Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
476–500 of 1,342
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-100540 | Fixed | Graphics: Fixed issue that may cause redundant a clear-only renderpass when using Vulkan. | — | 6000.2.0a10May 1, 2025 | — | 18 |
| UUM-101564 | Fixed | URP: Fixed a bug where objects would appear fully shadowed on certain platforms when no shadowcasters are in view. | — | 6000.2.0a10May 1, 2025 | — | 15 |
| UUM-102349 | Fixed | VFX Graph: Fixed matrix 4x4 was overflowing when displayed in a context block. | — | 6000.2.0a10May 1, 2025 | — | 17 |
| UUM-102691 | Fixed | VFX Graph: Fixed an exception when using the shortcut SHIFT+5 when no VFX component is attached or when the debug panel is not displayed in the VFX Graph editor. | — | 6000.2.0a10May 1, 2025 | — | 17 |
| UUM-103069 | Fixed | VFX Graph: Fixed missing file icon upon hlsl file creation. | — | 6000.2.0a10May 1, 2025 | — | 15 |
| UUM-103200 | Fixed | Shaders: In lightmapped objects some mesh channels weren't detected as used. | — | 6000.2.0a10May 1, 2025 | — | 18 |
| UUM-69984 | Fixed | Graphics: Corrected bounding box transformations in SkinnedMeshRenderer when "Update When Offscreen" is enabled and scaling is applied. | — | 6000.2.0a10May 1, 2025 | — | 18 |
| UUM-79327 | Fixed | Graphics: Fixed an issue where the value reported by "Texture.nonStreamingTextureMemory" would not update when mipmap limits were modified. | — | 6000.2.0a10May 1, 2025 | — | 19 |
| UUM-82984 | Fixed | SRP Core: Forced to use default max subdivision level in rendering debugger when no baked APV. | — | 6000.2.0a10May 1, 2025 | — | 15 |
| UUM-102824 | Fixed | SRP Foundation: [Mobile] Visual artifacts when RenderGraphPass is merged into NativePass | 6000.1.0f1Apr 23, 2025 | 6000.0.49f1May 14, 2025 | 20 | 5 |
| UUM-100350 | Fixed | Graphics: Fixed issue where LookDev's default VolumeProfile content was destroyed when creating new project from HD template in the hub. | — | 6000.2.0a9Apr 16, 2025 | — | 19 |
| UUM-100545 | Fixed | SRP Core: Fix missing minimum window size. | — | 6000.2.0a9Apr 16, 2025 | — | 16 |
| UUM-100551 | Fixed | SRP Core: Fix mouse wheel not working when mouse is hovering resource/pass lists. | — | 6000.2.0a9Apr 16, 2025 | — | 16 |
| UUM-100962 | Fixed | VFX Graph: Disabled Indirect Draw checkbox if the system does not have an update context. (UUM-100962) First seen in 6000.2.0a8. | — | 6000.2.0a9Apr 16, 2025 | — | 3 |
| UUM-101193 | Fixed | Graphics: Fixed the "get_disableApplyMaterialPropertyDrawers can only be called from the main thread" exception that occurred occasionally with GPU Resident Drawer after a domain reload. | — | 6000.2.0a9Apr 16, 2025 | — | 18 |
| UUM-101593 | Fixed | HDRP: Fixed Full Screen Debug Mode throwing console errors related to invalid AddRenderPass when set to RayTracingAccelerationStructure. (UUM-101593) First seen in 6000.2.0a1. | — | 6000.2.0a9Apr 16, 2025 | — | 1 |
| UUM-101749 | Fixed | VFX Graph: Fixed "Error assigning 2D texture to 3D texture property" errors being thrown when no Texture3D is assigned to a Texture3D property in ShaderGraph outputs. (UUM-101749) First seen in 6000.2.0a9. | — | 6000.2.0a9Apr 16, 2025 | — | 3 |
| UUM-82662 | Fixed | Graphics: Fixed by converting the mismatching format to correct one. | — | 6000.2.0a9Apr 16, 2025 | — | 18 |
| UUM-83347 | Fixed | HDRP: Fixed the position node in ShaderGraph with the fog volume material type not working as intended. | — | 6000.2.0a9Apr 16, 2025 | — | 18 |
| UUM-86099 | Fixed | SRP Core: Clear imported textures on first use if necessary. | — | 6000.2.0a9Apr 16, 2025 | — | 17 |
| UUM-95800 | Fixed | HDRP: Custom mesh for the water system is rendering the normal map the same as the water surface regardless of a world position. | — | 6000.2.0a9Apr 16, 2025 | — | 18 |
| UUM-97016 | Fixed | VFX Graph: Opening/Closing subgraphs in VFX window does not trigger a recompilation of its dependent VFX anymore. This has to be done explicitely by saving the subgraph. | — | 6000.2.0a9Apr 16, 2025 | — | 18 |
| UUM-99670 | Fixed | SRP Core: Subpass attachment indices are updated when adding a depth attachment to the renderpass in RenderGraph. | — | 6000.2.0a9Apr 16, 2025 | — | 18 |
| UUM-100205 | Fixed | Shadergraph: Fixed an exception when changing the Shader Graph variant limit project setting under certain conditions. (UUM-100205) First seen in 6000.1.0b8. | — | 6000.1.0b15Apr 16, 2025 | — | 17 |
| UUM-97301 | Fixed | Shaders: Fixed bad shader code generated on metal sometimes when using CubeMapFaceID. | — | 6000.1.0b15Apr 16, 2025 | — | 19 |