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6000.7.0b520 shown
Fixed error if shader expects a cube texture but a texture wasn't explicitly bound.
Linked bug report
UUM-150746: cube map textures error if not set

Steps to reproduce: WebGPU requires a texture to be bound if the shader expects a texture. A dummy texture will be used if one isn't set explicitly. There is an error if the shader expects a cube texture, as a 2d texture will be bound. WebGPU should provide a dummy cube texture in this scenario. Actual results: Expected results: Reproducible with versions: Not reproducible with versions: Can’t…

Retrieved 2026-11-10
WebGLFixUUM-150746
Fixed issue in WebGPU Device Filter editor control layout.
WebGLFixUUM-146418
Improved performance by using the device native format for the intermediate color texture.
Linked bug report
UUM-150744: Use native format for intermediate render texture

Steps to reproduce: WebGPU currently always uses BGRA format for the intermediate render texture. GPUs have a preferred render texture format, either BGRA or RGBA. Using the preferred format for the intermediate render texture will provide some performance benefit. Actual results: Expected results: Reproducible with versions: Not reproducible with versions: Can’t test with versions: Tested on …

Retrieved 2026-11-10
WebGLFixUUM-150744
WebGPU: Fix error on some mobile devices due to the lack of the float32-blendable WebGPU extension.
Linked bug report
UUM-145735: URP errors when float32-blendable isn't available

Steps to reproduce: Build and run default URP Template with WebGPU Actual results: Errors in the console Expected results: Reproducible with versions: Not reproducible with versions: Can’t test with versions: Tested on (OS): Notes:

Retrieved 2026-11-09
WebGLFixUUM-145735
[WebGPU] Fix crash that can occur when destroying and creating shaders.
Linked bug report
UUM-145390: Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader

How to reproduce: Open the attached project “IN-140439” In Project Settings, ensure that WebGPU is selected as the Graphics API Build and Run the project for Web Observe the browser and its console Actual result: “TypeError: can't access property "label", wgpu[o] is undefined” is thrown and the game stops running after “[GenericComputeLifecycleRepro] Cycle 2: dispatch ResetCounter.” is printed…

Retrieved 2026-11-09
WebGLFixUUM-145390
[WebGPU] Fixed case of render_attachment usage flags being set on textures when not needed, potentially affecting performance of those textures.
WebGLFixUUM-150892
Added CoreCLR architecture-dependent managed assembly support to Windows player build pipeline, including Visual Studio solution export.
WindowsFix
Fixed a top-level menu returning to the wrong position in the menu bar after being removed and restored.
WindowsFix
Fixed an issue where truncated reads over 32MiB through the AsyncReadManager would fail with Direct Storage enabled.
WindowsFixUUM-149542
Fixed an issue where Windows pen input did not generate mouse pointer events (Input.GetMouseButtonDown) when using the Input Manager in standalone Player builds.
Linked bug report
UUM-140737: Windows Pen input does not generate mouse pointer events when using Input Manager

How to reproduce: 1. Open the attached project “IN-140808“ 2. Open Build Profiles, File → Build profiles 3. Select Windows platform 4. Make sure “Scene list” contains “Scenes/SampleScene” 5. Enable “Development build” 6. Build and Run 7. Connect Pen tablet to the computer 8. Press the Pen on the top left of the tablet 9. Observe the Development console 10. Press the Pen on the middle part of t…

Retrieved 2026-11-09
WindowsFixUUM-140737
Fixed case of plugin errors being logged when logging is disabled on Windows.
WindowsFixUUM-149022
Fixed On Demand Rendering related issues when hiding and resizing embedded window.
Linked bug report
UUM-102668: Hang or broken viewport after hiding on-demand-rendering Unity window inside a Winforms host app

Steps to reproduce: 1. Open the attached “HiddenWindowErrors.zip” project 2. Build the project 3. In File Explorer, open “ReproWindowsHost/ReproHost” 4. Open the “ReproHost.sln” 5. In “Form1.cs” line 67, paste the path to the built project .exe file 6. Run the project 7. Click “Toggle Visibility” and make the window bigger 8. Click “Toggle Visibility” two times to show and hide the window 9. M…

