Fixed · Other issues

401425 of 1,722

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-65656FixedAI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh.6000.2.8f1Oct 15, 202523
UUM-86671FixedAI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh.6000.2.8f1Oct 15, 20258
UUM-107502FixedUniversal RP: Added support for declaring only some fog shader keywords, instead of requiring all or none, to help improve shader compile times. This change speeds up shader compiling time. (UUM-107502) First seen in 6000.3.0a5.6000.3.0b5Oct 9, 202516
UUM-114156FixedGI: Fixed error saying that certain files in the SurfaceCacheCore folder are missing their meta file. (UUM-114156) First seen in 6000.3.0a4.6000.3.0b5Oct 9, 202516
UUM-110863FixedAI: A Navigation Raycast() was freezing the game when passing through very small NavMesh polygons created by NavMesh Obstacles that carve.6000.0.59f2Oct 8, 202524
UUM-115918FixedScene/Game View: Fixed an issue where opening Game View would crash if the editor's layout had previously serialized with an invalid display target value.6000.0.59f2Oct 8, 202524
UUM-117115FixedAI: The NavMesh was getting built over disabled Terrain Colliders.6000.0.59f2Oct 8, 202524
UUM-105168FixedParticles: Fixed an issue where some buttons overlapped in the Particle System editor window when the window size was too small.6000.3.0b3Sep 25, 20258
UUM-114922FixedScene/Game View: Fixed issue where collapse behaviour of new tool groups would not work until selection changed. (UUM-114922) First seen in 6000.3.0a6.6000.3.0b3Sep 25, 202516
UUM-115185FixedScene/Game View: Fixed issue where manipulating points using the Edit Light Probe Group would not function correctly. (UUM-115185) First seen in 6000.3.0a6.6000.3.0b3Sep 25, 202516
UUM-116049FixedProfiler: Fixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or new…6000.3.0b3Sep 25, 202516
UUM-116119FixedGI: Fixed using a wrapping style for text.6000.3.0b3Sep 25, 202523
UUM-116137FixedGI: Fixed using a style which respects themes for text.6000.3.0b3Sep 25, 202523
UUM-116148FixedGI: Fixed icons suited for light/dark theme so now are used as appropriate for volumetric fog and decal projector. (UUM-116148) First seen in 6000.3.0b1.6000.3.0b3Sep 25, 202516
UUM-116168FixedGI: Doing a Repaint() when we need to fetch a new texture.6000.3.0b3Sep 25, 202523
UUM-120153FixedProfiling: Crash on 'purecall' when maximizing the Game view window in Play mode with the Profiler window docked next to it6000.3.0b3Sep 25, 20256000.3.0b7Oct 22, 20252719
UUM-110367FixedVideo: Refine sRGB texture linearization compatibility checks for WebKit and older Firefox versions.6000.2.6f1Sep 25, 202525
UUM-116551FixedScene/Game View: Fixed a bug where an overlay docked in a corner would be directly undocked when quickly clicking on the dragger.6000.2.6f1Sep 25, 202525
UUM-117230FixedWebGL: Fixed for WebGPU errors when using APV Lighting Scenario Blending.6000.2.6f1Sep 25, 202524
UUM-119437FixedBuild Settings Window: InitializeOnLoadMethod is called before scenes gets loaded after project upgrade6000.2.6f1Sep 25, 20256000.4.0a2Oct 16, 20252016
UUM-116583Fixed2D: Fixed Light Batching Debugger constantly refreshing list to 0.2022.3.67f1Sep 25, 202526
UUM-116587Fixed2D: Fixed default name for Light2D on game object creation.2022.3.67f1Sep 25, 202527
UUM-110255FixedUndo System: Prevent adding more modifications while generating of undo actions.6000.3.0b2Sep 17, 202526
UUM-113127FixedPackage Manager: Fixed an issue where no ellipsis or tooltip appeared for long titles in the name label during multi-selection. (UUM-113127) First seen in 6000.3.0a4.6000.3.0b2Sep 17, 202516
UUM-113343FixedPackage Manager: Added a dependency header in edit mode in the Inspector window. (UUM-113343) First seen in 6000.3.0a4.6000.3.0b2Sep 17, 202516
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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