Steps to reproduce: Open the attached project Open the PB1_AlreadyBroken Scene Observe the Console window Actual results: NullReferenceException errors are thrown every frame Expected results: Default provider returns a mesh primitive or an empty mesh Reproducible with versions: 6000.5.0a8. 6000.6.3f1, 6000.7.0b3, 7000.0.0a1 Can’t test with versions: 6000.5.0a7 and earlier (Light2DProvider cla…
Retrieved 2026-11-126000.6.9f1
Supported · Released Nov 12, 2026 · Changeset 8c45277fb9c5 · 147 release notes
Reproduction steps: 1. Create a new project 2. Create couple of 2D Light GameObjects 3. Window > Rendering > Light Explorer 4. Select "2D Lights" tab 5. Change all 2D Lights type to "Global" in the Light Type column 6. Observe the Console Actual result: No errors about more than one global light are thrown in the Console Expected result: "More than one global light on layer Default for light b…
Retrieved 2026-11-12Steps to reproduce: Open the attached project Open the SampleScene Select the Triangle object in the Hierarchy In the Inspector, change the Casting Source property from SpriteRenderer to Shape Editor Observe that the Component view has been updated and some Properties become hidden Perform an Undo action Observe the ShadowCaster 2D component again Actual results: Casting Source property remain…
Retrieved 2026-11-12How to reproduce: Ensure that an external drive is connected Create a new project in Unity Hub with the location set to the external drive Observe the Editor Launch Screen Actual result: A “Copying file failed” window pops up with a “File exists” error Expected result: Project is created without error pop-ups Reproducible with: 6000.0.5f1, 6000.0.83f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 60…
Retrieved 2026-11-12How to reproduce: Create and open a new project on an external drive formatted as exFAT using the “Universal 3D” template Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b5, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.26f1, 6000.6.0a3 Reproducible on: macOS 27.0 (M4 Max) Not reproducible on: No other environments tested Notes: a “libc++abi: termina…
Retrieved 2026-11-10How to reproduce: Use a USB audio device as the only audio output Disable all other outputs in Windows Sound settings menu Open the attached “IN-158022” project Open the “Assets/AdtmRepro/AdtmRepro.unity” scene In the Menu bar, select “Repro → ADTM -> Log Audio State” Unplug the USB audio device Enter and exit Play mode several times, until the Console logs “FMOD failed to switch back to norma…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-149144" project Open "ReproScene" Enter Play mode Orbit "BaseCam_Inheriting" with the mouse so it frames the character from a clearly different position than "FarCam_NoBlendHint" Press "Enter" on the keyboard to switch to "FarCam_NoBlendHint" Press "Enter" again to switch back to "BaseCam_Inheriting" Observe the Game view during the blend back Actual res…
Retrieved 2026-11-12How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, right-click -> UI (Canvas) -> Text (TextMeshPro) 3. In the Inspector, click Add Component -> Layout Element 4. Set the Max Width to 1 5. Set the Min Width to 90 and observe the results Expected results: Min Width can't be set to 2 Actual results: Min Width can be set to 2 and it breaks the Max Width Reproducible with: 6000.6.…
Retrieved 2026-11-12Steps to reproduce: 1. Open the attached user's project "PassthroughMatrixBug.zip" 2. Open the "Scenes/SampleScene" Scene 3. Make sure the OpenXR provider is enabled with "Initialize XR on Startup" checked (Edit > Project Settings > XR Plug-in Management) 4. Enable the OpenXR "Mock Runtime" Feature in the OpenXR Settings 5. Select the "XRRig/Camera Offset/XR Camera/PassThroughCamera" GameObjec…
Retrieved 2026-11-12Reproduction steps: 1. Open the attached “IN-150358” project 2. Run custom build script (BugHunt > Run Oracle) 3. Wait for the player build triggered by the runner to finish 4. Open the Editor.log 5. Find the line BUGHUNT_DBG idea304 PrepareForBuild AddPrevious path=... hit=1 6. Inspect the next line BUGHUNT_DBG idea304 after Add dirs=... sawPath=... Actual result: BuildPlayerOptions.previousB…
