Fixed issues

1,5511,575 of 6,885

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-121092FixedPhysics 2D: Ensure that "PhysicsComposer.isValid" can be called at any time, even if the low-level physics system has shutdown. (UUM-121092) First seen in 6000.3.0b4.6000.3.0b6Oct 16, 202515
UUM-121345FixedPhysics 2D: Add missing methods for PhysicsBody.ClearForces, PhysicsBody.WakeTouching and PhysicsShape.ApplyWind. (UUM-121345) First seen in 6000.3.0b5.6000.3.0b6Oct 16, 202515
UUM-115016FixedAndroid: Fixed freeze of when an external monitor is disconnected from an Android device.6000.0.60f1Oct 16, 20251
UUM-119142FixediOS: Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds6000.0.60f1Oct 16, 20256000.0.60f1Oct 16, 202502
UUM-119145FixedEditor: Linux Editor alert dialogs will now appear above popup windows that open them.6000.0.60f1Oct 16, 20251
UUM-119538FixedSRP Core: Fixed Rendering Debugger not displaying volumes using the instantiated profile reference.6000.0.60f1Oct 16, 20251
UUM-120154FixedEditor: Fixed issue where About box is the wrong size unless you press the Alt key.6000.0.60f1Oct 16, 20251
UUM-99304FixedUniversal RP: Added a missing shader include in Shadows.hlsl, so that the function LerpWhiteTo() is included correctly.6000.0.60f1Oct 16, 20252
UUM-102165FixedHDRP: Added missing documentation link to High Quality Line Renderer volume component.6000.4.0a2Oct 16, 20259
UUM-103894FixedHDRP: Fixed documentation link for Rendering Debugger > Render Graph.6000.4.0a2Oct 16, 20257
UUM-104237FixedTextMeshPro: Fixed incorrect preferred height calculations when using more than one font per line of text.6000.4.0a2Oct 16, 202522
UUM-104524FixedScripting: OnDisable is now being correctly invoked on components of grandchildren when a gameobject is begin destroyed using Object.Destroy(...). Before this fix only components on the gameobject's it self and direct children would have OnDisable…6000.4.0a2Oct 16, 202515
UUM-104711FixedGI: Fixed a bug where baking a scene containing a static Skinned Mesh Renderer and Adaptive Probe Volumes would throw an exception.6000.4.0a2Oct 16, 202519
UUM-104762FixedPlayer: The Player no longer becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using the DX12 Graphics API.6000.4.0a2Oct 16, 202524
UUM-105409FixedUniversal RP: Fixed missing shader variant in URP when drawing to an offscreen depth only image.6000.4.0a2Oct 16, 202522
UUM-105504FixedInput: \[Android\] Fixed touch input offset when Resolution Scaling Mode setting is set to Letterboxed.6000.4.0a2Oct 16, 202515
UUM-107436FixedEditor: Added a margin in Search statusbar to make the preference button more accessible.6000.4.0a2Oct 16, 202515
UUM-107688FixedGraphics: Fixed cloud shadows popping when no shadows are rendered from directional light.6000.4.0a2Oct 16, 202523
UUM-108292FixedWebGL: Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language.6000.4.0a2Oct 16, 202517
UUM-109361FixedUniversal RP: Fixed a warning that was logged when injecting a pass on AfterRenderPostProcessing + X.6000.4.0a2Oct 16, 202522
UUM-109540FixedUniversal RP: Added optional terrain shader inclusion setting in URP Graphics settings. Unchecking it will prevent terrain detail shaders from being added to the build.6000.4.0a2Oct 16, 202516
UUM-109817FixedUI Toolkit: Corrected support multi-threading in UIToolkit worldspace rendering.6000.4.0a2Oct 16, 202522
UUM-109862FixedWebGL: Fixed an issue where DownloadHandlerScript.CompleteContent was called twice in WebGL builds.6000.4.0a2Oct 16, 202522
UUM-110165FixedVideo: \[Linux\] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads while playing a video6000.4.0a2Oct 16, 202518
UUM-110292FixedScene/Game View: Fixed the Cameras overlay popup having the wrong height when first person controls are toggled in the overlay.6000.4.0a2Oct 16, 202522
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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