Fixed issues

2,4512,475 of 6,885

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-103177FixedPhysics 2D: Fixed an issue where modifying the sub-colliders used by a CompositeCollider2D inside a prefab caused unexpected behavior.6000.2.0b2May 20, 202515
UUM-103220FixedEditor: Fixed an issue where ScreenCapture.CaptureScreenshotAsTexture() could cause the Player or Editor to crash when an XR device was connected.6000.2.0b2May 20, 202515
UUM-103383FixedEditor: Fixed an issue with the context tooltip display in the Shortcut Manager.6000.2.0b2May 20, 202513
UUM-103387FixedEditor: Fixed an issue on macOS where black tooltip boxes appeared when saving shortcut profiles.6000.2.0b2May 20, 202513
UUM-103646FixedSRP Core: Fixed an issue where the Add Override button in the Global Volume's Inspector panel did not work correctly on Linux.6000.2.0b2May 20, 202513
UUM-103926Fixed2D: Fixed an issue where the mask interaction settings of one TilemapRenderer could persist to the next TilemapRenderer.6000.2.0b2May 20, 202515
UUM-103933FixedPhysics 2D: Fixed "Physics2D.GetRayIntersection" overload to correctly use the "layerMask" argument.6000.2.0b2May 20, 202515
UUM-103942Fixed2D: Fixed an issue where an error message appeared in the Console window when the Tile Palette clipboard was open with an invalid width or height.6000.2.0b2May 20, 202515
UUM-104081FixedEditor: Fixed a crash when the playable graph topology was changed by an animation event callback.6000.2.0b2May 20, 202516
UUM-104527FixediOS: Fixed the Unexpected duplicate tasks error that occurred when appending builds.6000.2.0b2May 20, 202516
UUM-104574FixedUI Toolkit: Fixed exception that occurred when unbinding UxmlObjectReference fields.6000.2.0b2May 20, 202515
UUM-104687FixedSRP Core: Fixed out of bounds read in CoreUnsafeUtils.FixedBufferStringQueue.TryPop when the remaining bytes in the buffer is less than 4.6000.2.0b2May 20, 202515
UUM-104768FixedVFX Graph: Fixed erroneous error feedback within the Visual Effect Graph.6000.2.0b2May 20, 202515
UUM-104829FixedUI Toolkit: Fixed an issue where resetting a data source did not consistently register to INotifyBindablePropertyChanged callbacks.6000.2.0b2May 20, 202515
UUM-77742FixedUniversal RP: Added Prepass Layer Mask to determine which GameObjects write depth.6000.2.0b2May 20, 202513
UUM-78682FixedEditor: Scene view showing 3D view when 2D view is selected and the "Control the selected camera in first person" option in the Overlay menu is untoggled6000.2.0b2May 20, 202529
UUM-85907FixedEditor: Fixed debug Wireframe rendering mode for URP.6000.2.0b2May 20, 202513
UUM-88980FixedHDRP: Fixed a crash in AMDUnityPlugin.dll when there are multiple cameras and one is toggled off.6000.2.0b2May 20, 202515
UUM-90434FixedEditor: Fixed an issue where passing a long string label for a dialog box could cause the Editor to crash.6000.2.0b2May 20, 202516
UUM-91180FixedIL2CPP: Fixed an issue with incorrect exception handler generation when an exception handler with a filter threw an exception.6000.2.0b2May 20, 202516
UUM-93894FixedEditor: Fixed an issue on the Web platform where buttons overlapped by increasing the minimum window width.6000.2.0b2May 20, 202513
UUM-97754FixedEditor: Fixed an issue where the Cloud Build button incorrectly appeared during platform selection.6000.2.0b2May 20, 202513
UUM-97917FixedMono: Fixed a debugger crash that occurred when watching or evaluating an interface property or method without an instance, such as nameof(IInterface.Property).6000.2.0b2May 20, 202513
UUM-98457FixedEditor: Fixed an issue where Scene.isSubScene incorrectly returned True for a scene that is not a SubScene when loaded in a build.6000.2.0b2May 20, 202513
UUM-99151FixedMono: Fixed a crash caused by incorrectly optimized calls to EqualityComparer<T>.Default in Equals implementations of generic record types.6000.2.0b2May 20, 202515
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.