved 2026-11-11Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. In Hierarchy window create New Sub Scene 4. Open New Sub Scene (Assets > Scenes > SampleScene > New Sub Scene.unity) 5. Save Modified Scene(s) 6. Enter Play Mode in New Sub Scene 7. Observe Game view Actual results: Visual artifacts are visible in the Game …
Retrieved 2026-11-11How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create a new empty GameObject 3. In the Inspector, add the "Shadow Caster 2D" Component 4. Wait 2-3 seconds and click anything in the Editor 5. Observe the crash Reproducible with: 6000.6.0a7 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (One-time crash) Reproducible on: macOS Tahoe 26 (M1) Not reproducibl…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-156956” project Open Window > General > Test Runner Select PlayMode tab Expand the test entries, so that all of them are visible Click “Run All“ button Observe the test results in the Test Runner window Actual result: VulnerableCancellation_MustNotCompleteUnrelatedAwaitable fails. An unrelated Awaitable<T> completes early with the value of 0. Only test t…
Retrieved 2026-11-11