Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
901–925 of 1,365
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-45668 | Fixed | HDRP: Fixed an issue with High Quality Line Rendering spamming the console with errors in certain frame setting configurations. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-45842 | Fixed | Graphics: Fixed the issue with GraphicsSettings.asset being set to dirty when changes were not performed while registering for RenderPipelineGlobalSetting. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-46552 | Fixed | HDRP: Fixed errors when resizing the Scene view while using the water system. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-46854 | Fixed | HDRP: Fixed cloud rendering being applied in prefab view. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-46953 | Fixed | HDRP: Fixed the Sample Settings Helper. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-46994 | Fixed | SRP Core: Fixed Stripping.meta corrupted metal file. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-47069 | Fixed | HDRP: Fixed an issue with dual-lobe Subsurface Scattering (SSS) to handle rectangular area lights correctly. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-47074 | Fixed | HDRP: Cookie area lights on water surfaces is now supported. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-47088 | Fixed | Graphics: Fixed a Metal validation error that occurred when GPU batched skinning generated an empty dispatch call due to empty blendshapes. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-47192 | Fixed | VFX Graph: Fixed an issue that prevented the built-in templates category from displaying when there was no user-defined category. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-47255 | Fixed | VFX Graph: The behavior of the VFX graph toolbar button to open the template window has slightly changed | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-47283 | Fixed | VFX Graph: Avoid names which doesn't fit in node search window. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-47435 | Fixed | Graphics: Fixed an issue where static batched geometries were not built correctly in acceleration structures causing missing objects in ray tracing effects or using wrong materials. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-47453 | Fixed | VFX Graph: Fixed an issue that caused template items to have uneven width when the left panel is too small. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-47505 | Fixed | VFX Graph: Fixed an issue that caused the template item hit box to be slightly bigger than its visual representation. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-47506 | Fixed | VFX Graph: Fixed an issue that allowed you to resize the details panel to zero width, which led to a messy layout. Now it has a minimum width of 200px. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-48125 | Fixed | VFX Graph: Fixed gizmo overlay's drop down was cut at the bottom. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-48489 | Fixed | HDRP: Fixing Dropdown serialization and bindings, ctrl Z is now working | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-48520 | Fixed | Graphics: Fixed crash when importing an unsupported 2x2 mipmapped, BC-compressed asset created in an older version of Unity. | — | 6000.0.0b11Mar 13, 2024 | — | 7 |
| UUM-48872 | Fixed | SRP Core: Allowing buffer read through NRP RenderGraph API. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-48894 | Fixed | HDRP: Fixed NullReferenceException when exiting Play Mode with HDRP + DLSS + XR. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-49242 | Fixed | HDRP: Fixed argument exception when trying to add to shadowsWithValidData. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-49339 | Fixed | Graphics: Fixed an issue where game view becomes black after undoing setting Output Texture of Camera. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-49725 | Fixed | VFX Graph: Fixed custom attribute broke compilation if name was starting with a capital letter. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-49770 | Fixed | VFX Graph: Fixed shader compilation error when using a Custom HLSL node. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |