More efficient mobile effects
Rendering improvements offer more efficient post-processing for mobile and untethered XR.
Unity 6.3
On-tile post-processing setup LTS · Long-term supportSupported now

What changed
Unity feature: On-tile post-processing
The on-tile renderer feature lets supported effects run before a GPU tile is stored in main memory. The 6.3 workflow targets untethered XR.
Use it
- Use URP with Vulkan and disable integrated URP post-processing.
- Add the on-tile post-processing renderer feature, then configure supported effects such as color grading, vignette, and tonemapping.
Requirements and limits
- This 6.3 workflow is for untethered XR on compatible tile-based GPUs. Broader mobile support arrives in 6.5. Not all post-processing effects support the on-tile path.