6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
Known issueBlockerUUM-140183
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773
Crash with multiple stack traces when generating a Font Atlas
Known issueBlockerUUM-141061

Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Asset ImportersKnown issueCautionUUM-112617
Game freezes after command buffer Timeout error
MetalKnown issueCautionUUM-125778

Replace unused Tools 26.1.1 download with empty folder.
AndroidUUM-141878

Updated the bundled 7-Zip to version 26.02.
Build SystemImprovement
Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for (including procedurally-generated geometry such as Particle Systems), and added a Texture2D.requestedMipmapLevel code example.
GraphicsImprovementUUM-131691

Fixed Light2D serialization conflict.
Fixed Quality settings not propagating to the Camera target descriptor.
Fixed memory leak caused by incorrect use of UNITY_FREE instead of UNITY_DELETE.
Fixed split APKs by target architecture all receiving the same version code.
AndroidFixUUM-144372
Added more context and detail to the UITK popup example code and steps.
DocumentationFix
Updated VFX Operator Reciprocal incorrect 'out' property.
DocumentationFixUUM-144446
Added an option to prevent the Model Importer from performing project-wide textures searches.
EditorFixUUM-137345
Audio: Fixed an Editor crash when opening a project that contains a corrupted Audio Mixer asset.
EditorFixUUM-143706
Fixed a crash (ProfilerMutexLock / assertion gPersistentManager \!= NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown.
EditorFixUUM-144371
Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland.
EditorFixLinuxUUM-111593
Fixed issue where the InspectorWindow would throw if a new window opened or closed during RedrawFromNative.
EditorFixUUM-141990
Fixed VCCache infinite re-query loop for untracked folders in Perforce.
EditorFixUUM-143313
Improved Hash code calculation for Vectors.
EditorFixUUM-143005
Local documentation was accidentally removed and has now been restored.
EditorFixUUM-143984
Prevent a crash that would occur when a prefab is using reserved fields.
EditorFixUUM-144557
Prevent the Object Selector from hanging when selection opens a native modal dialog.
EditorFixUUM-139847
Fixed an issue where "ImageConversion.LoadImage" could leak memory when attempting to load PNG files with a corrupt IDAT chunk.
GraphicsFixUUM-143641
Resolved an issue when using Vulkan on Windows with Split Graphics Jobs where null could be inserted into a cache, resulting in DrawCalls trying to draw to a closed Command Buffer, causing a crash.
GraphicsFixWindowsUUM-132307
Fixed generation of empty .usym files on Linux.
IL2CPPFixLinuxUUM-142527
Fixed a bug on Windows where HID devices with large vendor-defined reports (e.g. ReportCount=1024) could produce a huge device capabilities string due to duplicate descriptor elements being emitted. The descriptor is now the correct size and the device's real controls are unaffected.
Input SystemFixWindowsUUM-144506
Fixes a potential deadlock in the job system involving many external threads and manual jobs.
KernelFixUUM-143073
Fixed bugs when building Windows Players and creating Visual Studio Solutions from Linux Editors.
LinuxFixWindowsUUM-140187
Fixed Double taps on touch screens are not recognized on New Input System.
LinuxFixUUM-145665
Fixed an issue in UnityWebRequest where an error 26 or 65 ("necessary data rewind was not possible") would sometimes be logged when resuming upload requests.
NetworkingFixUUM-144767
Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase.
PhysicsFixUUM-144472
Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions.
PhysicsFixUUM-144472
Fixed crash in ProfilerSymbolsDelayedDeletion::AddCloneObject.
ProfilerFixUUM-144194
Fixed dragging a GameObject in SceneView using touch devices breaks when moving across toolbars or other editor windows.
UI ToolkitFixWindowsUUM-142652
Fixed a memory leak issue in URP standalone player builds that generated leak warnings in the Player log.
Fixed an issue where Windows pen input did not generate mouse pointer events (Input.GetMouseButtonDown) when using the Input Manager in standalone Player builds.
WindowsFixUUM-140737
Fixed UI Toolkit buttons becoming unresponsive to touch after performing a pinch gesture on Windows touchscreen devices.
WindowsFixUUM-138595
Fixed Windows IL2CPP build failing with LNK1104.
WindowsFixUUM-139929

Upgraded Gradle to 9.1.0 and AGP to 9.0.0.
AndroidChange

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