Retrieved 2026-11-12How to reproduce: Create and open a new 3D project Import the “AsyncScaleMinimal“ script (In the internal notes) Add the imported Script into the Scene Enter Play mode Observe the cubes in the Game or Scene view Actual result: One cube is bigger than the other one Expected result: Both cubes are the same size Reproducible with: 6000.0.33f1, 6000.0.84f1, 6000.3.25f1, 6000.6.3f1, 6000.7.0b2, 700…
Retrieved 2026-11-12Steps to reproduce: Open the attached project Open the Multiplayer Play Mode window Launch all Virtual Players Observe the Console window for all the opened Virtual Player windows Actual results: "[MultiplayerPlaymode]: No Current Mode set, no window to save." warning is thrown for some of the Virtual Players Expected results: No warnings or errors are thrown when launching Virtual Players in …
Retrieved 2026-11-12Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Multiplayer Center window (Window > Multiplayer > Multiplayer Center) Choose the Adventure Genre Select "2" for Number of Players per Session Click the "Install Packages" button Click the "Default" dropdown next to the Play Mode button and select "Configure Play Mode Scenarios" Maximize the Play Mode Scenar…
Retrieved 2026-11-11How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, right-click -> UI (Canvas) -> Button - TextMeshPro 3. In the Inspector, under the Button Component, change the Transition to Animation -> Auto Generate Animation 4. Under any "Trigger" enter any string that doesn't match any existing parameter 5. Observe the Console Expected results: Only one warning is thrown Actual results:…
Retrieved 2026-11-12Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play Mode 4. Closely observe the Game view while the car rotates Expected result: No artifacts are present Actual result: White artifacts are flickering Reproducible with: 6000.0.66f1, 6000.3.5f1, 6000.4.0b6, 6000.5.0a5 Reproducible on: Play Mode Windows Standalone Pla…
Retrieved 2026-11-11How to reproduce: 1. Open the attached project "IN-127272" 2. In the Project Window, open the "My Visual Novel Graph" 3. In the Graph window, type a CJK character into any "Dialogue" field 4. While in the field, press the left arrow button on your keyboard 5. Observe the "Dialogue" field Actual result: Input is duplicated Expected result: Input is not duplicated Reproducible with: 0.1.0-exp.1 …
Retrieved 2026-11-12Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Select the Wire between "New Variable" and "UniformNode" Right-click and select the Convert To Portals option Delete the name of the Portal and observe the Portal node width Change the name of the Portal to "Test" Observe the Portal nodes again Actual results: The Portal node width is shorter compared to when no nam…
Retrieved 2026-11-12Steps to reproduce: Open the attached "GraphToolkit_Repro" project Open the Graph Toolkit Bug Repro window (Window > Graph Toolkit Bug Repro) Under the "BUG 2" section click the "Build A (no override)" button Tick the "Emit as string" checkbox in the "SourceNode" node Observe the Graph Under the "BUG 2" section click the "Build B (empty override)" button Repeat step 4 Observe the Graph Actual …
Retrieved 2026-11-12Steps to reproduce: Open the attached "GraphToolkit_Repro" project Open the Graph Toolkit Bug Repro window (Window > Graph Toolkit Bug Repro) Under the "Bugs 3&4" section click the "Build Bug 3/4 graph" button Tick the "BUG 3 ordinary name-based rule" in the GTK Bug Repro window Click the "Reopen" button Observe the Console window Actual results: Name is null only for variable-node ports. A co…
Retrieved 2026-11-12How to reproduce: 1. Open the attached “IN-148522” project 2. Open the “CardTest” scene 3. Enter Play mode 4. Navigate to “Assets” > “V7” > “Materials” 5. Click the “EmissiveBlack” material 6. Press ctrl+D 7. Observe the crash Reproducible with: 6000.0.10f1, 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.6.0b6, 6000.7.0a3 Reproduced on: Windows 11 Not reproduced on: No other environment tested Fir…
