Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed issues
426–450 of 7,314
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-136928 | Fixed | Editor: Fixed a bug where Unity Hub would open when launching the Editor with the -projectPath command-line argument on macOS. | — | 6000.3.16f1May 20, 2026 | — | 11 |
| UUM-138399 | Fixed | Editor: Build and Run button greyed out for locally invalid architecture, despite remote build is specified (Device Portal). | — | 6000.3.16f1May 20, 2026 | — | 3 |
| UUM-139044 | Fixed | Physics 2D: Fixed an issue where the creation of 3 vertex ChainGeometry (triangle) was not allowed as previously the limit was 4 vertices. | — | 6000.3.16f1May 20, 2026 | — | 10 |
| UUM-139048 | Fixed | Physics 2D: Fixed an issue where "PhysicsComposer.CreateChainGeometry()" was incorrectly returning a reference to a stale internal buffer resulting in corrupted chain vertices. | — | 6000.3.16f1May 20, 2026 | — | 10 |
| UUM-139052 | Fixed | Physics 2D: The deprecated "ContactFilter2D.NoFilter()" instance method now correctly modifies the instance of ContactFilter2D from which it was called, essentially restoring previous functionality. This method is still deprecated however. | — | 6000.3.16f1May 20, 2026 | — | 10 |
| UUM-140725 | Fixed | VFX Graph: Fixed unexpected huge listing of dependencies on VisualEffectAsset. | — | 6000.3.16f1May 20, 2026 | — | 2 |
| UUM-137951 | Fixed | Engine Diagnostics: Fixed Usymtool attempting to upload GameAssembly.pdb symbols when building a Windows player with the Mono scripting backend, even though that file only exists for IL2CPP builds. | — | 6000.5.0b8May 14, 2026 | — | 4 |
| UUM-141526 | Fixed | Editor: Fixed a performance regression that occurred when editing the heightmap of a selected Terrain. (UUM-141526) Fixed in 6000.5.0b11. | 6000.5.0b8May 14, 2026 | 6000.6.0a6May 29, 2026 | 14 | 11 |
| UUM-141720 | Fixed | Crash on mdb_cursor_sibling when performing various actions in the Editor | 6000.5.0b8May 14, 2026 | 6000.6.0b1Jun 23, 2026 | 40 | 17 |
| UUM-142421 | Fixed | 6000.3.15f1: [Windows] Package installation fails non-deterministically with Errors "EPERM: operation not permitted" when installing Packages | 6000.5.0b8May 14, 2026 | 6000.4.11f1Jun 10, 2026 | 27 | 12 |
| UUM-142526 | Fixed | Graphics: Resolved an issue where EntityIDs would be cast to int instead of ulong which resulted in an exception. (UUM-142526) First seen in 6000.5.0b1. Fixed in 6000.5.0b11. | 6000.5.0b8May 14, 2026 | 6000.5.0b11Jun 4, 2026 | 20 | 7 |
| UUM-143038 | Fixed | HDRP: Fixed a NullReferenceException that occured in ReAllocateOffscreenUIColorBufferIfNeeded after switching the build target. (UUM-143038) Fixed in 6000.5.0b12. | 6000.5.0b8May 14, 2026 | 6000.4.11f1Jun 10, 2026 | 27 | 9 |
| UUM-143658 | Fixed | 6000.5.0a6: Crash on PhysicsCommands::PhysX::BodySetPose when entering Play Mode in a specific project | 6000.5.0b8May 14, 2026 | 6000.6.0b1Jun 23, 2026 | 40 | 14 |
| UUM-108851 | Fixed | XR: Fixed a bug with lens flare where its position was identical between views, causing a visual artifact. | — | 6000.0.75f1May 13, 2026 | — | 1 |
| UUM-137492 | Fixed | Build System: Fixed an issue where player would crash on launch of a folder containing an assembly was deleted during a pre-build callback. | — | 6000.0.75f1May 13, 2026 | — | 2 |
| UUM-100359 | Fixed | Editor: Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero. | — | 6000.6.0a5May 13, 2026 | — | 11 |
| UUM-102150 | Fixed | DX12: Fixed an issue where rendering occurred on the primary screen instead of the secondary screen. | — | 6000.6.0a5May 13, 2026 | — | 6 |
| UUM-109492 | Fixed | URP: Fixed post-process pass viewport scaling not accounting for subsequent custom pass presence when the camera renders to an intermediate texture. | — | 6000.6.0a5May 13, 2026 | — | 11 |
| UUM-111783 | Fixed | DX12: Fixed by converting the foveated texture generation pass to unsafe | — | 6000.6.0a5May 13, 2026 | — | 6 |
| UUM-114251 | Fixed | Animation: Sync animator controller layer inspector when reordering layers. | — | 6000.6.0a5May 13, 2026 | — | 5 |
| UUM-116724 | Fixed | Animation: Compact animator breadcrumb trail if there is too many elements. | — | 6000.6.0a5May 13, 2026 | — | 5 |
| UUM-116871 | Fixed | Audio: Fixed an issue where enabling an OnAudioFilterRead effect on an AudioListener during Play mode had no audible effect if the MonoBehaviour started disabled. | — | 6000.6.0a5May 13, 2026 | — | 10 |
| UUM-120753 | Fixed | Animation: Always update animator blend tree weight visualization when a child item is selected. | — | 6000.6.0a5May 13, 2026 | — | 5 |
| UUM-121840 | Fixed | Animation: Fixed outline of Add Behaviour dropdown. | — | 6000.6.0a5May 13, 2026 | — | 5 |
| UUM-122109 | Fixed | UI Toolkit: Fixed an issue where the UI Builder Data Path Source List starts flickering and scrolling when trying to select the last item in the list. | — | 6000.6.0a5May 13, 2026 | — | 5 |