Fixed · Rendering issues

526–550 of 1,524

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-113945FixedVFX Graph: Adjust padding on Sub Mesh Mask label for mesh outputs.—6000.2.6f1Sep 25, 2025—25
UUM-113966FixedVFX Graph: Refresh attached VisualEffect when visual effect component changes.—6000.2.6f1Sep 25, 2025—25
UUM-114091FixedVFX Graph: Avoid text cutoff when a context name is really long.—6000.2.6f1Sep 25, 2025—25
UUM-114294FixedVFX Graph: GPU Time Threshold in Heatmap Parameters clamped to positive values only.—6000.2.6f1Sep 25, 2025—25
UUM-115873FixedVFX Graph: Fixed "Transform has 'VFXManager' change interests present..." errors.—6000.2.6f1Sep 25, 2025—24
UUM-115962FixedGraphics: Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles.—6000.2.6f1Sep 25, 2025—25
UUM-60474FixedGraphics: Fixed a crash or a blank screen being drawn when MSAA resolve to back buffer is requested on platforms that don't have support for it. Add error message to explain the issue.—6000.2.6f1Sep 25, 2025—25
UUM-115058FixedShadergraph: Improved the readability of text on signs in the Terrain Shaders sample, and fixed the game camera movement in Game view during Play mode. (UUM-115058) First seen in 6000.3.0a6.—6000.3.0b2Sep 17, 2025—16
UUM-112725FixedHDRP: Fixed artifacts being visible as random bright tiles in HDRP deferred lighting after disabling path tracing.—6000.0.58f1Sep 17, 2025—26
UUM-114459FixedGraphics: Fixed MeshFilter excessively logging SendMessage warnings when used in Prefab.—6000.0.58f1Sep 17, 2025—28
UUM-115123FixedGraphics: Fixed incorrect sorting order with combined Text Mesh Pro and MeshRenderer objects when using GPU Resident Drawer. Objects like these now bypass GPU Resident Drawer.—6000.0.58f1Sep 17, 2025—26
UUM-114504FixedGraphics: Fixed IndexOutOfRangeException when inserting a new level of detail in LODGroup.—6000.2.4f1Sep 12, 2025—25
UUM-109755FixedURP: Fixed an issue where RenderingLayersTexture was not correctly registered in the ScreenSpaceDecal pass, resulting in missing or incorrect entries in the Render Graph Viewer.—6000.3.0b1Sep 9, 2025—12
UUM-110302FixedShadergraph: Fixed an issue when deleting an open shader graph but canceling closure would result in a null reference when attempting to reclose it.—6000.3.0b1Sep 9, 2025—12
UUM-110841FixedShadergraph: Nodes are now properly selected after copy-paste or duplication.—6000.3.0b1Sep 9, 2025—13
UUM-111531FixedShadergraph: Improved appearance of subgraph node display names in various areas.—6000.3.0b1Sep 9, 2025—12
UUM-113045FixedGraphics: Fix Vulkan freezing on primary display with Run in Background enabled—6000.3.0b1Sep 9, 2025—10
UUM-113366FixedShadergraph: Fixed an issue where custom interpolator project settings were not clamping correctly.—6000.3.0b1Sep 9, 2025—12
UUM-114276FixedVFX Graph: Usability fixes when setting prewarm values in visual effect asset inspector—6000.3.0b1Sep 9, 2025—13
UUM-114398FixedShaders: Fixed stage specific shader keyword being an undeclared identifier when using Vulkan.—6000.3.0b1Sep 9, 2025—11
UUM-114896FixedHDRP: Fixed missing asset icon for HDRP asset after creating it while typing its name.—6000.3.0b1Sep 9, 2025—10
UUM-114935FixedURP: Render Pipeline Converter - ALL/NONE were not being selected. (UUM-114935) First seen in 6000.3.0b1.—6000.3.0b1Sep 9, 2025—1
UUM-114937FixedURP: Render Pipeline Converter - Initialize button behavior. (UUM-114937) First seen in 6000.3.0b1.—6000.3.0b1Sep 9, 2025—1
UUM-114940FixedURP: Render Pipeline Converter - Properly update the status of the converter when selected. (UUM-114940) First seen in 6000.3.0b1.—6000.3.0b1Sep 9, 2025—1
UUM-116156FixedSRP Foundation: "Volumetric Clouds Combine" pass breaks rendering due to incorrect resource attachment.6000.3.0b1Sep 9, 20256000.3.0b5Oct 9, 20252919
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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