Fixed · Rendering issues

476–500 of 1,525

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-114265FixedVFX Graph: Changed space in ShaderGraph Ouput Inspector is functional.—6000.4.0a2Oct 16, 2025—16
UUM-114864FixedVFX Graph: Added icons on VFXRenderer.—6000.4.0a2Oct 16, 2025—20
UUM-114894FixedGraphics: Fixed out-of-memory crash if the number of lens flares elements was really large.—6000.4.0a2Oct 16, 2025—15
UUM-114970FixedURP: Render Pipeline Converter - Crash when initializing Readonly Material converter due to the change for the search index and the asset database worker threads.—6000.4.0a2Oct 16, 2025—16
UUM-115014FixedVFX Graph: When the last selected template was out of the scroll view when opening the template window, the details view was empty.—6000.4.0a2Oct 16, 2025—16
UUM-115015FixedVFX Graph: Missing dirty while modifying ShaderGraph Output—6000.4.0a2Oct 16, 2025—21
UUM-115053FixedVFX Graph: Fix system turning invalid after disconnect/connect when mixing particle system outputs with particle strip data—6000.4.0a2Oct 16, 2025—19
UUM-115064FixedURP: Render Pipeline Converter - Allow Ppv2, and 2D converters to be run in batchmode.—6000.4.0a2Oct 16, 2025—15
UUM-115313FixedURP: Render Pipeline Converter - Readonly Material converter was changing prefabs instance when they were not overridden instead of the prefab.—6000.4.0a2Oct 16, 2025—16
UUM-115368FixedVFX Graph: VFXRAND in custom hlsl was not working as expected—6000.4.0a2Oct 16, 2025—16
UUM-115841FixedVFX Graph: Updated the Point Cache window title.—6000.4.0a2Oct 16, 2025—16
UUM-115870FixedHDRP: Color Checker - Color presets were drawn on top of each other when changing the Color Fields and Fields per Row—6000.4.0a2Oct 16, 2025—16
UUM-116017FixedVFX Graph: Prevent warning about pow with potential negative value in Position Sphere block.—6000.4.0a2Oct 16, 2025—17
UUM-116675FixedSRP Core: Fixed an error with the Blitter.BlitTexture utility when passing a texture with a null rt as a source.—6000.4.0a2Oct 16, 2025—16
UUM-116974FixedGraphics: Frame Debugger - Game View - Frame Debugger On label in dark mode was red.—6000.4.0a2Oct 16, 2025—15
UUM-117118FixedGraphics: Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages.—6000.4.0a2Oct 16, 2025—23
UUM-119331FixedVFX Graph: Fixed preview being too bright in HDRP lit scenario.—6000.4.0a2Oct 16, 2025—18
UUM-119454FixedVFX Graph: Limit Visual Effect asset prewarm step count to a max of 2400 steps.—6000.4.0a2Oct 16, 2025—19
UUM-120233FixedVFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph.—6000.4.0a2Oct 16, 2025—22
UUM-120288FixedVFX Graph: Properly handle empty enum values in the blackboard and now forbid to remove the last enum value so the list is never empty.—6000.4.0a2Oct 16, 2025—22
UUM-120318FixedShaders: Fixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.—6000.4.0a2Oct 16, 2025—23
UUM-84657FixedGraphics: Better compatibility for Skinned Mesh Renderer in "Optimize Game Objects" mode by supporting nested or multiple Animator components in the hierarchy.—6000.4.0a2Oct 16, 2025—15
UUM-90932FixedGraphics: Fixed sporadic crash when using Cloth rendering with Vulkan.—6000.4.0a2Oct 16, 2025—23
UUM-105534FixedShaders: Fixed a rare assertion about keyword space mismatch happening when calling Material.IsKeywordEnabled.—6000.2.8f1Oct 15, 2025—23
UUM-105771FixedGraphics: When UpdateExternalTexture is called it will Unregister the previous texture to free the memory.—6000.2.8f1Oct 15, 2025—24
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested 11h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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