Search results for "Hierarchy"

126–150 of 261

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-114607FixedEditor: SceneProvider can find entries with t:behaviour.—6000.5.0a6Feb 4, 2026—22
UUM-129498FixedEditor: Going back to "select (multiple) from hierarchy" using undo should no longer lose selection(s) (UUM-129498) First seen in 6000.5.0a4. Fixed in 6000.5.0a7.6000.5.0a6Feb 4, 20266000.5.0a7Feb 19, 2026142
UUM-132190FixedEditor: Fixed root transform moving to the end of the Hierarchy when changing transform type.—6000.4.0b7Feb 3, 2026—24
UUM-130184FixedEditor: Fixed styling issue preventing a GameObject from being pinged when it was already selected in the new Hierarchy.—6000.3.6f1Jan 29, 2026—23
UUM-129037FixedEditor: Ensure supports for exclude is correctly propagated for search window vs hierarchy.—6000.5.0a4Jan 8, 2026—28
UUM-130246FixedEditor: Fixed icon size for searchpropositions dialog.—6000.4.0b3Jan 7, 2026—29
UUM-130249FixedEditor: Fixed styling of querybuilderview to not overflow.—6000.4.0b3Jan 7, 2026—29
UUM-129718FixedUI Elements: Updated the scene node handle to only apply the inline background color when not selected. (UUM-129718) First seen in 6000.4.0b1.—6000.4.0b2Dec 17, 2025—19
UUM-119249FixedEditor: Fixed an issue when undoing prefab replace action, hierarchy should properly rebuild the affected nodes.—6000.5.0a3Dec 16, 2025—19
UUM-124869FixedEditor: Fixed an issue where toggling the scene visibility state for a decal would cause it to also not be rendered in the Game View.—6000.5.0a3Dec 16, 2025—22
UUM-127984FixedUI Toolkit: Fixed UI Builder highlight in the Hierarchy and Stylesheet panes.—6000.5.0a3Dec 16, 2025—19
UUM-129541FixedUI Elements: Updated the CollectionView control to return the correct root item for the context menu to consume. (UUM-129541) Fixed in 6000.5.0a4.6000.5.0a3Dec 16, 20256000.4.0b2Dec 17, 2025—20
UUM-121167FixedEditor: fix horizontal scrollbar behavior when columns are too wide to fit in the view.—6000.4.0b1Dec 11, 2025—31
UUM-123111FixedEditor: fix horizontal scrollbar behavior when columns are too wide to fit in the view. (UUM-123111) First seen in 6000.4.0a2.—6000.4.0b1Dec 11, 2025—20
UUM-128446FixedEditor: Fixed null reference exception in Hierarchy Active and Tag columns when entering/exiting playmode. (UUM-128446) First seen in 6000.4.0a5.—6000.4.0b1Dec 11, 2025—20
UUM-79238FixedScene/Game View: Fixed issue where GameObject visibility would not refresh correctly after entering and exiting Play mode.—6000.4.0b1Dec 11, 2025—31
UUM-119240FixedEditor: Set focus on Hierarchy window after a new game object is created and in renaming state.—6000.3.1f1Dec 9, 2025—32
UUM-125376Fixed2D: Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode.—6000.3.1f1Dec 9, 2025—33
UUM-125968FixedEditor: Force updating hierarchy view before framing an object.—6000.3.1f1Dec 9, 2025—32
UUM-120684FixedEditor: Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer.—6000.2.14f1Nov 26, 2025—34
UUM-121931FixedEditor: Remove Unused Overrides menu item in hierarchy is now disabled when scene is not loaded.—6000.3.0b9Nov 6, 2025—36
UUM-114997FixedEditor: Fixed an issue in the Hierarchy window where an active rename operation was not cancelled when right-clicking on a different item.—6000.4.0a4Nov 5, 2025—15
UUM-122307FixedEditor: hide flags are now correctly driving gameobjects visibility in the new hierarchy.—6000.4.0a4Nov 5, 2025—34
UUM-122652FixedVFX Graph: Fixed Deprecated UxmlTraits warning. (UUM-122652) First seen in 6000.4.0a2.—6000.4.0a4Nov 5, 2025—1
UUM-114566FixedUI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy.—6000.0.62f1Nov 5, 2025—19
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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