Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
101–125 of 1,428
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-131994 | Fixed | URP: Added stereo instancing support to custom UITK shaders written in Shader Graph. | — | 6000.4.6f1May 5, 2026 | — | 13 |
| UUM-137763 | Fixed | Graphics: Fixed help button scaling of the Virtual Texturing Profiler module on multi-monitor setups with several pixel densities. | — | 6000.4.6f1May 5, 2026 | — | 14 |
| UUM-139399 | Fixed | URP: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP". | — | 6000.4.6f1May 5, 2026 | — | 12 |
| UUM-139928 | Fixed | Graphics: Fixed the link to the Streaming Controller component documentation. | — | 6000.4.6f1May 5, 2026 | — | 14 |
| UUM-99314 | Fixed | Graphics: Fixed a crash when clicking Load RenderDoc in projects with Terrain active. | — | 6000.4.6f1May 5, 2026 | — | 13 |
| UUM-138229 | Fixed | Graphics: Fixed truncated mipmap limit group names so an ellipsis appears and the full name is displayed in a tooltip. | — | 6000.5.0b6Apr 30, 2026 | — | 12 |
| UUM-139013 | Fixed | SRP Core: Fixed an issue where display stats in the runtime debug UI didn't update until switching tabs. (UUM-139013) First seen in 6000.5.0b2. | — | 6000.5.0b6Apr 30, 2026 | — | 6 |
| UUM-134993 | Fixed | URP: Fixed URP DepthBlit sample by preventing manual depth resolve when not necessary. | — | 6000.0.74f1Apr 29, 2026 | — | 9 |
| UUM-137953 | Fixed | Graphics: Apply GPU skinning to meshes that only have blend shapes when available (UUM-137953) Fixed in 6000.5.0b10. | 6000.5.0b5Apr 23, 2026 | 6000.4.9f1May 27, 2026 | 34 | 13 |
| UUM-103870 | Fixed | Shadergraph: Fixed an error logged when entering Play Mode with a PBR Sky Shader Graph open in an HDRP project. | — | 6000.6.0a3Apr 15, 2026 | — | 6 |
| UUM-111931 | Fixed | URP: Fixed Surface Inputs not rendering when using a custom BaseShaderGUI with ShaderGraph shaders. | — | 6000.6.0a3Apr 15, 2026 | — | 6 |
| UUM-112443 | Fixed | HDRP: Fixed the Height Transition slider so it now appears in the Layered Lit material Inspector when Use Height Based Blend is enabled. | — | 6000.6.0a3Apr 15, 2026 | — | 6 |
| UUM-124736 | Fixed | Graphics: Fixed an issue with uninitialized rendering layer mask for CommandBuffer.DrawMeshInstanced calls. | — | 6000.6.0a3Apr 15, 2026 | — | 6 |
| UUM-131963 | Fixed | URP: Fixed UI overwriting property values when selecting multiple Universal Render Pipeline Assets. | — | 6000.6.0a3Apr 15, 2026 | — | 13 |
| UUM-134388 | Fixed | SRP Core: Utilities to ensure folders exist in Ubuntu were not splitting the file name properly. | — | 6000.6.0a3Apr 15, 2026 | — | 15 |
| UUM-135988 | Fixed | Graphics: Fixed compute skinning artifacts or crashes when using Vulkan. | — | 6000.6.0a3Apr 15, 2026 | — | 17 |
| UUM-137378 | Fixed | HDRP: Fixed Screen Space Lens Flare fullscreen debug mode causing Render Graph execution errors and a black Game View. | — | 6000.6.0a3Apr 15, 2026 | — | 6 |
| UUM-137626 | Fixed | HDRP: Fixed an issue with the Rendering Debugger where the Freeze Camera For Culling dropdown was only showing None as an option. | — | 6000.6.0a3Apr 15, 2026 | — | 16 |
| UUM-138059 | Fixed | VFX Graph: Fixed a typo in the Template window. | — | 6000.6.0a3Apr 15, 2026 | — | 6 |
| UUM-86650 | Fixed | Graphics: Fixed missing alpha channel when using DXT1 texture with 1bit alpha with OpenGL. | — | 6000.6.0a3Apr 15, 2026 | — | 17 |
| UUM-90240 | Fixed | Graphics: Fixed an incorrect thread-safety error check in the Vulkan Editor. | — | 6000.6.0a3Apr 15, 2026 | — | 17 |
| UUM-125566 | Fixed | Graphics: Fixed crashes on Android that occurred when the command pool ran out of memory. | — | 6000.0.73f1Apr 15, 2026 | — | 11 |
| UUM-126477 | Fixed | Graphics: Fixed incorrect UVs on some Adreno 7xx driver versions when using Vulkan. | — | 6000.0.73f1Apr 15, 2026 | — | 17 |
| UUM-93243 | Fixed | Graphics: Fixed a crash when using GPU skinning on Adreno devices. | — | 6000.0.73f1Apr 15, 2026 | — | 13 |
| UUM-134633 | Fixed | Graphics: Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player. (UUM-134633) First seen in 6000.5.0a7. Fixed in 6000.5.0b5. | 6000.5.0b3Apr 9, 2026 | 6000.5.0b5Apr 23, 2026 | 14 | 7 |