Search results for "Hierarchy"

26–38 of 38

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-82909FixedAccessibility: Fixed text overflow when resizing Accessibility Hierarchy Viewer Inspector pane.—6000.1.0a4Nov 14, 2024—23
UUM-49035FixedText: Disabled warnings for missing Unicode.—2022.3.52f1Nov 6, 2024—1
UUM-82801OpenEnvironment Effects: A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector2022.3.49f1Oct 1, 2024—7532
UUM-74373FixedSerialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window2022.3.34f1Jun 18, 20242022.3.47f1Sep 18, 20249114
UUM-53679FixedUndo System: Improved Transform error checking during Undo to avoid crashing when redoing hierarchy optimization.—2021.3.39f1May 28, 2024—1
UUM-48562FixedScene/Game View: Fix to only save siblings on sibling re-order in the scene hierarchy—2021.3.33f1Nov 28, 2023—2
UUM-45908FixedSearch: When computing dependencies in SceneProvider we only add reference for root prefab instance.—2022.3.13f1Nov 7, 2023—7
UUM-49234FixedUniversal RP: Fixed an issue where selecting a stacked camera caused the editor to freeze and sometimes crash.—2022.3.11f1Oct 10, 2023—6
UUM-43944FixedScene/Game View: Fixed "Edit/Frame Selected" not focusing the last active scene view in the case where the Hierarchy window is focused.—2022.3.10f1Sep 19, 2023—7
UUM-1937FixedSearch: Shared the same search debouncing threshold with the project browser and the quick search window.—2020.3.45f1Feb 14, 2023—1
UUM-20083FixedProfiler: GPU module's sample hierarchy no longer uses CPU data after a recompilation when there is an active selection.—2021.3.17f1Jan 24, 2023—1
UUM-16576OpenScene Hierarchy: Undo action is not registered when undoing GameObjects list order in the Hierarchy window2021.3.11f1Sep 29, 2022—14873
UUM-35227OpenUndo System: Improved the performance of undo operations.———1
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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