Search results for "Shader Graph"

26–50 of 86

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-133351FixedShadergraph: Fixed an issue where the Package Manager import button did not refresh when importing a Shader Graph sample with dependencies.—6000.5.0a7Feb 19, 2026—10
UUM-131625FixedShadergraph: Fixed an issue where Subgraphs with an invalid type for their first output generated a shader compilation error in addition to a Shader Graph error.—6000.4.0b7Feb 3, 2026—22
UUM-131564FixedShadergraph: Fixed a NullReferenceException that generated when selecting a custom preview mesh in the Shader Graph editor. (UUM-131564) First seen in 6000.4.0b3. Fixed in 6000.4.0b5.6000.4.0b4Jan 8, 20266000.4.0b5Jan 22, 20261318
UUM-125271FixedShadergraph: Aligned the "View Generated Shader" button in the Shader Graph Asset Inspector with the other buttons in the same UI block.—6000.4.0a5Nov 20, 2025—32
UUM-108690FixedVFX Graph: Fixed Shader Graph Mesh output with Sprite target.—6000.4.0a4Nov 5, 2025—16
UUM-111603FixedVFX Graph: Shader Graph Template window header has incorrect naming when opened while the VFXGraph template window is already opened.—6000.4.0a4Nov 5, 2025—15
UUM-114261FixedVFX Graph: Fixed an issue where the label for an output context in the VFX Graph did not update when its associated Shader Graph asset was renamed.—6000.4.0a4Nov 5, 2025—14
UUM-110541FixedVFX Graph: Fixed Parallax Occlusion Mapping usage in SG.—6000.2.7f2Oct 8, 2025—25
UUM-110302FixedShadergraph: Fixed an issue when deleting an open shader graph but canceling closure would result in a null reference when attempting to reclose it.—6000.3.0b1Sep 9, 2025—12
UUM-112814FixedEditor: The default VFX shader graph had some template metadata that made it appear in the Shader Graph template window. This PR removes that metadata so that this shader doesn't appear in the Shader Graph template window. (UUM-112814) First see…—6000.3.0a5Aug 21, 2025—1
UUM-108679FixedVFX Graph: Fixed issue to now show "radiusScale" property when "Frustum culling" option is enabled on Shader Graph mesh outputs.—6000.3.0a3Jul 23, 2025—14
UUM-76191FixedEditor: Fixed Shader Graph sticky note from losing visibility of first line after Enter key pressed.—6000.3.0a3Jul 23, 2025—16
UUM-103871FixedVFX Graph: Fixed issue to now use display name instead of reference name for shaderKeyword integration with Shader Graph.—6000.3.0a2Jul 17, 2025—13
UUM-103777FixedShadergraph: Shader Graph Asset help button now redirects to the correct URL.—6000.0.52f1Jul 2, 2025—15
UUM-92249FixedVFX Graph: Fixed an issue with six-way axes inversion when using the Six-way Shader Graph target on non-VFX objects.—6000.2.0b1May 15, 2025—14
UUM-71322FixedEditor: Fixed a bug causing compilation issues in BiRP shader graphs when targeting android.—2022.3.62f1May 7, 2025—1
UUM-103183FixedEditor: [Shader Graph] Fixed texture asset conflicts when multiple Shader Graph sample content sets were imported at the same time.—6000.1.1f1Apr 29, 2025—18
UUM-102046FixedEditor: Fixed issue causing some detail popups to appear in the wrong place on macOS. Examples include Shader Graph and VFX detail popup views.—6000.0.48f1Apr 29, 2025—18
UUM-100205FixedShadergraph: Fixed an exception when changing the Shader Graph variant limit project setting under certain conditions. (UUM-100205) First seen in 6000.1.0b8.—6000.1.0b15Apr 16, 2025—17
UUM-98657FixedShadergraph: Fixed an issue where the asset icon of newly-created Shader Graphs would not be visible until a name was entered.—6000.1.0b15Apr 16, 2025—18
UUM-99499FixedVFX Graph: Fixed BakedGI node showing black in VFX graph outputs using Shader Graph.—6000.1.0b12Mar 28, 2025—24
UUM-88005FixedShadergraph: Fixed an issue where Shader Graph used an outdated tab view, which was unintentionally appearing in the UI Builder.—6000.2.0a6Mar 5, 2025—18
UUM-96691FixedShadergraph: Replaced old "ShaderGraph" labels with "Shader Graph" in the Project Settings window.—6000.2.0a6Mar 5, 2025—26
UUM-76080FixedShadergraph: Fixed issue where graphs with groups in them would sometimes become modified upon opening the shader graph editor.—6000.2.0a4Feb 19, 2025—25
UUM-95665FixedShadergraph: Fixed null reference when shadergraph editor is open while entering playmode.—6000.2.0a4Feb 19, 2025—27
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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