Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
1,051–1,075 of 1,365
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-41199 | Fixed | VFX Graph: Fixed missing gizmo for Position exposed property. | — | 2022.3.13f1Nov 7, 2023 | — | 6 |
| UUM-42099 | Fixed | HDRP: Fixed an issue where Reflection Proxy Volume would cause artifacts to cover the editor on Apple Silicone devices. | — | 2022.3.13f1Nov 7, 2023 | — | 7 |
| UUM-46774 | Fixed | Shadergraph: Fixed an issue where material override GUIs for Built-In would sometimes get ignored. | — | 2022.3.13f1Nov 7, 2023 | — | 6 |
| UUM-48557 | Fixed | HDRP: Fixed Turkish OS incorrectly deducing DLSS is not available. | — | 2022.3.13f1Nov 7, 2023 | — | 7 |
| UUM-53142 | Fixed | Graphics: Fixed crash when trying to upload a texture with TextureUploadFlags::kTextureUploadUninitialized and using OpenGL. | — | 2022.3.13f1Nov 7, 2023 | — | 6 |
| UUM-26966 | Fixed | VFX Graph: Removed an error message when a point cache asset is missing, added an error feedback instead. | — | 2021.3.32f1Nov 1, 2023 | — | 2 |
| UUM-41514 | Fixed | Shadergraph: Fixed an issue where sprite previews were not always rendering. | — | 2021.3.32f1Nov 1, 2023 | — | 7 |
| UUM-47824 | Fixed | Shadergraph: Fixed node creation menu location on macOS. | — | 2021.3.32f1Nov 1, 2023 | — | 7 |
| UUM-52800 | Fixed | VFX Graph: Fixed memory leak of SharedMaterialData for sleeping VFX systems. | — | 2021.3.32f1Nov 1, 2023 | — | 1 |
| UUM-9343 | Fixed | Graphics: Fixed crash when loading a zero-sized Texture2D asset. | — | 2021.3.32f1Nov 1, 2023 | — | 1 |
| UUM-26513 | Fixed | URP: Added workarounds for MSAA-specific visual artifacts on materials that use alpha clipping in unexpected ways. | — | 2022.3.12f1Oct 26, 2023 | — | 1 |
| UUM-40810 | Fixed | URP: Fixed per-vertex light layers. | — | 2022.3.12f1Oct 26, 2023 | — | 6 |
| UUM-41220 | Fixed | VFX Graph: Exception while switching fabric material to transparent. | — | 2022.3.12f1Oct 26, 2023 | — | 6 |
| UUM-42135 | Fixed | Graphics: Fixed a crash happening when destroying a RayTracingAccelerationStructure declared as a static member in a C\# class. | — | 2022.3.12f1Oct 26, 2023 | — | 6 |
| UUM-43288 | Fixed | Shaders: Fixed PackageRequirements block in ShaderLab not recognizing experimental package versions. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-43926 | Fixed | HDRP: Fixed crash when cleaning up the reflection probe camera cache. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-45881 | Fixed | Graphics: Fixed time scale bug when previewing trails. | — | 2022.3.12f1Oct 26, 2023 | — | 6 |
| UUM-46001 | Fixed | HDRP: Fixed a SetData error when using more lights in a scene than the configured max light count settings. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-46848 | Fixed | HDRP: Fixed an issue where non directional light could react to "interact with sky" flag. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-46922 | Fixed | HDRP: Fixed blending between cascaded shadowmaps and shadowmask as well as cascades border ranges. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-47230 | Fixed | HDRP: Allowed users to change the maximum amount of lights used in a local neighborhood in the HDRP path tracer through the shader config mechanism. | — | 2022.3.12f1Oct 26, 2023 | — | 6 |
| UUM-49812 | Fixed | HDRP: Fixed layered lit displacement. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-534 | Fixed | VFX Graph: Fix unexpected assert when capacity is really high | — | 2022.3.12f1Oct 26, 2023 | — | 1 |
| UUM-741 | Fixed | Graphics: Mac will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4. | — | 2022.3.12f1Oct 26, 2023 | — | 8 |
| UUM-26418 | Fixed | VFX Graph: Take search window mode user's preference into account for object fields in VFX Graph (classic / advanced). | — | 2022.3.11f1Oct 10, 2023 | — | 1 |