Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed issues
1,076–1,100 of 6,885
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-128624 | Fixed | Physics: Fixed an issue where transform sync would in some instances incorrectly change the CharacterController component's internal shape rotation. In the case of PhysX this manifested by bodies being flung out when hit from the "right side" whi… | — | 6000.4.0b3Jan 7, 2026 | — | 26 |
| UUM-129518 | Fixed | Editor: Fixed overlay menu toggle state on layout changed. | — | 6000.4.0b3Jan 7, 2026 | — | 26 |
| UUM-129553 | Fixed | Shaders: Fixed shader keyword declaration override UI in shader build settings getting confused by multiple whitespaces. | — | 6000.4.0b3Jan 7, 2026 | — | 26 |
| UUM-129727 | Fixed | GI: Fixed an issue where a warning would be displayed, and light probes would look incorrect when loading a scene lit only by Enlighten Realtime GI, and no baked GI. | — | 6000.4.0b3Jan 7, 2026 | — | 26 |
| UUM-129924 | Fixed | Physics: Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Ste… | — | 6000.4.0b3Jan 7, 2026 | — | 26 |
| UUM-130100 | Fixed | Scene/Game View: Fixed the size of the "Camera overscan settings" dropdown window. | — | 6000.4.0b3Jan 7, 2026 | — | 26 |
| UUM-130242 | Fixed | Editor: Fixed styling of querybuilderview to not overflow. | — | 6000.4.0b3Jan 7, 2026 | — | 26 |
| UUM-130246 | Fixed | Editor: Fixed icon size for searchpropositions dialog. | — | 6000.4.0b3Jan 7, 2026 | — | 26 |
| UUM-130249 | Fixed | Editor: Fixed styling of querybuilderview to not overflow. | — | 6000.4.0b3Jan 7, 2026 | — | 26 |
| UUM-130943 | Fixed | Editor: Fixed issue where using a proxy on Windows could crash the Editor on launch. (UUM-130943) Fixed in 6000.4.0b4. | 6000.4.0b3Jan 7, 2026 | 6000.4.0b4Jan 8, 2026 | 0 | 25 |
| UUM-131209 | Fixed | 6000.4.0a4: [iOS] Pod integrated frameworks are not linked to UnityFramework | 6000.4.0b3Jan 7, 2026 | 6000.5.0a6Feb 4, 2026 | 27 | 16 |
| UUM-131538 | Fixed | 6000.4.0a3,6000.3.0b7: Crash on CheckDeviceStatus when executing specific InferenceEngine actions | 6000.4.0b3Jan 7, 2026 | 6000.3.5f1Jan 21, 2026 | 13 | 27 |
| UUM-131707 | Fixed | 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots | 6000.4.0b3Jan 7, 2026 | 6000.3.9f1Feb 18, 2026 | 41 | 30 |
| UUM-102083 | Fixed | Editor: Fixed BRG,GRD and EG 16KiB cbuffer limited low end mobiles. | — | 6000.0.65f1Jan 7, 2026 | — | 27 |
| UUM-103724 | Fixed | Graphics: Allow to set Render Pipeline Asset alongside with Global Settings in case when Asset Bundles were used. | — | 6000.0.65f1Jan 7, 2026 | — | 27 |
| UUM-111251 | Fixed | Physics: hidden property to the collision layer matrix container in order to no longer generate scroll bars when scaling down the project settings window. | — | 6000.0.65f1Jan 7, 2026 | — | 27 |
| UUM-112730 | Fixed | Search: Fixed exception happening when deleting an index from the Index Manager and immediately recreating another one at the same path. | — | 6000.0.65f1Jan 7, 2026 | — | 1 |
| UUM-125596 | Fixed | Graphics: Fixed floating point precision issue with ACES tonemapping. | — | 6000.0.65f1Jan 7, 2026 | — | 27 |
| UUM-125871 | Fixed | UI Toolkit: Fixed TextMesh component icon that was difficult to see in dark-mode. | — | 6000.0.65f1Jan 7, 2026 | — | 27 |
| UUM-126803 | Fixed | Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor | 6000.0.65f1Jan 7, 2026 | 6000.5.0a7Feb 19, 2026 | 43 | 33 |
| UUM-129087 | Fixed | uGUI: Fixed a typo in Canvas Component warning. | — | 6000.0.65f1Jan 7, 2026 | — | 27 |
| UUM-130032 | Fixed | URP: Fixed fog interfering with an active debug mode. | — | 6000.0.65f1Jan 7, 2026 | — | 27 |
| UUM-130122 | Fixed | WebGL: fix issue with setting a Texture2DArray as a render target with AllDepthSlices, only the first layer was cleared. | — | 6000.0.65f1Jan 7, 2026 | — | 27 |
| UUM-130285 | Fixed | WebGL: Fix for setting mip level for writable textures bound to compute shaders. | — | 6000.0.65f1Jan 7, 2026 | — | 27 |
| UUM-130881 | Fixed | iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library | 6000.0.65f1Jan 7, 2026 | 6000.5.0a6Feb 4, 2026 | 28 | 25 |