Retrieved 2026-11-09
WindowsFixUUM-102668
Fixed the splash screen not fading out smoothly on start.
WindowsFixUUM-140141
Fixed blocky or shifted lighting artifacts that could appear on XR platforms especially when using dynamic resolution in Deferred or Forward+ rendering paths.
Fixed XR graphics becoming frozen when changing the MSAA level at runtime, while having depth textures submission enabled.
XRFix
Removed AABB boundary expansion from SplitCullObjectsWithoutUmbra.
XRFix
XR Core Utilities: Fixed the Project Validation window so that it never tries to display NaN amount of progress to the Editor's progress bar.
XRFix
XR Plug-in Management: Fixed the merge behavior of ManifestRequirement.OverrideElements, as used by IAndroidManifestRequirementProvider:
XRFix
Repeatable elements identified by name, such as meta-data, uses-feature and activity, with a "name" key only overwrite elements with a matching "name" key. Elements that can only occur once, such as application, are still overwritten in place when a "name" key is given.
FixesFix
Elements with conflicting true/false values for the "required" key resolve to "true". -Elements with conflicting values for the "version" key resolve to the highest provided version number.
FixesFix
7000.0.0a1080 shown
6000.0.75f1: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync
Linked bug report
UUM-156125: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync

How to reproduce: Open the attached “IN-153982” project In the Unity editor’s taskbar, select “File” > “Build Profiles” In the “Build Profiles” window, select “Windows” profile Under the “Platform Settings”, expand “Windows Settings” > enable the “Development Build” Click “Build And Run” and wait for around 5 minutes Observe the result in the Player window Actual result: The Player window free…

Retrieved 2026-11-10
Known IssuesKnown issueCautionUUM-156125
6000.5.0a5: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene
Linked bug report
UUM-155070: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene

How to reproduce: 1. Open the attached “IN-154292” project 2. Open the SampleScene (Assets > Scenes > SampleScene) 3. Observe the “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning Reproducible with: 6000.5.0a5, 6000.6.4f1, 6000.7.0b3 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.5.0a4, 7000.0.0a5 Reproduced on: Windows 1…

Retrieved 2026-11-10
Known IssuesKnown issueCautionUUM-155070
6000.6.0a4: Silent crash when launching a project from an external drive with exFAT formatting
Linked bug report
UUM-156738: Silent crash when launching a project from an external drive with exFAT formatting

How to reproduce: Create and open a new project on an external drive formatted as exFAT using the “Universal 3D” template Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b5, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.26f1, 6000.6.0a3 Reproducible on: macOS 27.0 (M4 Max) Not reproducible on: No other environments tested Notes: a “libc++abi: termina…

Retrieved 2026-11-10
Known IssuesKnown issueBlockerUUM-156738
6000.6.0a6: Point Light 2D loses its Cookie when a project saved in Unity 6.0 or 6.3 is opened in 6.5 or newer
Linked bug report
UUM-156931: Point Light 2D loses its Cookie when a project saved in Unity 6.0 or 6.3 is opened in 6.5 or newer

Steps to reproduce: Open the attached project (saved in 6000.3.24f1) with 7000.0.0a8 and click Continue in the "Project Upgrade Required" dialog Open the "CookieUp" Scene Select "Point Light 2D with cookie" in the Hierarchy In the Inspector, open the kebab menu and select Debug Look at "Light Cookie Sprite" on the Light 2D component Actual results: "Light Cookie Sprite" is None (the cookie ref…

Retrieved 2026-11-10
Known IssuesKnown issueCautionUUM-156931
6000.7.0a2: "Render Graph Execution error" and "The On-Tile Validation layer has detected an issue" errors are spammed in Play Mode when Tile-Only Mode is enabled on a Deferred Universal Renderer with the Screen Space Ambient Occlusion Renderer Feature
Known IssuesKnown issueCautionUUM-155149
Unsaved elements of a new UI Document are lost when entering and exiting Play Mode before the document is saved
7000.0.0a5: [CoreCLR] Crash on DebugLogHandler.LogFormat when an editor script logs to the Console from a background thread during a script reload
Known IssuesKnown issueBlockerUUM-156812
7000.0.0a5: [CoreCLR] Crash on mono_class_get_name when building Addressables content with a serialized type that derives from List<T>
Linked bug report
UUM-155711: Crash on mono_class_get_name when building Addressables content with a serialized type that derives from List<T>

Steps to reproduce: Open the attached project Build the content: Window > Asset Management > Addressables > Groups > Build > New Build > Default Build Script Observe the Editor Actual result: The Editor crashes during the build. In batchmode the process exits with code 139 and the build never returns. Expected result: The build does not crash the Editor. The type is screened out before its ser…

Retrieved 2026-11-10
Known IssuesKnown issueBlockerUUM-155711
Fixed the new Hierarchy not showing any game objects when entering an Avatar Configuration Stage. (UUM-155256) Fixed in 7000.0.0a11.
Linked bug report
UUM-155256: Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled

