More lights and objects

Deferred+ expands rendering options for scenes with more lights and objects.

Unity 6.1
Update releaseSuperseded
Deferred+ rendering paths in URP
Example scene rendered with deferred lighting

What changed

Unity feature: URP Deferred+

Deferred+ combines deferred rendering with clustered light handling. It expands the lighting options for URP scenes with many lights.

Use it

  1. Open the Universal Renderer used by the active URP asset.
  2. Select Deferred+ as the rendering path, then inspect the scene using its intended lights and materials.

Requirements and limits

  • Requires URP. Rendering paths have different hardware and feature support; use the path comparison in the manual for target-platform constraints.
All Unity 6.1 features

Launch guide · Reviewed Oct 24, 2026. Images and source material from Unity; rights remain with their owners.

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