Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-131408 | Fixed | Graph Toolkit: Fixed an issue where node property fields were hidden when the Graph Inspector overlay was scaled too small horizontally. | — | 6000.5.0b2Apr 2, 2026 | — | 10 |
| UUM-135695 | Fixed | Package Manager: Fixed issues where the load bar would not refresh in certain page update scenarios. (UUM-135695) First seen in 6000.5.0a8. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-136719 | Fixed | Scene/Game View: Fixed an issue where the Camera Overlay could be stuck at a minimized size when used in collapsed mode. (UUM-136719) First seen in 6000.5.0a8. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-137541 | Fixed | Package Manager: Fixed UPM logs being written to the previously opened project's Logs/ directory when switching projects. (UUM-137541) First seen in 6000.5.0a8. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-131690 | Fixed | AI: On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window. | — | 6000.4.1f1Mar 31, 2026 | — | 12 |
| UUM-134393 | Fixed | Scene/Game View: Fixed an issue where setting the grid position to handle position could go to infinity when handle position was invalid. | — | 6000.4.1f1Mar 31, 2026 | — | 7 |
| UUM-134403 | Fixed | Scene/Game View: Fixed an issue where it would be possible to enter infinite values for the grid custom position and rotation. | — | 6000.4.1f1Mar 31, 2026 | — | 7 |
| UUM-134461 | Fixed | Scene/Game View: Fixed an issue where increasing the grid size could create a grid over the maximum grid size limit of 1024. | — | 6000.4.1f1Mar 31, 2026 | — | 7 |
| UUM-135867 | Fixed | WebGL: \[WebGPU\] GPU Resident Drawer Instancing can fail with invalid binding dynamic offsets. | — | 6000.4.1f1Mar 31, 2026 | — | 4 |
| UUM-135908 | Fixed | Scene/Game View: Fixed EditorToolContext behavior that could prevent regular GameObject selection in the scene. | — | 6000.4.1f1Mar 31, 2026 | — | 12 |
| UUM-136007 | Fixed | WebGL: \[WebGPU\] Some texture formats, like RG8UNorm, fail when used as a writable texture for a compute shader, even when the texture_formats_tier1 extension is available. | — | 6000.4.1f1Mar 31, 2026 | — | 4 |
| UUM-137398 | Fixed | 6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds | 6000.4.1f1Mar 31, 2026 | 6000.6.0a3Apr 15, 2026 | 15 | 22 |
| UUM-138494 | Fixed | 6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash with multiple StackTraces when building lighting in a Specific Scene | 6000.4.1f1Mar 31, 2026 | 6000.5.0b7May 7, 2026 | 37 | 17 |
| UUM-138508 | Fixed | Crash in vk::OnscreenSwapChain::AcquireNextImage | 6000.4.1f1Mar 31, 2026 | 6000.6.0a3Apr 15, 2026 | 15 | 17 |
| UUM-138597 | Fixed | 6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 | 6000.4.1f1Mar 31, 2026 | 6000.3.14f1Apr 22, 2026 | 22 | 17 |
| UUM-138945 | Fixed | 6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera | 6000.4.1f1Mar 31, 2026 | 6000.5.0b7May 7, 2026 | 37 | 15 |
| UUM-139001 | Fixed | 6000.6.0a1,6000.5.0a9,6000.3.12f1,6000.4.0f1: Switching platforms will trigger shader-related warnings (TraceTransparentRays) | 6000.4.1f1Mar 31, 2026 | 6000.5.0b6Apr 30, 2026 | 30 | 14 |
| UUM-117109 | Fixed | Profiler: Fixed addition/clearing of "Selected:" label in Profiler when focused to a specific marker. | — | 6000.5.0b1Mar 26, 2026 | — | 11 |
| UUM-131868 | Fixed | Package Manager: Fixed incorrect error pop-up style for invalid signature packages. | — | 6000.5.0b1Mar 26, 2026 | — | 11 |
| UUM-132569 | Fixed | Package Manager: Fixed misaligned links in the Package Manager Details panel. (UUM-132569) First seen in 6000.5.0a5. | — | 6000.5.0b1Mar 26, 2026 | — | 3 |
| UUM-132924 | Fixed | 2D: Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled. | — | 6000.5.0b1Mar 26, 2026 | — | 14 |
| UUM-133613 | Fixed | Graph Toolkit: Updated the default value fields in the blackboard to be delayed. | — | 6000.5.0b1Mar 26, 2026 | — | 12 |
| UUM-135958 | Fixed | Build Pipeline: Prevent build failure due to PlayerSettings object lifetime issue (UUM-135958) First seen in 6000.5.0a8. Fixed in 6000.5.0b2. | 6000.5.0b1Mar 26, 2026 | 6000.5.0b2Apr 2, 2026 | 6 | 4 |
| UUM-137907 | Fixed | 6000.3.11f1: Color parameter is ignored when creating dynamic text in a UI Document with DrawText() | 6000.5.0b1Mar 26, 2026 | 6000.5.0b7May 7, 2026 | 42 | 17 |
| UUM-137947 | Fixed | 6000.5.0a5: Custom control text is not visible when adding it to the UI Document | 6000.5.0b1Mar 26, 2026 | 6000.6.0a3Apr 15, 2026 | 20 | 9 |