Fixed · Rendering issues

1,3011,325 of 1,367

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-9782FixedGraphics: Fixed DrawMeshNow with Metal when changing mesh vertex data.2021.3.15f1Dec 1, 20221
UUM-11907FixedGraphics: Fixed crash when loading a specific window layout on the Mac editor.2021.3.14f1Nov 17, 20221
UUM-12220FixedShaders: Fixed Shader Variant Collection UI not working correctly with shaders with stage-specific keywords.2021.3.14f1Nov 17, 20221
UUM-13174FixedShaders: Fixed an incorrect error when drawing an instanced mesh and async shader compilation was enabled.2021.3.14f1Nov 17, 20222
UUM-14488FixedGraphics: Fixed depth-only rendering to Texture2DArray not working on Metal.2021.3.14f1Nov 17, 20221
UUM-16113FixedGraphics: Fixed metal shader compilation error when using bit-shift operations to create the destination vector from the scalar source.2021.3.14f1Nov 17, 20222
UUM-18980FixedShader System: GameObjects doesn't get rendered when using "Unlit.Unlit\_UsePass" Shader2021.3.14f1Nov 17, 20222021.3.19f1Feb 17, 2023914
UUM-19559FixedVisual Effects: \[VFX Graph\] Opaque Unlit Output don't write to Depth2021.3.14f1Nov 17, 20222021.3.21f1Mar 15, 20231176
UUM-10259FixedShaders: Fixed a rare crash when opening a project with compute shaders.2020.3.42f1Nov 17, 20222
UUM-11988FixedShaders: Material.SetOverrideTag will now warn when trying to override LightMode.2020.3.42f1Nov 17, 20222
UUM-15961FixedGraphics: Fixed bug where in some situations the AsyncUploadBuffer was not persisting even when QualitySettings.asyncUploadPersistentBuffer was set to true.2020.3.42f1Nov 17, 20221
UUM-16733FixedGraphics: Fixed BatchRendererGroup TempJob memory leak in special rendering situations like HDRP AOV rendering.2020.3.42f1Nov 17, 20222
UUM-17421FixedShader System: 'm\_BuffersToBind\[shaderType\]\[bind\].buffer == NULL'" is thrown when entering the play mode2021.3.13f1Nov 4, 20222021.3.15f1Dec 1, 2022272
UUM-5501FixedURP: Materials that use Autodesk Interactive shader are now converted correctly.2021.3.13f1Nov 4, 20221
UUM-9229FixedURP: Fixed URP Deferred Fog pass does not work in XR singlepass.2021.3.13f1Nov 4, 20221
UUM-11455FixedHDRP: Fixed over exposition in indoor template scenes.2021.3.12f1Oct 25, 20221
UUM-11694FixedGraphics: Fixed an issue where TextureImporter.GetAutomaticFormat would return the incorrect format for platforms that had their override turned off.2021.3.12f1Oct 25, 20221
UUM-3981FixedGraphics: Fixed issue in which editor would get stuck when importing corrupted FBX models.2021.3.12f1Oct 25, 20221
UUM-4005FixedGraphics: Graphic and Compute Buffer allocations will now allocate less garbage collected memory.2021.3.12f1Oct 25, 20221
UUM-5583FixedShaders: Exposed Player settings to control shader memory usage at runtime.2021.3.12f1Oct 25, 20221
UUM-1913FixedGraphics: Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages.2020.3.41f1Oct 21, 20222
UUM-899FixedGraphics: Add error message for indirect compute buffers incorrectly flagged on DX11.2020.3.41f1Oct 21, 20222
UUM-2331FixedHDRP: RTHandle sampling out of bounds on previous frame pyramid color. This causes sometimes bad pixel values to be reflected.2021.3.11f1Sep 29, 20221
UUM-3320FixedHDRP: Removed "Sprite Mask" from scene view draw modes as it is not supported by HDRP.2021.3.11f1Sep 29, 20221
UUM-3326FixedHDRP: Fixed upperHemisphereLuxValue when changing HDRI Sky.2021.3.11f1Sep 29, 20221
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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