Fixed · Rendering issues

1,1761,200 of 1,431

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-41333FixedVFX Graph: Fixed console errors when deleting VFX asset in some configuration.2022.3.8f1Aug 22, 20236
UUM-42220FixedVFX Graph: Incorrect Material Settings status while changing Material Override in URP.2022.3.8f1Aug 22, 20231
UUM-42369FixedShaders: Fixed Editor crashing sometimes when importing shaders.2022.3.8f1Aug 22, 20237
UUM-42421FixedGraphics: Fixed crashing without error on VK and GL when wrong Graphics Buffer Target is set.2022.3.8f1Aug 22, 20237
UUM-43741FixedGraphics: Fixed incorrect clamping of maxComputeBufferInputs when VkPhysicalDeviceLimits::maxPerStageDescriptorStorageBuffers is max unsigned integer.2022.3.8f1Aug 22, 20237
UUM-546FixedVFX Graph: Blocks and operators sampling Depth or Color now work with Dynamic Resolution Scaling.2022.3.8f1Aug 22, 20236
UUM-27513FixedGraphics: Fixed stencil information display error under camera depthNormals mode.2022.3.7f1Aug 8, 20237
UUM-38065FixedHDRP: Fixed Decal additive normal blending on shadergraph materials.2022.3.7f1Aug 8, 20231
UUM-43540FixedGraphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object2022.3.7f1Aug 8, 20232022.3.10f1Sep 19, 2023427
UUM-10400FixedVFX Graph: Fixed undo not working with shader property in the Mesh Output context.2022.3.6f1Jul 31, 20232
UUM-21002FixedVFX Graph: Immortal particles don't work properly when instancing is enabled.2022.3.6f1Jul 31, 20231
UUM-31722FixedGraphics: Fixed excessive Metal memory allocation under some scenarios.2022.3.6f1Jul 31, 20232
UUM-41136FixedVFX Graph: Fixed VFX camera command culling failling when all effects are out of frustum.2022.3.6f1Jul 31, 20231
UUM-561FixedVFX Graph: Improved shader input properties synchronization with VFX Graph output context when the shader is deleted or set to None.2022.3.6f1Jul 31, 20232
UUM-563FixedVFX Graph: Changed are reverted in the Mesh Output shader property when saving.2022.3.6f1Jul 31, 20232
UUM-570FixedVFX Graph: Some VFX Graph were not compiled until the asset was opened.2022.3.6f1Jul 31, 20232
UUM-10073FixedVFX Graph: Fixed mesh LOD flickering when using TAA.2021.3.29f1Jul 25, 20231
UUM-19666FixedGraphics: Fixed loading of legacy Texture assets that were BC-compressed but didn't have multiple-of-four dimensions.2021.3.29f1Jul 25, 20231
UUM-20076FixedVFX Graph: Forces positive color values in graph.2021.3.29f1Jul 25, 20231
UUM-30050FixedVFX Graph: Filter out META passes from SG generated shaders.2021.3.29f1Jul 25, 20231
UUM-30877FixedGraphics: Fixed mismatch mipcount error with double buffer and anti-aliasing on.2021.3.29f1Jul 25, 20231
UUM-35121FixedVFX Graph: Fixed particles not rendering when sorting is enabled and no update context is present.2021.3.29f1Jul 25, 20231
UUM-3774FixedGraphics: Fixed a scenario where combining Linear Project Color Space, DisplayP3, enabled Post-Processing and disabled HDR would provoke 'RenderTexture.Create failed' errors.2021.3.29f1Jul 25, 20232
UUM-40707FixedVFX Graph: Fixed sorting being disabled when Frustum Culling is On is some case.2021.3.29f1Jul 25, 20231
UUM-560FixedVFX Graph: Prevent overflow on baked curve and gradient.2021.3.29f1Jul 25, 20231
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.