Retrieved 2026-11-11Steps to reproduce: set up scene with 2 cameras stacked (attached project has this set up) note my main camera is tagged as base camera and the stacked as overlay I have attached a head tracking script to the main camera but not the overlay camera but I'd think this shouldn't much matter? enabled quad view and meta XR build and run on Quest device Actual results: Only the stacked camera is dis…
Retrieved 2026-11-12How to reproduce: Create a new project using the “Universal 3D” template Change the graphics API to Vulkan in the Project Settings > Player Create a new MonoBehaviour script in the project with the code line “Debug.Log(SystemInfo.supportsConservativeRaster);” added to the Start() method of the MonoBehaviour class Create an empty GameObject in the Scene Hierarchy and add the newly created scrip…
Retrieved 2026-11-12Steps to reproduce: 1. Open the attached project: “IN-148395” 2. Build the application for an Android 3. Install and open the Player on an Android Actual Result: Rendering corrupted with white square artifacts Expected Result: Rendering doesn’t have white square artifacts Reproducible with: 6000.0.0f1, 6000.0.79f1, 6000.3.20f1, 6000.5.4f1, 6000.6.0b4, 6000.7.0a2 Built on: Tahoe 26.5 (M1 Max) N…
Retrieved 2026-11-11Steps to reproduce: 1. Open the attached “IN-154347_ReproCrashVulkan.zip” project 2. From the menu bar, open File > Build Settings 3. Select Android as the Build Profile 4. Tick the Development Build checkbox 5. Build the Player 6. Open a terminal, navigate to the build output folder, and run: sh bench.sh -k <name>.apk -c 7. Open results/RESULT.txt and confirm it contains DFVKTIMEOUT lines 8. …
Retrieved 2026-11-11Steps to reproduce: 1. Create new Unity project using High Definition 3D Template 2. Open Shader Graph Templates window (Project window > Create > Shader Graph > From Template) 3. Select “Decal Simple” Template and press “Create” 4. When created, press on “Decal Simple” Shader in Project window and convert it to the Material 5. Select newly created Decal Material in Project window 6. In Inspec…
Retrieved 2026-11-11Steps to reproduce: 1. Download and extract the attached user's project "il2cpp_ts_repro.zip" 2. Build the Windows x64 player by running "Unity.exe -batchmode -nographics -quit -projectPath <project> -executeMethod BuildRepro.Build -logFile build.log" 3. Open "Repro\il2cpp_ts_repro.sln" Visual Studio solution, Build it and wait for the Player to exit (about 10 seconds) 4. Observe the exit code…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create a new empty GameObject 3. In the Inspector, add the "Shadow Caster 2D" Component 4. Wait 2-3 seconds and click anything in the Editor 5. Observe the crash Reproducible with: 6000.6.0a7 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (One-time crash) Reproducible on: macOS Tahoe 26 (M1) Not reproducibl…
Retrieved 2026-11-09Steps to reproduce: 1. Open the attached project “IN-150263” 2. Build for MacOS 3. Open terminal, paste “while :; do printf '%s %.2f\n' "$(date +%H:%M:%S)" "$(ioreg -c IOHIDSystem | awk '/HIDIdleTime/{print $NF/1e9; exit}')"; sleep 1; done” and hit enter 4. Open the newly built app 5. Observe the terminal and your Mac Actual result: In the terminal the time never goes more 10s and the computer…
Retrieved 2026-11-11How to reproduce: Open the attached “repro-IN-149066.zip” project Enter Play Mode Open EditMeDuringPlayMode.cs in an external code editor Make a minor change to the script and save the file Return to Unity and exit Play Mode Observe the Console Actual result: The Console throws the following errors "Mismatched state in DefaultScenario, was Stopping but expected Idle", "Tried to enter EditModeS…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-152532" project Open Build Settings and switch the platform to Standalone (Windows or macOS) Build and run the "ReproScene" scene as a standalone Player Observe the logs of the Player Actual result: The MonoBehaviour from the AssetBundle does not bind to the script of the assembly loaded at runtime, so the component shows as a missing script Expected res…
