Fixed · Other issues

101125 of 1,939

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-144575FixedText: Fixed editor shutdown crash on FT_Done_Face.6000.6.0b2Jul 1, 202613
UUM-145390FixedWebGL: [WebGPU] Fix crash that can occur when destroying and creating shaders. (UUM-145390) Fixed in 6000.6.0b3.6000.6.0b2Jul 1, 20266000.5.3f1Jul 8, 2026613
UUM-139959FixedTerrain: Avoid buffer overflow when generating the buffers for the detail meshes.6000.5.2f1Jul 1, 202612
UUM-146214Fixed6000.6.0a2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled6000.5.2f1Jul 1, 20266000.6.0b5Jul 22, 20262117
UUM-138595FixedWindows: Fixed UI Toolkit buttons becoming unresponsive to touch after performing a pinch gesture on Windows touchscreen devices.6000.3.19f1Jul 1, 20269
UUM-140737FixedWindows: Fixed an issue where Windows pen input did not generate mouse pointer events (Input.GetMouseButtonDown) when using the Input Manager in standalone Player builds.6000.3.19f1Jul 1, 202611
UUM-144095FixedText: Fixed invisible CJK glyphs in editor text fields on macOS.6000.3.19f1Jul 1, 202613
UUM-145522Fixed6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center6000.3.19f1Jul 1, 20266000.7.0a3Jul 23, 20262223
UUM-145576Fixed[Editor] [Profiler] Application crashes immediately after launch when Autoconnect Profiler and Deep Profiling Support are enabled in Build Settings6000.7.0a1Jun 25, 20266000.6.0b5Jul 22, 2026278
UUM-135174FixedScene/Game View: Fixed an issue where the GameView scale slider could sometimes behave incorrectly when using multiple monitors.6000.0.78f1Jun 25, 20262
UUM-140187FixedLinux: Fixed bugs when building Windows Players and creating Visual Studio Solutions from Linux Editors.6000.5.1f1Jun 24, 202613
UUM-143044FixedBug Reporter: Fixed an issue where crash reports could include an outdated Editor.log attachment when Bug Reporter was opened by the Crash Handler.6000.5.1f1Jun 24, 20261
UUM-104763FixedDX12: Do not reuse constant buffer scratch space outside of command buffer scope.6000.6.0b1Jun 23, 20269
UUM-107986FixedTest Framework: Fixed an issue where parameterized tests with long names that get truncated by NUnit could produce duplicate unique IDs, causing "An item with the same key has already been added" errors in the Test Runner UI6000.6.0b1Jun 23, 20269
UUM-126569FixedAccessibility: Fixed accessibility frames being reset when the application window is moved or resized on desktop platforms.6000.6.0b1Jun 23, 202611
UUM-133702FixedGraph Toolkit: Ensured that the label Graph Processing Pending displays in the light Editor theme.6000.6.0b1Jun 23, 202610
UUM-136581FixedWeb: Fixed setSelectionRange error on Web email input fields.6000.6.0b1Jun 23, 202610
UUM-137672FixedPackage Manager: Fixed NullReferenceException when the sample is missing the path property.6000.6.0b1Jun 23, 202610
UUM-139929FixedWindows: Fixed Windows IL2CPP build failing with LNK1104.6000.6.0b1Jun 23, 202612
UUM-141037FixedSearch: Fixed an issue where the Saved Searches filter was cleared after docking or undocking the Search window.6000.6.0b1Jun 23, 202610
UUM-141115FixedPackage Manager: Fixed DirectoryNotFoundException thrown when the sample path is invalid.6000.6.0b1Jun 23, 202610
UUM-141782Fixed2D: Fixed Tile flickering when scaled to negative values using GridSelectionTool changing Scale.6000.6.0b1Jun 23, 202611
UUM-141979FixedSearch: Fixed issue where hitting Enter key on selected result item would cause its action to execute twice.6000.6.0b1Jun 23, 20269
UUM-142269FixedWindows: Fixed pen position appearing constrained to a limited area in Game View when using <Pointer>/position bindings with the New Input System on Windows.6000.6.0b1Jun 23, 202612
UUM-142414FixedLinux: Added a input text check to prevent AltGr text composition to avoid event shortcut path.6000.6.0b1Jun 23, 202612
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested 3h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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