Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
1,301–1,325 of 1,430
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-19137 | Fixed | Graphics: Enabled Mesh.RecalculateTangents() to ensure that the tangent attribute has the correct format (Float32) and dimension (4) when called. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-19728 | Fixed | Graphics: Fixed editor crash when entering play mode with Oculus Link using Vulkan. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-25814 | Fixed | Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds | 2021.3.19f1Feb 17, 2023 | 2021.3.22f1Mar 29, 2023 | 40 | 4 |
| UUM-26017 | Fixed | Shaders: Shaders will now reimport correctly when adding a missing include file. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-3571 | Fixed | Graphics: Fixed micro splat terrain texture cannot be loaded. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-4614 | Fixed | Graphics: Throw an ArgumentNullException if null is passed in as a parameter to Unwrapping.GeneratePerTriangleUV. | — | 2021.3.19f1Feb 17, 2023 | — | 2 |
| UUM-12422 | Fixed | Graphics: Avoid memory corruption when async readback destination NativeArray is too small. Instead the readback fails. | — | 2021.3.18f1Feb 1, 2023 | — | 1 |
| UUM-19077 | Fixed | HDRP: Fixed an issue where calling HDCamera.Reset() would not reset internal frame count of individual sky and cloud renderers. | — | 2021.3.18f1Feb 1, 2023 | — | 1 |
| UUM-19339 | Fixed | HDRP: Fixed motion blur issues caused on fast movements. | — | 2021.3.18f1Feb 1, 2023 | — | 1 |
| UUM-20405 | Fixed | Graphics: Fixed Texture2D.UpdateExternalTexture not working on Vulkan. | — | 2021.3.18f1Feb 1, 2023 | — | 2 |
| UUM-21964 | Fixed | Shaders: Fixed a crash when loading shaders that are incompatible with the current hardware due to resource limits. | — | 2021.3.18f1Feb 1, 2023 | — | 1 |
| UUM-10443 | Fixed | HDRP: Fixed the ray tracing reflection denoiser being partially broken. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-10882 | Fixed | HDRP: Fixed custom pass scaling issues with dynamic resolution. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11123 | Fixed | HDRP: Fixed Layer List is not duplicated when duplicating a LayeredLit Material. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11354 | Fixed | HDRP: Fixed an issue with low resolution depth of field producing a cropped result in some scenarios. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11450 | Fixed | Graphics: Fixed GraphicsFenceType so it is now set correctly from CommandBuffer.CreateGraphicsFence. | — | 2021.3.17f1Jan 24, 2023 | — | 2 |
| UUM-11451 | Fixed | HDRP: Removed unused voluimetric clouds volume component on new scenes templates. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11633 | Fixed | Graphics: Fixed an issue so that entering playmode with disabled compositor no longer breaks all its layers. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11634 | Fixed | HDRP: Fixed range of spill removal parameter in graphics compositor UI. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11651 | Fixed | HDRP: Fixed black dots when clouds rendered in local mode. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11952 | Fixed | HDRP: Fixed graphics issues with sky and fog in game view when filtering objects in the hierarchy. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-12750 | Fixed | HDRP: Fixed decal material validation after saving. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-12866 | Fixed | VFX Graph: Fixed an issue that vertex Color was black while using new shader graph integration on planar primitive output. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-13152 | Fixed | HDRP: Improved the motion and receiver rejection tooltips for RTGI and RTAO. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-13277 | Fixed | HDRP: Fixed unnecessary loss of precision when all post processing are disabled. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |