Fixed an issue on Android where the navigation bar would become visible after closing the TouchScreenKeyboard in fullscreen mode.
AndroidFixUUM-142004
Fixed Vulkan crash when backgrounding Android app with RunWithoutFocus enabled.
AndroidFixUUM-141888
Fixed an issue where a precision mismatch in the legacy animation system caused animation events to be skipped at high frame rates.
AnimationFixUUM-138951
Fixed an issue where dangling GameObject references could be retained in the selection when entering or exiting Play mode.
AnimationFixUUM-142098
Audio continues playing in Player builds when all AudioListener components are disabled or their GameObjects are deactivated.
AudioFixUUM-127556
Fixed an issue where enabling an OnAudioFilterRead effect on an AudioListener during Play mode had no audible effect if the MonoBehaviour started disabled.
AudioFixUUM-116871
Fixed an issue where references stored in MonoBehaviour/ScriptableObject fields could be lost when importing prefabs during Play Mode.
EditorFixUUM-139664
Fixed an issue where the macOS and Linux Editors left stray VBCSCompiler processes running after Editor shutdown.
EditorFixmacOSLinuxUUM-142615
Fixed Unicode handling in sprite assets for TextCore.
EditorFixUUM-141521
GTK : Fixed an issue where frame origin and frame all would do the same thing.
EditorFixUUM-131406
Terrain: Fixed a performance regression that occurred when editing the heightmap of a selected Terrain.
EditorFixUUM-141526
Fixed an APV crash caused by stale cell indices in PruneCellIndexList.
Fixed incorrect probe lighting after changing the Min Probe Spacing.
Fixed an issue where a wire would become invisible after undoing a "create node on wire" operation.
Graph ToolkitFixUUM-134168
Fixed null reference exception thrown when using "Save as..." option on a graph that contains a local subgraph.
Graph ToolkitFixUUM-131418
Fixed a Metal Validation assertion in validateCommonDrawErrors that occurred when a buffer was overrun.
GraphicsFixUUM-138495
Reduce the amount of memory used to pass rendering commands to the render thread, and improve the related diagnostics.
GraphicsFixUUM-127793
Fixed POSIX file reads larger than 2 GiB failing on Linux.
LinuxFixUUM-140520
Fixed crash when Editor's profiler session has too many UI Events captured in profiler.
ProfilerFixUUM-141270
The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count.
ShadersFixUUM-141740
Fixed the issue where unity test frameWork overrides the publishing setting SCID with the default values.
Test FrameworkFixUUM-138637
Fixed issue where only the left XR controller was able to perform item selection in a TreeView.
UI ToolkitFixXRUUM-141157
Fixed Frame Debugger excessive memory usage regression.
Fixed texture preview icons missing in Frame Debugger when expanding the "Textures" foldout.
URP Gbuffer shaders now specify \#pragma rendertarget_format_hint to fix rendering issues on platforms that need this information.
Fixed an issue where building with -nographics caused the VFX Graph Position (Depth) to not work correctly.
VFX GraphFixUUM-141265

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