Retrieved 2026-11-11Steps to reproduce: 1. Create new Unity project 2. Install Entities package via Package Manager 3. Open Search window 4. In search field enter “TestSubScene” 5. Toggle Inspector Panel 6. Press on the kebab button next to “Open” button 7. From the menu select “Add Scene” 8. Observe the Console window Actual results: “ArgumentException” error is thrown in the Console when selecting “Add Scene” f…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-158482” project Run the test (Repro > “CommandBuffer.EnableKeyword(null ComputeShader) - crashes Editor”) Observe the crash Reproducible with: 6000.0.0f1, 6000.0.85f1, 6000.3.27f1, 6000.6.8f1, 6000.7.0b7, 7000.0.0a12 Reproducible on: Windows 11 Not reproducible on: No other environments tested Note: Reproducible using CommandBuffer.EnableKeyword / .Disab…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-153982” project In the Unity editor’s taskbar, select “File” > “Build Profiles” In the “Build Profiles” window, select “Windows” profile Under the “Platform Settings”, expand “Windows Settings” > enable the “Development Build” Click “Build And Run” and wait for around 5 minutes Observe the result in the Player window Actual result: The Player window free…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project Settings) Select the "Graphics" tab Tick the "Preload Shaders After Showing First Scene" setting Observe the "Preload Time Limit Per Frame (ms)" field that appears under it Select another tab (e.g. "Player") and select the "Graphics" tab again Observe the "Preload Sha…
Retrieved 2026-11-12How to reproduce: 1. Open the attached “IN-154123” project 2. Open the “MainMenu” scene (Assets > Scenes > MainMenu) 3. Observe the crash Reproducible with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1, 6000.6.2f1, 6000.7.0b2, 7000.0.0a1 Reproduced on: Windows 11 Not reproduced on: No other environment tested Note: The issue also occurs upon opening the project after reproducing the crash once First f…
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-155867” project 2. In the menu bar choose Repro > Material.GetPropertyNames invalid enum crash 3. Observe the Fatal Error Reproducible with: 6000.0.0f1, 6000.7.0b5, 7000.0.0a9 Reproducible on: Windows 11 Not reproducible on: No other environments tested
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-154292” project 2. Open the SampleScene (Assets > Scenes > SampleScene) 3. Observe the “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning Reproducible with: 6000.5.0a5, 6000.6.4f1, 6000.7.0b3 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.5.0a4, 7000.0.0a5 Reproduced on: Windows 1…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, right-click -> UI (Canvas) -> Text (TextMeshPro) 3. In the Inspector, click Add Component -> Layout Element 4. Enable any field and enter the custom value 5. Disable the field 6. Reenable the field and observe the value Expected results: The previous custom value is preserved Actual results: The previous custom value is not p…
Retrieved 2026-11-12How to reproduce: Create a project of any type and make sure uGUI is installed Create an empty GameObject Drag the newly created GameObject to the Project window to create a Prefab Open the newly created Prefab Add a child GameObject with any type of Collider Add any type of Collider to the root GameObject Add any type of Layout Group Component to the root GameObject Undo the last change using…
Retrieved 2026-11-11Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy add a Scroll View GameObject 3. Select the Scroll View Image component and set Image Type to Tiled in Inspector window 4. Click and drag (or type into) the Pixels Per Unit Multiplier field to increase its value 5. Observe the Console Actual results: Errors are spammed continuously while editing the valu…
