6000.0.11f1: Crash on ProfilerMutexLock when closing a project with specific Assets
6000.0.78f1
LTS · Released Jun 25, 2026 · Changeset ec8a99a872be · 35 release notes
46build score
Upgrade risk+27Net cleanup+12Live debt+7
cohort: LTS (313)
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
Known issueBlocker
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Crash with multiple stack traces when generating a Font Atlas
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Game freezes after command buffer Timeout error
2.4.4 to 2.4.5
1.3.4 to 1.4.0
4.14.2 to 4.15.1
5.1.4 to 5.1.6
2.0.12 to 2.0.13
This adds a step in the UDP docs pipeline to resolve xref links in engine documentation.
DocumentationFeature
Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode.
Fixed crash on ShaderPropertySheet::FindPropertyIndex when opening a specific project.
Fixed Light2D and Shadow Caster 2D components displaying incorrect icons in the Inspector.
Fixed problem with GameActivity based application being killed while backgrounded.
Fixed an issue where rendering occurred on the primary screen instead of the secondary screen.
Fixed Meta pass CommandBuffer.DrawMesh() ignored during shader async compilation.
Fixed bug: "Unity Services are not disabled and cause longer build times when the project is not connected to Unity Cloud".
Fixed forward and back mouse button input not working in the Linux Editor.
Updated Canvas Renderer icon.
Fixed an issue where SkinnedMeshRenderer components with missing bones were still rendered in certain rendering paths.
Material properties are no longer lost when setting a parent that hasn't been loaded yet.
Reduced the amount of memory used to pass rendering commands to the render thread, and improve the related diagnostics.
Stop motion vectors from being corrupted when GPU instancing is enabled on a material but the associated shader is missing the instanced shader variant.
Fixed logs sometimes showing an incorrect method in their callstack when selecting the option to display method, file and line number.
Added a input text check to prevent AltGr text composition to avoid event shortcut path.
Fixed URP Particle Lit and Simple Lit shaders to be properly lit in Deferred and Deferred+, when rendering against the background or with SSAO applied.
Fixed a crash that occurred when exiting Play mode with multiple scenes loaded if a user script subscribes to EditorSceneManager.sceneClosed and enumerates open scenes inside the handler.
Fixed an issue where the GameView scale slider could sometimes behave incorrectly when using multiple monitors.
Fixed an issue where the gradient picker window would close when undoing or redoing a gradient change.
Original material's properties are now preserved when overriding Shader using Render Objects.
UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable.
Fixed an issue where the winding order was incorrect in scenes without a camera in WebGPU.