Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
576–600 of 1,342
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-92186 | Fixed | VFX Graph: Fixed undoing slider value change would not be reflected in the float field next to it. | — | 6000.2.0a4Feb 19, 2025 | — | 27 |
| UUM-92641 | Fixed | VFX Graph: Fixed minor issues related to VFX graph content sample package. | — | 6000.2.0a4Feb 19, 2025 | — | 19 |
| UUM-93088 | Fixed | Shadergraph: Color properties now default to opaque (alpha = 1). | — | 6000.2.0a4Feb 19, 2025 | — | 27 |
| UUM-95321 | Fixed | Shadergraph: Added an issue where the property sheet could complain about type mismatch for preview properties. | — | 6000.2.0a4Feb 19, 2025 | — | 27 |
| UUM-95665 | Fixed | Shadergraph: Fixed null reference when shadergraph editor is open while entering playmode. | — | 6000.2.0a4Feb 19, 2025 | — | 27 |
| UUM-96024 | Fixed | VFX Graph: Fixed missing dirty calling SetTexture. | — | 6000.2.0a4Feb 19, 2025 | — | 28 |
| UUM-84357 | Fixed | Shadergraph: Fixed an issue where the Main Preview could be resized beyond its containing Shader Graph window. | — | 6000.1.0b7Feb 19, 2025 | — | 29 |
| UUM-91916 | Fixed | VFX Graph: Fixed occasional crashes when modifying exposed properties when in paused play mode. | — | 6000.1.0b7Feb 19, 2025 | — | 31 |
| UUM-96082 | Fixed | HDRP: Fixed a Sensor SDK compilation issue in DXR-enabled HDRP projects. (UUM-96082) First seen in 6000.2.0a2. | — | 6000.1.0b7Feb 19, 2025 | — | 2 |
| UUM-96987 | Fixed | HDRP: Fixed an issue where underwater collider bounds checks were inaccurate when the collider was rotated. | — | 6000.1.0b7Feb 19, 2025 | — | 29 |
| UUM-92519 | Fixed | VFX Graph: Fixed VFX ray tracing shader errors when using flipbook or when not using the color attribute. (UUM-92519) First seen in 6000.1.0b2. | — | 6000.1.0b6Feb 11, 2025 | — | 20 |
| UUM-59309 | Fixed | Shaders: Fixed corrupted shader property name after loading an asset bundle. | — | 6000.0.38f1Feb 11, 2025 | — | 33 |
| UUM-94425 | Fixed | Shadergraph: Fixed "Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDeferredFragment'" error logged in the console when compiling the shader. | — | 6000.0.38f1Feb 11, 2025 | — | 31 |
| UUM-95899 | Fixed | Graphics: Fixed "A renderer material mask can't store more than 128 materials" error. | — | 6000.0.38f1Feb 11, 2025 | — | 30 |
| UUM-95909 | Fixed | Shaders: Fixed unexpected keyword space mismatch errors when having a compilation error on a raytracing shader. | — | 6000.0.38f1Feb 11, 2025 | — | 31 |
| UUM-89001 | Fixed | Graphics: Fixed an issue where there was no warning when running CopyTexture with compressed texture formats unsupported by the current device. | — | 6000.0.37f1Feb 4, 2025 | — | 33 |
| UUM-90909 | Fixed | HDRP: Fixed artifacts when blending cascade shadows and distance shadowmask. | — | 6000.0.37f1Feb 4, 2025 | — | 33 |
| UUM-91356 | Fixed | Graphics: Fixed an issue with BatchRendererGroup picking when using different draw command types. | — | 6000.0.37f1Feb 4, 2025 | — | 31 |
| UUM-100171 | Fixed | Graphics: Fixed crash when using UIElements in URP with Vulkan. (UUM-100171) Fixed in 6000.2.0a9. | 6000.2.0a1Jan 29, 2025 | 6000.0.46f1Apr 10, 2025 | 70 | 30 |
| UUM-101163 | Fixed | Graphics: Fixed a rare crash that can happen when using multiple RayTracingAccelerationStructures and SkinnedMeshRenderers or other dynamic geometries. (UUM-101163) Fixed in 6000.2.0a9. | 6000.2.0a1Jan 29, 2025 | 6000.2.0a9Apr 16, 2025 | 77 | 30 |
| UUM-101569 | Fixed | Graphics: Fixed incorrect assignment of ColorWriteMask on Metal when using RenderGraph. (UUM-101569) Fixed in 6000.2.0a9. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b15Apr 16, 2025 | 76 | 24 |
| UUM-101692 | Fixed | Graphics: Fixed standalone player freeze when built using Vulkan Graphics API and when multiple monitors are in use. (UUM-101692) Fixed in 6000.2.0a10. | 6000.2.0a1Jan 29, 2025 | 6000.1.0f1Apr 23, 2025 | 84 | 28 |
| UUM-102790 | Fixed | Graphics: Fixed an issue where an infinite progress bar appeared when going from the Built-In Render Pipeline to the Universal Render Pipeline using the Post-Processing Stack V2 Converter. (UUM-102790) Fixed in 6000.2.0b1. | 6000.2.0a1Jan 29, 2025 | 6000.2.0b1May 15, 2025 | 105 | 32 |
| UUM-103207 | Fixed | Graphics: Fixed an issue where mesh changes would not propagate correctly when using GPU Resident Drawer and GPU Occlusion Culling. (UUM-103207) Fixed in 6000.2.0b2. | 6000.2.0a1Jan 29, 2025 | 6000.2.0b2May 20, 2025 | 111 | 22 |
| UUM-103836 | Fixed | SRP Foundation: Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer | 6000.2.0a1Jan 29, 2025 | 6000.1.5f1May 28, 2025 | 119 | 41 |