Fixed issues

1,0761,100 of 6,885

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-128624FixedPhysics: Fixed an issue where transform sync would in some instances incorrectly change the CharacterController component's internal shape rotation. In the case of PhysX this manifested by bodies being flung out when hit from the "right side" whi…6000.4.0b3Jan 7, 202626
UUM-129518FixedEditor: Fixed overlay menu toggle state on layout changed.6000.4.0b3Jan 7, 202626
UUM-129553FixedShaders: Fixed shader keyword declaration override UI in shader build settings getting confused by multiple whitespaces.6000.4.0b3Jan 7, 202626
UUM-129727FixedGI: Fixed an issue where a warning would be displayed, and light probes would look incorrect when loading a scene lit only by Enlighten Realtime GI, and no baked GI.6000.4.0b3Jan 7, 202626
UUM-129924FixedPhysics: Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Ste…6000.4.0b3Jan 7, 202626
UUM-130100FixedScene/Game View: Fixed the size of the "Camera overscan settings" dropdown window.6000.4.0b3Jan 7, 202626
UUM-130242FixedEditor: Fixed styling of querybuilderview to not overflow.6000.4.0b3Jan 7, 202626
UUM-130246FixedEditor: Fixed icon size for searchpropositions dialog.6000.4.0b3Jan 7, 202626
UUM-130249FixedEditor: Fixed styling of querybuilderview to not overflow.6000.4.0b3Jan 7, 202626
UUM-130943FixedEditor: Fixed issue where using a proxy on Windows could crash the Editor on launch. (UUM-130943) Fixed in 6000.4.0b4.6000.4.0b3Jan 7, 20266000.4.0b4Jan 8, 2026025
UUM-131209Fixed6000.4.0a4: [iOS] Pod integrated frameworks are not linked to UnityFramework6000.4.0b3Jan 7, 20266000.5.0a6Feb 4, 20262716
UUM-131538Fixed6000.4.0a3,6000.3.0b7: Crash on CheckDeviceStatus when executing specific InferenceEngine actions6000.4.0b3Jan 7, 20266000.3.5f1Jan 21, 20261327
UUM-131707Fixed6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots6000.4.0b3Jan 7, 20266000.3.9f1Feb 18, 20264130
UUM-102083FixedEditor: Fixed BRG,GRD and EG 16KiB cbuffer limited low end mobiles.6000.0.65f1Jan 7, 202627
UUM-103724FixedGraphics: Allow to set Render Pipeline Asset alongside with Global Settings in case when Asset Bundles were used.6000.0.65f1Jan 7, 202627
UUM-111251FixedPhysics: hidden property to the collision layer matrix container in order to no longer generate scroll bars when scaling down the project settings window.6000.0.65f1Jan 7, 202627
UUM-112730FixedSearch: Fixed exception happening when deleting an index from the Index Manager and immediately recreating another one at the same path.6000.0.65f1Jan 7, 20261
UUM-125596FixedGraphics: Fixed floating point precision issue with ACES tonemapping.6000.0.65f1Jan 7, 202627
UUM-125871FixedUI Toolkit: Fixed TextMesh component icon that was difficult to see in dark-mode.6000.0.65f1Jan 7, 202627
UUM-126803FixedPlatform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor6000.0.65f1Jan 7, 20266000.5.0a7Feb 19, 20264333
UUM-129087FixeduGUI: Fixed a typo in Canvas Component warning.6000.0.65f1Jan 7, 202627
UUM-130032FixedURP: Fixed fog interfering with an active debug mode.6000.0.65f1Jan 7, 202627
UUM-130122FixedWebGL: fix issue with setting a Texture2DArray as a render target with AllDepthSlices, only the first layer was cleared.6000.0.65f1Jan 7, 202627
UUM-130285FixedWebGL: Fix for setting mip level for writable textures bound to compute shaders.6000.0.65f1Jan 7, 202627
UUM-130881FixediOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library6000.0.65f1Jan 7, 20266000.5.0a6Feb 4, 20262825
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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