Fixed · Other issues

1,8511,875 of 1,877

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-1135FixedWebGL: Fixed bug where the rendering canvas wasn't resizing when changing orientation.2021.3.8f1Aug 8, 20221
UUM-1170FixedWebGL: Fixed player connection used when running PlayMode tests on WebGL.2021.3.8f1Aug 8, 20222
UUM-2503Fixed2D: Fix asset previews for Tilemap Prefabs by not stripping away the Grid Component when generating the asset preview.2021.3.8f1Aug 8, 20221
UUM-5783FixedWindows: Fixes topmost region of Popup windows not receiving mouse messages.2021.3.8f1Aug 8, 20222
UUM-798FixedWebGL: Fixed connection between the WebGL player and the profiler.2021.3.8f1Aug 8, 20222
UUM-928FixedUniversal Windows Platform: Fixed a crash when entering a composition string longer than 64 characters into the IME.2021.3.8f1Aug 8, 20222
UUM-931FixedUniversal Windows Platform: Fixed Build & Run picking the wrong instance of Visual Studio which potentially doesn't have required components installed to deploy the application.2021.3.8f1Aug 8, 20222
UUM-1350FixedGI: \[GPU PLM\] OpenCL shader loading time in new projects has become significantly slower. Fixed regression by speeding up OpenCL shader loading stage by caching binaries in the GICache.2021.3.7f1Jul 28, 20222
UUM-3968FixedGI: Fixed Light Probes losing their lighting data after entering Play mode when Baked and Realtime GI are enabled.2021.3.7f1Jul 28, 20221
UUM-7851FixedUniversal RP: Lights appear significantly brighter when using the Simple Lit shader2021.3.7f1Jul 28, 20222021.3.9f1Sep 1, 2022352
UUM-827FixedParticles: When using the Built-in Rendering Pipeline, prevent the Standard Unlit Particle shader from performing unnecessary lighting calculations on the CPU.2021.3.7f1Jul 28, 20221
UUM-1671Fixed2D: Fixed duplicate instantiated GameObjects from Tiles on Tilemap Prefabs when instantiating the Tilemap Prefabs.2020.3.37f1Jul 21, 20222
UUM-2746FixedGI: Fixed crash in case of overlapping light probes when additively loading scenes. This fix eliminates an attempt to deduplicate light probes with respect to positions. A warning is introduced as the lack of deduplication could cause flicke…2020.3.37f1Jul 21, 20221
UUM-916FixedGI: Fixed SetLightingDataAsset with multiscenes (caused the lightmaps to disappear for other scenes).2020.3.37f1Jul 21, 20222
UUM-1512FixedWindows: Fixed Screen.currentResolution containing incorrectly rounded refresh rate.2021.3.6f1Jul 8, 20222
UUM-1513FixedWindows: Fixed the game window teleporting to another display on certain display setups when switching to exclusive fullscreen mode at resolution that's significantly lower than the display's native resolution.2021.3.6f1Jul 8, 20222
UUM-1818FixedParticles: Fixed errors when viewing a Force Field Preset inspector whilst entering Playmode.2021.3.6f1Jul 8, 20222
UUM-2205FixedUniversal Windows Platform: Fixed Application.OpenURL asserting due to not freeing temporary memory.2021.3.6f1Jul 8, 20222
UUM-5543FixedLinux: Fixed crash when launching standalone profiler on Linux.2021.3.6f1Jul 8, 20221
UUM-898FixedProfiler: Fixed Memory Profiler capture reloading unloaded assets referenced by scripts.2021.3.6f1Jul 8, 20221
UUM-2150FixedHD RP: \[HDRP\]\[DXR\] RT Shadows ghosts on one view when we have two cameras at the same time2021.3.5f1Jun 22, 20222021.3.11f1Sep 29, 2022982
UUM-644FixedSerialization: Avoid crash during build related to assets that use SerializeReference and Garbage Collection.2021.3.5f1Jun 22, 20221
UUM-971FixedLinux: \[Backport\] \[Linux\] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial2021.3.5f1Jun 22, 20222021.3.14f1Nov 17, 20221477
UUM-2743FixedShadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time2020.3.36f1Jun 16, 20222021.3.10f1Sep 16, 2022925
UUM-4083FixedText: \[Mac\] ShortcutManager ignores Shift modifier2020.3.36f1Jun 16, 20222020.3.47f1Apr 5, 20232936
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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