Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
101–125 of 1,341
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-134134 | Fixed | Shadergraph: Made ShaderGraph preferences searchable in the Preferences window. | — | 6000.4.0b11Mar 4, 2026 | — | 14 |
| UUM-134174 | Fixed | Shadergraph: Fixed matrix node's behavior when large numbers are input. | — | 6000.4.0b11Mar 4, 2026 | — | 15 |
| UUM-134189 | Fixed | Shadergraph: Fixed dropdown controls on subgraph nodes. | — | 6000.4.0b11Mar 4, 2026 | — | 15 |
| UUM-134292 | Fixed | Shadergraph: Renaming keyword enum fields and other modifications to keyword enums now propagate correctly. | — | 6000.4.0b11Mar 4, 2026 | — | 16 |
| UUM-134440 | Fixed | Shadergraph: Fixed Material Overrides debug from ShaderGraph CustomLighting samples not working. | — | 6000.4.0b11Mar 4, 2026 | — | 14 |
| UUM-134981 | Fixed | Shadergraph: Fixed an issue where changing the shader precision model to "Unified" on a ShaderGraph targeting the built-in render pipeline could generate compilation errors in the generated shader. | — | 6000.4.0b11Mar 4, 2026 | — | 14 |
| UUM-134071 | Fixed | Graphics: Fixed DX11 crash in TexturesD3D11Base::SetTexture. | — | 6000.3.10f1Feb 25, 2026 | — | 16 |
| UUM-100367 | Fixed | Graphics: Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | — | 6000.5.0a7Feb 19, 2026 | — | 16 |
| UUM-120147 | Fixed | Shadergraph: Fixed the Custom Render Texture target name being truncated in the graph inspector window. | — | 6000.5.0a7Feb 19, 2026 | — | 12 |
| UUM-122106 | Fixed | Shadergraph: Fixed texture sampling operations for texture properties marked HDR. | — | 6000.5.0a7Feb 19, 2026 | — | 10 |
| UUM-125400 | Fixed | URP: Fixed indexing error when importing URP Samples. | — | 6000.5.0a7Feb 19, 2026 | — | 12 |
| UUM-126027 | Fixed | Shadergraph: Fixed issue where modifying a Keyword Enum in dynamic branch mode could result in a compilation error. | — | 6000.5.0a7Feb 19, 2026 | — | 17 |
| UUM-129405 | Fixed | URP: Fixed a bug where updating a reflection probe via script didn't affect shading when using Forward+ or Deferred+. | — | 6000.5.0a7Feb 19, 2026 | — | 12 |
| UUM-131457 | Fixed | Shadergraph: Changed the style of a help box in the Shader Graph project settings to align with Editor standards. (UUM-131457) First seen in 6000.5.0a4. | — | 6000.5.0a7Feb 19, 2026 | — | 1 |
| UUM-132345 | Fixed | VFX Graph: Improved color contrast for highlighted text in the node search when using light theme. | — | 6000.5.0a7Feb 19, 2026 | — | 12 |
| UUM-132370 | Fixed | VFX Graph: Fixed a broken VFX Graph output layout when using a very long Shader Graph exposed property. | — | 6000.5.0a7Feb 19, 2026 | — | 7 |
| UUM-133293 | Fixed | Graphics: Fixed an issue where when changing the pipeline, the Render Target texture was not recreated which made invalid Render Texture options. (UUM-133293) Fixed in 6000.5.0a8. | 6000.5.0a7Feb 19, 2026 | 6000.4.0b10Feb 25, 2026 | 6 | 19 |
| UUM-133351 | Fixed | Shadergraph: Fixed an issue where the Package Manager import button did not refresh when importing a Shader Graph sample with dependencies. | — | 6000.5.0a7Feb 19, 2026 | — | 7 |
| UUM-133557 | Fixed | HDRP: Custom pass does not read both nonMSAAColorBuffer and colorBuffer if they point to the same texture (UUM-133557) Fixed in 6000.5.0a8. | 6000.5.0a7Feb 19, 2026 | 6000.5.0a8Mar 5, 2026 | 13 | 15 |
| UUM-72886 | Fixed | URP: Fixed an issue where Screen Space Ambient Occlusion incorrectly appeared rotated or offset on mobile devices that used Vulkan with pre-transform enabled. | — | 6000.5.0a7Feb 19, 2026 | — | 8 |
| UUM-92181 | Fixed | Shadergraph: Fixed an issue where deleting a block from the vertex stage resulted in a shader whose vertex outputs didn't respect the graph's precision. | — | 6000.5.0a7Feb 19, 2026 | — | 7 |
| UUM-126066 | Fixed | Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles. | — | 6000.3.8f1Feb 11, 2026 | — | 14 |
| UUM-132879 | Fixed | Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results. | — | 6000.3.8f1Feb 11, 2026 | — | 3 |
| UUM-126875 | Fixed | SRP Core: Render Pipeline Converter "Scan" button is disabled when no Converters are selected for initialization. (UUM-126875) First seen in 6000.5.0a1. | — | 6000.5.0a6Feb 4, 2026 | — | 1 |
| UUM-126951 | Fixed | SRP Core: Render Pipeline Converter "Scan" and "Convert Assets" buttons height was smaller than text when a list of content is displayed. (UUM-126951) First seen in 6000.5.0a5. | — | 6000.5.0a6Feb 4, 2026 | — | 1 |