Fixed · Rendering issues

1,3011,325 of 1,430

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-19137FixedGraphics: Enabled Mesh.RecalculateTangents() to ensure that the tangent attribute has the correct format (Float32) and dimension (4) when called.2021.3.19f1Feb 17, 20231
UUM-19728FixedGraphics: Fixed editor crash when entering play mode with Oculus Link using Vulkan.2021.3.19f1Feb 17, 20231
UUM-25814FixedVisual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds2021.3.19f1Feb 17, 20232021.3.22f1Mar 29, 2023404
UUM-26017FixedShaders: Shaders will now reimport correctly when adding a missing include file.2021.3.19f1Feb 17, 20231
UUM-3571FixedGraphics: Fixed micro splat terrain texture cannot be loaded.2021.3.19f1Feb 17, 20231
UUM-4614FixedGraphics: Throw an ArgumentNullException if null is passed in as a parameter to Unwrapping.GeneratePerTriangleUV.2021.3.19f1Feb 17, 20232
UUM-12422FixedGraphics: Avoid memory corruption when async readback destination NativeArray is too small. Instead the readback fails.2021.3.18f1Feb 1, 20231
UUM-19077FixedHDRP: Fixed an issue where calling HDCamera.Reset() would not reset internal frame count of individual sky and cloud renderers.2021.3.18f1Feb 1, 20231
UUM-19339FixedHDRP: Fixed motion blur issues caused on fast movements.2021.3.18f1Feb 1, 20231
UUM-20405FixedGraphics: Fixed Texture2D.UpdateExternalTexture not working on Vulkan.2021.3.18f1Feb 1, 20232
UUM-21964FixedShaders: Fixed a crash when loading shaders that are incompatible with the current hardware due to resource limits.2021.3.18f1Feb 1, 20231
UUM-10443FixedHDRP: Fixed the ray tracing reflection denoiser being partially broken.2021.3.17f1Jan 24, 20231
UUM-10882FixedHDRP: Fixed custom pass scaling issues with dynamic resolution.2021.3.17f1Jan 24, 20231
UUM-11123FixedHDRP: Fixed Layer List is not duplicated when duplicating a LayeredLit Material.2021.3.17f1Jan 24, 20231
UUM-11354FixedHDRP: Fixed an issue with low resolution depth of field producing a cropped result in some scenarios.2021.3.17f1Jan 24, 20231
UUM-11450FixedGraphics: Fixed GraphicsFenceType so it is now set correctly from CommandBuffer.CreateGraphicsFence.2021.3.17f1Jan 24, 20232
UUM-11451FixedHDRP: Removed unused voluimetric clouds volume component on new scenes templates.2021.3.17f1Jan 24, 20231
UUM-11633FixedGraphics: Fixed an issue so that entering playmode with disabled compositor no longer breaks all its layers.2021.3.17f1Jan 24, 20231
UUM-11634FixedHDRP: Fixed range of spill removal parameter in graphics compositor UI.2021.3.17f1Jan 24, 20231
UUM-11651FixedHDRP: Fixed black dots when clouds rendered in local mode.2021.3.17f1Jan 24, 20231
UUM-11952FixedHDRP: Fixed graphics issues with sky and fog in game view when filtering objects in the hierarchy.2021.3.17f1Jan 24, 20231
UUM-12750FixedHDRP: Fixed decal material validation after saving.2021.3.17f1Jan 24, 20231
UUM-12866FixedVFX Graph: Fixed an issue that vertex Color was black while using new shader graph integration on planar primitive output.2021.3.17f1Jan 24, 20231
UUM-13152FixedHDRP: Improved the motion and receiver rejection tooltips for RTGI and RTAO.2021.3.17f1Jan 24, 20231
UUM-13277FixedHDRP: Fixed unnecessary loss of precision when all post processing are disabled.2021.3.17f1Jan 24, 20231
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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