Search results for "Hierarchy"

251–273 of 273

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-36458FixedEditor: Fixed for ArgumentNullException and Assertion failed errors thrown when enabling Opaque Texture, using the Hierarchy search bar, and viewing the Scene tab in Play Mode.—2022.3.6f1Jul 31, 2023—1
UUM-36627FixedUI Toolkit: Fixed an exception when calling RemoveFromHierarchy during detatchFromPanel events.—2021.3.29f1Jul 25, 2023—2
UUM-31825FixedEditor: Fixed Editor freezes for some time when moving a group of GameObjects in the Hierarchy.—2022.3.5f1Jul 13, 2023—1
UUM-35261FixedEditor: Fixed the flickering of icons in the Hierarchy window.—2022.3.3f1Jun 21, 2023—1
UUM-35376FixedEditor: Fixed Prefab item in Hierarchy does not expand until second click.—2022.3.3f1Jun 21, 2023—1
UUM-36485FixedEditor: Fixed subemitter crash if effect is referenced more than once in effect hierarchy.—2022.3.3f1Jun 21, 2023—1
UUM-30315FixedEditor: Quick Search now displays Hierarchy GameObjects when using custom PreviewSceneStage.—2022.3.1f1Jun 7, 2023—1
UUM-36872FixedVisual Effects - Legacy: Editor crashes on BufferD3D11::EndWrite when Hierarchy filter gives zero results on a scene with a custom UI Prefab2022.3.1f1Jun 7, 20232022.3.4f1Jun 26, 2023193
UUM-12399FixedEditor: Fixed case where SetParent allowed setting transforms as parents when they are persistent.—2020.3.45f1Feb 14, 2023—3
UUM-1937FixedSearch: Shared the same search debouncing threshold with the project browser and the quick search window.—2020.3.45f1Feb 14, 2023—1
UUM-11952FixedHDRP: Fixed graphics issues with sky and fog in game view when filtering objects in the hierarchy.—2021.3.17f1Jan 24, 2023—1
UUM-14898FixedPrefabs: Fixed the import process so that only transform remains after importing a broken file, if a Prefab file is found to contain multiple transforms due to external merge tool or manual edit error. *Note:* Import prioritization of RectTransfo…—2021.3.17f1Jan 24, 2023—1
UUM-15760FixedEditor: Fixed that on Mac when hovering over arrow in the Hierarchy to open Prefab in Prefab Mode the tooltip displays shortcut as "Alt" and not "Option".—2021.3.17f1Jan 24, 2023—1
UUM-18200FixedEditor: Fixed t:prefab in AssetProvider only yields files ending in .prefab (no fbx or obj anymore).—2021.3.17f1Jan 24, 2023—1
UUM-20083FixedProfiler: GPU module's sample hierarchy no longer uses CPU data after a recompilation when there is an active selection.—2021.3.17f1Jan 24, 2023—1
UUM-11117FixedUI Toolkit: The behavior when a dropdown is removed from the hierarchy is updated to prevent any visual element left in the hierarchy.—2021.3.15f1Dec 1, 2022—1
UUM-10082FixedUI Toolkit: Fixed bug where prefabs dragged to the Scene window aren't properly canceled if the drag ends on top of an overlay window.—2021.3.11f1Sep 29, 2022—1
UUM-16576OpenScene Hierarchy: Undo action is not registered when undoing GameObjects list order in the Hierarchy window2021.3.11f1Sep 29, 2022—14873
UUM-1884FixedUI Toolkit: The hierarchy tree will keep its expanded state and selection when saving in the UI Builder.—2021.3.9f1Sep 1, 2022—1
UUM-104560OpenEditor: Added the "Use prefab asset position when dropping on the Hierarchy window" preference to allow prefabs to be placed at the position saved in the assets root transform when they're placed in the scene via the Hierarchy window.———21
UUM-133279OpenUI Toolkit: Added a HelpBox with button to enable the Hierarchy window v2 when Hierarchy Integration is enabled. (UUM-133279) First seen in 6000.5.0a6.———12
UUM-140987OpenScripting: HierarchyExtensions.GetNode is deprecated. Use Hierarchy.GetNodeFromEntityId instead.———12
UUM-35227OpenUndo System: Improved the performance of undo operations.———1
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested 8h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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