How to reproduce: Open the attached "IN-154894" project Note that Edit > Project Settings > Editor > Hierarchy > "Use Legacy Hierarchy" is unchecked In the Project window, open the "Assets/Scenes" folder and select the "Humanoid" model In the Inspector, open the "Rig" tab and press "Configure..." Observe the Hierarchy window Actual result: The Hierarchy window is empty and does not list the ch…

Retrieved 2026-11-10
EditorKnown issueCautionUUM-155256
Fixed a performance regression when using per-light soft shadows quality. (UUM-156462) Fixed in 7000.0.0a11.
URPKnown issueCautionUUM-156462
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Linked bug report
UUM-142773: Crash on mono_log_write_logfile when more than one copy of bee_backend is running

How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…

Retrieved 2026-11-09
Known IssuesKnown issueBlockerUUM-142773
Improved the error messages shown when DirectX 12 runs out of memory, which previously reported an unrecoverable GPU device error.
DX12ImprovementUUM-125265
Graph Toolkit editor windows no longer keep views and models alive in static caches after they are closed.
Graph ToolkitImprovementWindows
Reduced render thread time for render passes whose renderer list is empty after filtering, when graphics jobs are enabled.
GraphicsImprovement
Improved performance and memory use when many physics objects share the same callback target.
Physics 2DImprovementUUM-156561
- Improved module pinning UX in the profiler window. It is now possible to pin modules by hovering on a module chart header and clicking the pin icon, or directly from the Profiler Modules dropdown.
Profiler
Added a draggable divider below the pinned modules. When the pinned modules don't fit in the pinned area, the area scrolls and you can drag the divider to resize it.
ImprovementsImprovement
Reduced GC.Alloc hook overhead when profiler is disabled or there are no active ProfilerRecorders for GC.Alloc metric.
ProfilerImprovementUUM-146629
Improved the speed of edit mode test runs while the Editor is not the active application, which previously slowed to 10 Editor updates per second.
Test FrameworkImprovement
Improved the speed of edit mode test runs while the Test Runner window is open, which no longer repaints and recounts all results for every finished test.
Test FrameworkImprovement
Sprites dropped onto uGUI Canvas objects in the hierarchy now create or update an Image, or an Image animation for multiple sprites.
uGUIImprovement
Improved Editor performance when importing style sheets, which no longer make UI Builder search the whole project for UXML files on every import.
UI ToolkitImprovement
Added: Added "PhysicsShape.SetBatchDefinition" to set the same definition on a batch of shapes.
Physics 2DAPI change
Added: Added "PhysicsShape.SetCallbackTarget", "PhysicsBody.SetCallbackTarget" and "PhysicsJoint.SetCallbackTarget" to set the same callback target on a batch of objects.
Physics 2DAPI change
Added: Added "PhysicsShape.SetPhysicsGroup" to set the same physics group on a batch of shapes.
Physics 2DAPI change
Added: Added "PhysicsWorld.callbackTargetCount" to get the number of distinct callback targets in a world.
Physics 2DAPI change
Fixed an issue where a Tilemap did not instantiate the GameObjects of its tiles on every other scene load or Play mode entry.
Fixed editor crash in SpriteDataAccessExtensions::SetVertexCount when the count is negative.
Fixed shadows from a Shadow Caster 2D that uses a Collider 2D (for example a Tilemap Collider 2D) as its casting source flickering in the Scene and Game views.
Linked bug report
UUM-147033: ShadowCaster2D shadow flickers in the Editor's Scene and Game Views when Tilemap Shadow Caster's Casting Source is set to Tilemap Collider 2D

Steps to reproduce: Open the attached project Open the "Level" scene (Assets/Scenes/Level.unity) In the Hierarchy, select the "player_idle_0" Object Move cursor in and out of Scene or Game Views Observe the shadow cast by the "Ground" Tilemap (its ShadowCaster2D has Casting Source = Tilemap Collider 2D) Actual results: Lights flicker intermittently ignoring Shadow Casters Expected results: Lig…

Retrieved 2026-11-11
Fixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations.
AndroidFixUUM-155309
Fixed Android native libraries having a GNU_RELRO segment that was not aligned to 16 KB. libc++_shared.so will stay unaligned until the next NDK update.
Linked bug report
UUM-156603: Core Android libraries fail to satisfy 16-KB page alignment when building for ARM64 using the IL2CPP scripting backend

