Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Search results for "GPU Resident Drawer"
1–4 of 4
Matches UUM-id substrings and the body of the issue's first Known-Issues mention.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-146214 | Fixed | 6000.6.0a2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled | 6000.5.2f1Jul 1, 2026 | 6000.6.0b5Jul 22, 2026 | — | 27 |
| UUM-135867 | Fixed | WebGL: [WebGPU] GPU Resident Drawer Instancing can fail with invalid binding dynamic offsets. | — | 6000.4.1f1Mar 31, 2026 | — | 18 |
| UUM-96065 | Fixed | Scene Hierarchy: “Application.Message.LeftButtonUp” loads indefinitely when trying to select a GameObject with disabled selection | 6000.0.36f1Jan 28, 2025 | 6000.0.57f1Sep 3, 2025 | 217 | 14 |
| UUM-73405 | Fixed | Hybrid Renderer: Crash when loading RenderDoc in a specific Scene | 2022.3.37f1Jul 9, 2024 | 2022.3.38f1Jul 16, 2024 | 7 | 2 |