Retrieved 2026-11-12Reproduction steps: Open the attached "IN-152321" project Open the "Assets/SampleScene.unity" scene Enter Play Mode In the Game view, click the "G REPRODUCE - scaler applies refPPU late" button Observe the red shape in the top-right of the Game view and the Console window Actual result: The shape renders as two end caps meeting in the centre. The last mesh build in the Console reports "refPPU=…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-143718_LinksRepro" project Open the “OutdoorsScene“ scene (Assets/OutdoorsScene) Select the "BaseInput" GameObject inside the Hierarchy Click the "?" button in the "Base Input (Script)" script Observe the opened missing documentation page Actual result: "Sorry... that page seems to be missing!" page is opened Expected result: The button opens the valid B…
Retrieved 2026-11-12Steps to reproduce: Create and open a new project Open the "Window -> Analysis -> Render Graph Viewer" window Restart the Editor (Without closing the Render Graph Viewer) Observe the Console Actual results: "Assertion failed on expression" (or "d3d12: finalizing rendering...") and "GUI Window tried to begin..." errors are thrown Expected results: Console is empty Reproducible with versions: 60…
Retrieved 2026-11-11How to reproduce: 1. Extract and open the attached “IN-114657.zip“ project 2. In Assets/Scenes, open the “SampleScene.unity“ Scene 3. Enter Play mode 4. Using two fingers or more, try swapping different list items 5. Observe the list Expected result: The list changes according to your finger swipes Actual result: The list items get stuck and can not be moved anymore Reproducible with: 2023.1.0…
Retrieved 2026-11-12Steps to reproduce: Open the attached "UITK_DragHandle" project Open SampleScene Enter Play mode Expand the "TestReorder" foldout Observe the drag handles next to list items Actual results: Only some rows show a drag handle, and it renders as a faint, partial dash ("-") rather than the full handle icon; other rows show no visible handle icon at all Expected results: Every row should consistent…
Retrieved 2026-11-12Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Package Manager 3. Find and install Entities package 4. Open “Systems” window (Window > Entities > System) 5. Right-click on Systems tab > open UI Toolkit Debugger window 6. Right-click on any element from the list and select Inspect Element 7. When UI Toolkit Debugger becomes focused, observe the list Actual r…
Retrieved 2026-11-12Steps to reproduce: 1. Open the attached project "Project.zip" 2. Open the "Assets/Scenes/SampleScene.unity" Scene 3. Open the Profiler window, switch to Hierarchy view and enable Deep Profile 4. Enter Play Mode 5. Sort by GC Alloc and expand PlayerLoop > UpdateScene > Update.ScriptRunBehaviourUpdate > BehaviourUpdate > EventSystem.Update() 6. Observe the GC Alloc of UIToolkitInteroperabilityB…
Retrieved 2026-11-11Steps to reproduce: 1. Create new Unity project using High Definition 3D Template 2. Open Shader Graph Templates window (Project window > Create > Shader Graph > From Template) 3. Select “Decal Simple” Template and press “Create” 4. When created, press on “Decal Simple” Shader in Project window and convert it to the Material 5. Select newly created Decal Material in Project window 6. In Inspec…
Retrieved 2026-11-11How to reproduce: Open the attached project: “IN-142375” Open Build Settings (Edit → Build Settings) Select Web from the Platforms menu Make sure “SampleScene” is in the Scene List Select Edge or Chrome as the Client Browser Type Build and Run In the Player, use the buttons in the top left corner to add and remove lights Observe the bottom light strength Actual result: After removing an added …
Retrieved 2026-11-12How to reproduce: 1. Create a new project from the "Universal 2D" template 2. Go to Window -> Package Manager -> Universal Render Pipeline -> Samples and import "URP RenderGraph Samples" 3. Select Assets/Settings/Renderer2D, click "Add Renderer Feature" and add "Renderer List Render Feature" 4. On the same Renderer2D asset, disable "Depth/Stencil Buffer" 5. Enter Play Mode 6. Observe the Conso…
Retrieved 2026-11-11