Search results for "Android"

126–150 of 370

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-65280FixedEditor: Fixed an issue by adding physical keyboard support on android.—6000.1.0b10Mar 11, 2025—25
UUM-98306FixedUniversal RP: Fixed possible NullReferenceException in RenderingUtils.SequenceEqual.—6000.1.0b10Mar 11, 2025—24
UUM-92151FixedAndroid: Fixed TouchScreenKeyboard.Status to now properly get updated when keyboard is closed on GameActivity.—6000.2.0a6Mar 5, 2025—24
UUM-82931FixedUI Elements: Updated the pointer counter logic for collection views.—6000.0.41f1Mar 3, 2025—29
UUM-91313FixedUniversal RP: Fixed RenderTexture.Create failure on certain Android Vulkan devices—6000.1.0b8Feb 26, 2025—28
UUM-84061FixedSpeedTree: Fixed an issue on the Android player with normal maps using RBC compressed ETC Unorm texture compression resulting in rendering artifacts for the lighting pass on deferred renderers.—6000.2.0a4Feb 19, 2025—26
UUM-85618FixedAndroid: Fixed Integer input field now allowing negative integers to be entered.—6000.2.0a4Feb 19, 2025—28
UUM-91109FixedGraphics: Fixed vulkan warnings that spams every frame when the application is actively running on a device.—6000.2.0a4Feb 19, 2025—29
UUM-100171FixedGraphics: Fixed crash when using UIElements in URP with Vulkan. (UUM-100171) Fixed in 6000.2.0a9.6000.2.0a1Jan 29, 20256000.0.46f1Apr 10, 2025—30
UUM-103525FixedPlatform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again6000.2.0a1Jan 29, 20256000.3.0a2Jul 17, 2025—54
UUM-87564FixedAndroid: Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK.—6000.2.0a1Jan 29, 2025—35
UUM-93106FixedEditor: Fixed an issue where progress bar status was not updated during Android and iOS builds.—6000.2.0a1Jan 29, 2025—33
UUM-95365FixedGraphics: Fixed Vulkan crash using WebCam textures on certain devices. (UUM-95365) Fixed in 6000.2.0a2.6000.2.0a1Jan 29, 20256000.1.0b6Feb 11, 2025—36
UUM-95529FixedGraphics: Implemented a workaround for Vulkan MSAA resolve subpass issue on Adreno GPUs. (UUM-95529) Fixed in 6000.2.0a7.6000.2.0a1Jan 29, 20256000.1.0b11Mar 18, 2025—28
UUM-97194FixedMobile: Fixed user certificates included in the app by default. (UUM-97194) Fixed in 6000.2.0a8.6000.2.0a1Jan 29, 20256000.1.0b11Mar 18, 2025—42
UUM-91055Fixed2D: Fixed depth/stencil errors on Android.—6000.1.0b2Jan 16, 2025—16
UUM-91350FixedEditor: [Android] Fix deprecation warning message to suggest the UnityEditor.Android.UserBuildSettings.DebugSymbols.level property instead of UnityEditor.Android.DebugSymbols.level on Unity 6.—6000.1.0b2Jan 16, 2025—16
UUM-90583FixedAndroid: Fixed an issue where touch events would not work for GameActivity when the cursor is locked. You can see the change in UnityPlayerGameActivity.java.—6000.1.0b1Jan 7, 2025—17
UUM-91151FixedBuild Settings Window: GetActiveBuildProfile can only be called from the main thread crash and error when switching from Windows to Android6000.1.0a9Dec 18, 20246000.1.0b3Jan 22, 20253517
UUM-77046FixedWebGL: Fixed an issue where a black screen rendered for some Android devices when Splash screen was disabled and Linear color is used.—6000.1.0a8Dec 10, 2024—20
UUM-73839FixedAndroid: Fixed an issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list.—6000.1.0a6Nov 28, 2024—23
UUM-77367FixedAndroid: Fixed the Android 15 keyboard Edit Field overlapping into cutoff area.—6000.1.0a6Nov 28, 2024—23
UUM-85667FixedAndroid: Fixed an issue where the custom namespace tag was missing in the exported AndroidManifest.xml.—6000.1.0a6Nov 28, 2024—21
UUM-86919FixedWebGL: Fixed URP Lit shaders from failing on mobile devices with Adreno GPUs.—6000.1.0a6Nov 28, 2024—21
UUM-35986FixedGraphics: Expected application to have kicked everything until job" error is spammed when disabling Raw Image.—6000.1.0a4Nov 14, 2024—25
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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