Fixed · Other issues

101125 of 1,724

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-138000FixedEditor memory leak in VisualElement when recompiling in a blank URP project6000.5.0b1Mar 26, 20266000.5.0b7May 7, 20264222
UUM-134014FixedVideo: Fixed a warning from ChannelGroupI::getPitch in the fakemod module in WebGLSupport.6000.3.12f1Mar 25, 202614
UUM-134277FixedText: Fixed an issue where letter spacing didn't work correctly with Center and Right text alignment.6000.3.12f1Mar 25, 20263
UUM-135640Fixed2D: Fixed shadow caster 2d culling.6000.3.12f1Mar 25, 202614
UUM-136306FixedmacOS: Fixed occasional crash on exit.6000.3.12f1Mar 25, 20265
UUM-136422FixedAdaptive Performance: Added a limit(256 chars) to the scaler profile name length to avoid long name freeze the editor.6000.3.12f1Mar 25, 202613
UUM-137716Fixed6000.6.0a1,6000.3.11f1,6000.4.0b12,6000.5.0a9: Crash on PhysicsCommands::PhysX::BodyGetFlags when changing RigidBody Interpolation value through API for prefab objects6000.3.12f1Mar 25, 20266000.3.13f1Apr 8, 20261315
UUM-129868Fixed2D: Fixed UI inconsistency in Sprite Editor Window HelpBox. (UUM-129868) First seen in 6000.5.0a3.6000.5.0a9Mar 19, 20263
UUM-131765FixedPlugins: Fixed an issue where native plugins for Linux were unable to specify their CPU architecture.6000.5.0a9Mar 19, 202612
UUM-132388Fixed2D: Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.6000.5.0a9Mar 19, 202613
UUM-132593Fixed2D: Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded.6000.5.0a9Mar 19, 202615
UUM-132598Fixed2D: Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid.6000.5.0a9Mar 19, 202615
UUM-132606Fixed2D: Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider.6000.5.0a9Mar 19, 202615
UUM-132608Fixed2D: Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset.6000.5.0a9Mar 19, 202615
UUM-132739Fixed2D: Fixed issue where the Tile Palette window is extremely zoomed in after collapsing the Tile Palette view using the separator and expanding the window by using the Brush view button.6000.5.0a9Mar 19, 202614
UUM-133739FixedGraph Toolkit: Added or deleting a variable in the Blackboard no longer causes the Default Value field in variables quick settings to flicker. (UUM-133739) First seen in 6000.5.0a6.6000.5.0a9Mar 19, 20263
UUM-133978FixedWindows: Moved the Enable DirectStorage setting to Project Settings so it can be tracked by version control and accessible via C\# scripting. All upgraded projects using the previous setting are set to disabled.6000.5.0a9Mar 19, 202613
UUM-134255FixedText: Fixed cache poisoning issue in ATG.6000.5.0a9Mar 19, 202613
UUM-134316FixedScene/Game View: Fixed Grid opacity slider behavior when dragging on the field Label.6000.5.0a9Mar 19, 202613
UUM-134369Fixed2D: Fixed an issue where scrolling in Brush Picks List when a lot of Brush Picks are saved.6000.5.0a9Mar 19, 202614
UUM-134379FixedGraph Toolkit: Added a package shim for Graph Toolkit to prevent namespace conflicts when opening a project from older versions of Unity that have the Graph Toolkit package, which is now a module.6000.5.0a9Mar 19, 202613
UUM-134933FixedLinux: Fixed Misaligned "Read more" link and oversized "Install sysroot and toolchain package" button. (UUM-134933) First seen in 6000.5.0a7.6000.5.0a9Mar 19, 20263
UUM-135642FixedText: Fixed caching issue in ATG.6000.5.0a9Mar 19, 202613
UUM-135690FixedText: Ensure link tag works in Helpbox.6000.5.0a9Mar 19, 202614
UUM-136099Fixed6000.5.0a5: Player Mesh Rendering is artifacting when looking around in a built HDRP Sample Scene6000.5.0a9Mar 19, 20266000.5.0b9May 21, 20266312
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.