Fixed · Rendering issues

1,0511,075 of 1,365

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-41199FixedVFX Graph: Fixed missing gizmo for Position exposed property.2022.3.13f1Nov 7, 20236
UUM-42099FixedHDRP: Fixed an issue where Reflection Proxy Volume would cause artifacts to cover the editor on Apple Silicone devices.2022.3.13f1Nov 7, 20237
UUM-46774FixedShadergraph: Fixed an issue where material override GUIs for Built-In would sometimes get ignored.2022.3.13f1Nov 7, 20236
UUM-48557FixedHDRP: Fixed Turkish OS incorrectly deducing DLSS is not available.2022.3.13f1Nov 7, 20237
UUM-53142FixedGraphics: Fixed crash when trying to upload a texture with TextureUploadFlags::kTextureUploadUninitialized and using OpenGL.2022.3.13f1Nov 7, 20236
UUM-26966FixedVFX Graph: Removed an error message when a point cache asset is missing, added an error feedback instead.2021.3.32f1Nov 1, 20232
UUM-41514FixedShadergraph: Fixed an issue where sprite previews were not always rendering.2021.3.32f1Nov 1, 20237
UUM-47824FixedShadergraph: Fixed node creation menu location on macOS.2021.3.32f1Nov 1, 20237
UUM-52800FixedVFX Graph: Fixed memory leak of SharedMaterialData for sleeping VFX systems.2021.3.32f1Nov 1, 20231
UUM-9343FixedGraphics: Fixed crash when loading a zero-sized Texture2D asset.2021.3.32f1Nov 1, 20231
UUM-26513FixedURP: Added workarounds for MSAA-specific visual artifacts on materials that use alpha clipping in unexpected ways.2022.3.12f1Oct 26, 20231
UUM-40810FixedURP: Fixed per-vertex light layers.2022.3.12f1Oct 26, 20236
UUM-41220FixedVFX Graph: Exception while switching fabric material to transparent.2022.3.12f1Oct 26, 20236
UUM-42135FixedGraphics: Fixed a crash happening when destroying a RayTracingAccelerationStructure declared as a static member in a C\# class.2022.3.12f1Oct 26, 20236
UUM-43288FixedShaders: Fixed PackageRequirements block in ShaderLab not recognizing experimental package versions.2022.3.12f1Oct 26, 20237
UUM-43926FixedHDRP: Fixed crash when cleaning up the reflection probe camera cache.2022.3.12f1Oct 26, 20237
UUM-45881FixedGraphics: Fixed time scale bug when previewing trails.2022.3.12f1Oct 26, 20236
UUM-46001FixedHDRP: Fixed a SetData error when using more lights in a scene than the configured max light count settings.2022.3.12f1Oct 26, 20237
UUM-46848FixedHDRP: Fixed an issue where non directional light could react to "interact with sky" flag.2022.3.12f1Oct 26, 20237
UUM-46922FixedHDRP: Fixed blending between cascaded shadowmaps and shadowmask as well as cascades border ranges.2022.3.12f1Oct 26, 20237
UUM-47230FixedHDRP: Allowed users to change the maximum amount of lights used in a local neighborhood in the HDRP path tracer through the shader config mechanism.2022.3.12f1Oct 26, 20236
UUM-49812FixedHDRP: Fixed layered lit displacement.2022.3.12f1Oct 26, 20237
UUM-534FixedVFX Graph: Fix unexpected assert when capacity is really high2022.3.12f1Oct 26, 20231
UUM-741FixedGraphics: Mac will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.2022.3.12f1Oct 26, 20238
UUM-26418FixedVFX Graph: Take search window mode user's preference into account for object fields in VFX Graph (classic / advanced).2022.3.11f1Oct 10, 20231
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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