Fixed issues

2,3012,325 of 6,885

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-109121FixedUI Toolkit: Text in the new selector field in UI Builder is no longer covered by the pseudo states button.6000.1.11f1Jul 9, 202521
UUM-109362FixedAccessibility: Set a minimum width on HierarchyViewer panes to fix resizing issues.6000.1.11f1Jul 9, 202521
UUM-109393FixedUI Toolkit: Fixed runtime dropdown checkmark styling.6000.1.11f1Jul 9, 202521
UUM-100966FixedAudio: Fixed an issue that would cause the main thread to stall when loading projects/scenes.6000.0.53f1Jul 9, 202521
UUM-101218FixedProfiler: Fixed Player hang during Autoconnect on long Player initialization.6000.0.53f1Jul 9, 202521
UUM-104751FixedAudio: Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs.6000.0.53f1Jul 9, 202521
UUM-105402FixedEditor: SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor.6000.0.53f1Jul 9, 202521
UUM-105820FixedEditor: Loading RenderDoc in Windows Editor does not crash when GPU skinning(Batched) is enabled.6000.0.53f1Jul 9, 202521
UUM-107863FixedEditor: Fixed an issue where the Unity Editor would still open after a user terminated the launch screen during project load.6000.0.53f1Jul 9, 202521
UUM-109015FixedUI Toolkit: Fixed the UI Builder New Selector field, changing the insertion point to the end when typing.6000.0.53f1Jul 9, 202521
UUM-109109Fixed2D: Fixed an issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected.6000.0.53f1Jul 9, 202521
UUM-109463FixedUniversal RP: Fixed black screen when using lens flare with bloom mip bias 0.6000.0.53f1Jul 9, 202521
UUM-109613FixedSearch: Support interface filtering for component and asset types.6000.0.53f1Jul 9, 202521
UUM-109748FixedEditor: Removed an assert to replace it with a debug assert due to an issue with hierarchical animation component.6000.0.53f1Jul 9, 202521
UUM-109861FixedVersion Control: Added Beyond Compare 5 support to Yaml Merge.6000.0.53f1Jul 9, 202521
UUM-110119FixedEditor: Improved preview window toolbar style so large labels do not take too much space.6000.0.53f1Jul 9, 202521
UUM-99776FixedEditor: Fixed method decorated with HideInCallstack attribute being opened by IDE instead of the caller method.6000.0.53f1Jul 9, 202522
UUM-99990FixedScripting: Added warning to tag manager if trying to add the same tag more than once.6000.0.53f1Jul 9, 202540
UUM-107673FixedShader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project6000.1.10f1Jul 2, 20256000.4.0a2Oct 16, 202510549
UUM-77941FixedScripting: Prevent recursion when unloading Scriptable Object.6000.1.10f1Jul 2, 202516
UUM-102257FixedSRP Core: Fixed the documentation link for the Volume component.6000.2.0b8Jul 2, 202520
UUM-107392FixedEditor: Improved performance by ensuring the SearchBaseCollection view is not rebuilt unless the fixedItemHeight has changed.6000.2.0b8Jul 2, 202520
UUM-107394FixedEditor: Fixed an issue where the Frame value field didn't update when using the increment/decrement arrows in the Frame Debugger if the value was manually inputted.6000.2.0b8Jul 2, 202521
UUM-107475FixedUI Toolkit: Fixed an issue where the Preview tab did not expand correctly in certain Editor windows. (UUM-107475) First seen in 6000.2.0b3.6000.2.0b8Jul 2, 202514
UUM-107879FixedEditor: Loading a SearchQuery must properly setup a Table if needed.6000.2.0b8Jul 2, 202520
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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