How to reproduce: Create a new empty 3D project Navigate to File -> Build Profiles and switch the platform to Android Navigate to Edit -> Project Settings -> Player -> Other Settings Set Scripting Backend to “IL2CPP” and Target Architectures to “ARM64” Build the project to generate an APK Extract the built APK (e.g., rename to .zip and unzip) and navigate into the lib/arm64-v8a/ folder to loca…

Retrieved 2026-11-11
AndroidFixUUM-156603
Fixed a regression where AssetDatabase.Refresh took longer when project settings had unsaved changes.
Asset PipelineFixUUM-154819
Fixed an issue where handlers subscribed to AssetDatabase.importPackageCancelled were never invoked.
Asset PipelineFixUUM-155758
Fixed the warning and error counts being cut off in the Build Analysis window's Build Steps list when a step had 100 or more messages.
Build PipelineFixUUM-153057
Fixed errors being thrown when an empty texture is displayed in the Editor while using the Direct3D12 graphics API.
Linked bug report
UUM-144444: Errors are thrown when an empty texture is selected in Object Picker on DX12

Steps to reproduce: Create and open a new project Change the Graphics API to Direct3D12 in 'Edit -> Project Settings -> Player' Create a new Script with a line "[SerializeField] private Object obj;" in it Instantiate the Script in Hierarchy Import TextMeshPro Examples and Extras Open the Object Picker in the Script instance Select any one "Font Texture" from the list in Object Picker (it's of …

Retrieved 2026-11-11
DX12FixUUM-144444
Fixed an issue where refreshing an empty Project Auditor view switched it to a flat list and turned off Show Ignored Issues.
EditorFixUUM-156115
Fixed an issue where the Code and Shaders Compiler Messages views in Project Auditor overwrote each other's saved column widths, grouping, and sorting.
EditorFixUUM-156118
Fixed Project Auditor group labels showing more ignored issues than items, and hiding some issues, after the Project Auditor window was closed and reopened.
EditorFixUUM-156583
Fixed StartupJitWarmup and UnityAssemblyLoadContextWrapper cctor race on adding assemblies. (UUM-155727) First seen in 7000.0.0a8.
EditorFixUUM-155727
Fixed the Game view rendering into its own render target, and the Editor becoming unresponsive, after the back buffer MSAA sample count changed.
Linked bug report
UUM-146735: Visual artifacts appear in the Game view when entering Play Mode in a Sub Scene

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. In Hierarchy window create New Sub Scene 4. Open New Sub Scene (Assets > Scenes > SampleScene > New Sub Scene.unity) 5. Save Modified Scene(s) 6. Enter Play Mode in New Sub Scene 7. Observe Game view Actual results: Visual artifacts are visible in the Game …

Retrieved 2026-11-11
EditorFixUUM-146735
Fixed Undo behavior for Shader Variant Loading Settings Override toggle in Player Settings.
EditorFixUUM-152694
Project Auditor: ensure GameObject issues have a Location assigned.
EditorFix
Fixed the Components list staying hidden for every archetype in the Entities Memory Profiler module after a World row was selected.
EntitiesUUM-154785
Added RIS for Surface Cache GI punctual light contribution, and fix some issues with punctual light sample generation which result in temporally unstable contribution. (UUM-154613) First seen in 7000.0.0a5.
Fixed shader compiler warnings shown in the Inspector when selecting the Adaptive Probe Volumes VoxelizeScene shader.
Fixed Surface Cache failing to start on devices with a maximum graphics buffer size below 256 MB.
Fixed Surface Cache geometry rendering incorrectly after many meshes were added to the scene.
GIFix
Fixed the Baked Albedo and Baked Emissive Scene view draw modes showing shifted and cropped textures when using the Unity Compute lightmapper.
GIFix
Fixed Windows player crash when using Vulkan graphcis API on projects that repeatedly change display settings.
GraphicsFixWindowsUUM-154406
Vulkan: Fixed a random crash caused by an invalid shader module when shaders were unloaded and reloaded with graphics jobs enabled.
GraphicsUUM-136086
Fixed an edited text field displaying its uncommitted text on another element, and keystrokes reaching that element, when a list in an IMGUI inspector is partially scrolled.
IMGUIFixUUM-150677
Fixed crash in DomainUnloadAutoFree memory tracker.
Linked bug report
UUM-144552: Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage

How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create a new empty GameObject 3. In the Inspector, add the "Shadow Caster 2D" Component 4. Wait 2-3 seconds and click anything in the Editor 5. Observe the crash Reproducible with: 6000.6.0a7 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (One-time crash) Reproducible on: macOS Tahoe 26 (M1) Not reproducibl…

