Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
Known IssuesKnown issueBlockerUUM-134743fixed 6000.6.0a2
[Silicon] Crash on os_unfair_recursive_lock_lock_with_options when opening a project while the Razer Synapse app is open
Known IssuesKnown issueBlockerUUM-135043fixed 6000.0.71f1
Single-pass stereo rendering shows only Skybox when entering Play mode
6000.1.0a2,6000.0.64f1Known issueCautionUUM-132342open 6000.5.0a8
[Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
6000.2.0a2,6000.0.38f1Known issueCautionAndroidUUM-134192open 6000.5.0a8
Input field does not update when selecting the same input field after previous input was canceled
6000.3.0a4,6000.0.62f1Known issueCautionUUM-133712fixed 6000.3.11f1
[iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
6000.5.0a3,6000.4.0b8,6000.3.8f1,6000.0.68f1Known issueCautioniOSUUM-135497fixed 6000.0.71f1
Removed the activation of .NET 3.5 on Windows systems. Greatly reducing the installation time when using the installers directly.
InstallerWindowsUUM-133360
Added Hub page to link to Hub installation and Hub documentation.
Editor
Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdkVersion attribute.
Fixed an issue where the caret position in UI Toolkit input fields was not updating when the TouchScreenKeyboard changed the text selection on Android (Activity), this behavior is currently still broken on GameActivity.
Fixed an issue where OnApplicationQuit was not consistently called when using Android GameActivity.
Updated Device Simulator device definitions to use generic, characteristic-based names instead of specific model names for older devices.
Burst SharedStatic memory is now cleared prior to editor shutdown, which fixes a crash that could occur if jobs are scheduled during the shutdown.
Fixed a bug where trying to open the Render Pipeline Converter window in playmode would cause an unrelated window to be opened.
Fixed an issue where EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture would interrupt compression to signed EAC formats too late in the process, leaving the texture in a broken state. Note that signed EAC formats are not supported for compression, this has been added to the API docs.
EditorFix
Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window.
Fixed an issue where script compilation produced different results on Windows and Linux, causing unnecessary asset file changes for teams working across multiple platforms.
EditorFixWindowsLinuxUUM-133554fixed 6000.4.0b10
Fixed an issue with EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture where it was possible to attempt to compress NPOT mipmapped textures to unsupported target formats. Additional details regarding this have been added to the API docs.
Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings.
In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed.
Camera Preview - When changing the pipeline the Render Target texture was not recreated making and invalid Render Texture options.
Fixed an issue where the stencil attachment was unset incorrectly when using Metal, which caused a Metal validation error.
A regression was introduced where Input System's Scroll Delta Behavior was always normalized. This is now fixed.
Fixed an incorrect use of a synchronisation primitive that could lead to Unity crashing or undefined behaviour on platforms where input devices are discovered on thread other than main thread.
Package Manager: Package Manager: Url deep link using a upm package show the package selected if discoverable. Also show Add popup if a version is specified or if the package is not discoverable. (PAK-8687)
Package ManagerFix
Fixed an issue with the Cloth inspectors paint tools, where the brush wouldn't display due to no raycast being fired at the internal collision mesh.
Fixed a URL-parsing problem that occurred when Video Player opened a file where the path contained a space in it.
Fixed an issue where focusing on an active selection could edit overlays content in the Scene view.
Scene/Game ViewFixUUM-134399fixed 6000.4.0b11
Fixed warnings about "fixed" being redefined when compiling built-in render pipeline shadergraph shaders on some platforms.
Improved handling of improperly formatted <a> tag where the "href" part is missing. A properly formatted tag should be <a href="link ID">text to be highlighted</a>.
Fixed root cause of crash caused by having very large rect transform bounds. Added warning which links to the affected scene GameObject(s).
Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted.
Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects.
Fixed a bug with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called.

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