Fixed issues

2,6262,650 of 6,885

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-101593FixedHDRP: Fixed Full Screen Debug Mode throwing console errors related to invalid AddRenderPass when set to RayTracingAccelerationStructure. (UUM-101593) First seen in 6000.2.0a1.6000.2.0a9Apr 16, 20251
UUM-101658FixedEditor: Fixed contextual flags for openReferenceInProject.6000.2.0a9Apr 16, 202517
UUM-101749FixedVFX Graph: Fixed "Error assigning 2D texture to 3D texture property" errors being thrown when no Texture3D is assigned to a Texture3D property in ShaderGraph outputs. (UUM-101749) First seen in 6000.2.0a9.6000.2.0a9Apr 16, 20253
UUM-102006FixedText: Fixed ATG word-wrapping issue with complex sequences of clusters.6000.2.0a9Apr 16, 202518
UUM-3763FixedAsset Pipeline: Fixed error " i->previewArtifactID == found->second.previewArtifactID" which is thrown during preview generation.6000.2.0a9Apr 16, 202516
UUM-60382FixedUI Elements: Corrected the order in which stylesheets are applied in the UIBuilder.6000.2.0a9Apr 16, 202518
UUM-71730FixedUniversal Windows Platform: Fixed keyboard modifiers state at application suspension.6000.2.0a9Apr 16, 202519
UUM-82219FixedAudio: Fixed dsp stuck in one note loop when behaviour is disabled with OAFR.6000.2.0a9Apr 16, 202518
UUM-82662FixedGraphics: Fixed by converting the mismatching format to correct one.6000.2.0a9Apr 16, 202518
UUM-83347FixedHDRP: Fixed the position node in ShaderGraph with the fog volume material type not working as intended.6000.2.0a9Apr 16, 202518
UUM-83888FixedEditor: Handle ADB vs metafile GUID mismatch during import.6000.2.0a9Apr 16, 202516
UUM-86099FixedSRP Core: Clear imported textures on first use if necessary.6000.2.0a9Apr 16, 202517
UUM-87528FixedUI Toolkit: Fixed UIDocument content sometimes not immediately refreshed when changing the panel settings property.6000.2.0a9Apr 16, 202517
UUM-90290FixedDX12: Re-enabling warning message.6000.2.0a9Apr 16, 202516
UUM-91800FixedIL2CPP: Fixed crash caused by generics calling an indirect constrained method.6000.2.0a9Apr 16, 202516
UUM-93061FixedEditor: Fixed a crash when 0 vertex skinmesh.6000.2.0a9Apr 16, 202520
UUM-95800FixedHDRP: Custom mesh for the water system is rendering the normal map the same as the water surface regardless of a world position.6000.2.0a9Apr 16, 202518
UUM-97016FixedVFX Graph: Opening/Closing subgraphs in VFX window does not trigger a recompilation of its dependent VFX anymore. This has to be done explicitely by saving the subgraph.6000.2.0a9Apr 16, 202518
UUM-97986FixedDocumentation: The Graphics.RenderMeshIndirect and Graphics.RenderPrimitivesIndirect APIs have their GraphicsBuffer typed argument "commandBuffer" renamed to "argsBuffer" to reduce confusion about the object type. (UUM-97986) First seen in 6000.2.0a1.6000.2.0a9Apr 16, 20251
UUM-98140Fixed2D: Fixed case where Canvas Image artefacts appear when Sprite Packer is enabled.6000.2.0a9Apr 16, 202518
UUM-98348FixedScene/Game View: Fixed an issue where cursor rects added using EditorGUIUtility.AddCursorRect would have a slight positional offset.6000.2.0a9Apr 16, 202517
UUM-98656FixedGI: Fixed an issue where terrains did not affect Adaptive Probe Volumes.6000.2.0a9Apr 16, 202518
UUM-99274FixedAI: Fixed the editor crashing when a vector with a sufficiently large magnitude is passed to a navigation agent's SetDestination method.6000.2.0a9Apr 16, 202519
UUM-99321FixedEditor: Add more space before "Contact Sales" layout button to align with "No module loaded" text.6000.2.0a9Apr 16, 202517
UUM-99403FixedmacOS: Fixed macOS build when using additional IL2CPP stacktrace information.6000.2.0a9Apr 16, 202518
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.