Retrieved 2026-11-09
KernelFixUUM-144552
Fixed crash in DomainUnloadAutoFree memory tracker.
KernelFixUUM-150681
Fixed macOS Dedicated Server builds using CoreCLR failing to launch because the CoreCLR library could not be found.
macOSFixServerUUM-155782
Changing editor config write mode to atomic.
N/A \(internal\)Fix
An "Incremental broadphase integrity check failed" exception thrown every step after enabling PhysicsStep.IncrementalStaticBroadphase in a world that was first simulated with no rigid bodies, and missing collisions and incremental broadphase integrity check failures after toggling PhysicsStep.IncrementalStaticBroadphase or IncrementalDynamicBroadphase off and on again at runtime.
PhysicsFixUUM-155824
Fixed "PhysicsMath.GetRelativeMatrix2D" and "PhysicsMath.GetRelativePose2D" measuring against the scale and the full 3D rotation of the transform measured from, which placed anything using the result, such as the physics shape of a child of a scaled or tilted transform, away from where that child is.
Physics 2DFixUUM-156741
Fixed callback targets set on physics bodies, chains, shapes and joints leaking memory that was never released.
Physics 2DFixUUM-156561
BC1 texture compression now reports its stage as CompressBC1. Previously the whole stage was recorded under the per-job CompressBC1Job marker, which inflated that marker's totals.
ProfilerFix
Fixed an Editor crash when a Recorder was finalized after a domain reload. (UUM-151321) First seen in 7000.0.0a1.
ProfilerFixUUM-151321
Fixed crash when capturing Memory Profiler snapshot in the Editor during ALC unload.
ProfilerFix
Fixed InvalidOperationException errors when reopening the Profiler window with the Rendering module selected.
ProfilerUUM-153207
Fixed Project Auditor resetting the Group By, Show Ignored Issues, and Hierarchy view settings after a new analysis.
ProfilerFixUUM-156587
GPU Usage module on Vulkan when graphics jobs are enabled is now not dropping the whole frame if only one sample is not readable.
Profiler
Dispose the replaced UVCS window updaters when it re-initializes.
ScriptingFix
Fixed Alembic curves and points importers keeping pinned arrays alive after the User ALC unloads.
ScriptingFix
Fixed an issue where cancelling an Awaitable.NextFrameAsync or Awaitable.EndOfFrameAsync awaitable during a frame update could make an unrelated Awaitable complete early with a default result.
Linked bug report
UUM-156357: Awaitable<T> finishes early and returns default when a NextFrameAsync awaitable is cancelled during the same frame update

How to reproduce: Open the attached “IN-156956” project Open Window > General > Test Runner Select PlayMode tab Expand the test entries, so that all of them are visible Click “Run All“ button Observe the test results in the Test Runner window Actual result: VulnerableCancellation_MustNotCompleteUnrelatedAwaitable fails. An unrelated Awaitable<T> completes early with the value of 0. Only test t…

Retrieved 2026-11-11
ScriptingFixUUM-156357
Fixed Terrain leaking on scene GUI content.
ScriptingFix
Fixed an issue where a [SerializeReference] field holding an instance of a type that is not available in the Player, such as an Editor-only type, caused the whole script's serialized data to be lost on load; only that reference now loads as null.
SerializationFix
Fixed the "implicit truncation of vector type" compiler warning in the Shader Graph Custom Lighting samples.
ShadergraphFixUUM-155156
Fixed terrain painting being lost without any message when a new TerrainData was saved with AssetDatabase.CreateAsset after its terrain layers were assigned. A warning now explains the loss and how to avoid it.
TerrainFixUUM-155877
Fixed an instability in the terrain test on Macs.
TestsFixUUM-153508
Upgraded serialization of uGUI test texture metas.
TestsFix
Fixed Timeline window and its assets staying loaded after a scripting domain reload.
TimelineFix
Fixed a preview theme change or reset in one UI Builder window not applying to the other open UI Builder windows.
UI ToolkitFixWindowsUUM-151936
Fixed grid items spanning only the start track when grid-column-start or grid-row-start is greater than the matching end line.
UI ToolkitFixUUM-156739
Fixed IMGUIContainer content being clipped when a parent element has a 3D rotation or a positive Z translation.
UI ToolkitFixUUM-156395
Fixed text in the Custom Chars field of the font import settings rendering outside the field.
UI ToolkitFixUUM-149691
Fixed the UI Builder Inspector's Value field staying single-line when a TextField has Multiline enabled.
UI ToolkitFixUUM-150464
Fixed blocky gaps at the edges of spot lights in Forward+ and Deferred+ when the light is attached to the camera.

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