Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
401–425 of 1,722
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-65656 | Fixed | AI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-86671 | Fixed | AI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh. | — | 6000.2.8f1Oct 15, 2025 | — | 8 |
| UUM-107502 | Fixed | Universal RP: Added support for declaring only some fog shader keywords, instead of requiring all or none, to help improve shader compile times. This change speeds up shader compiling time. (UUM-107502) First seen in 6000.3.0a5. | — | 6000.3.0b5Oct 9, 2025 | — | 16 |
| UUM-114156 | Fixed | GI: Fixed error saying that certain files in the SurfaceCacheCore folder are missing their meta file. (UUM-114156) First seen in 6000.3.0a4. | — | 6000.3.0b5Oct 9, 2025 | — | 16 |
| UUM-110863 | Fixed | AI: A Navigation Raycast() was freezing the game when passing through very small NavMesh polygons created by NavMesh Obstacles that carve. | — | 6000.0.59f2Oct 8, 2025 | — | 24 |
| UUM-115918 | Fixed | Scene/Game View: Fixed an issue where opening Game View would crash if the editor's layout had previously serialized with an invalid display target value. | — | 6000.0.59f2Oct 8, 2025 | — | 24 |
| UUM-117115 | Fixed | AI: The NavMesh was getting built over disabled Terrain Colliders. | — | 6000.0.59f2Oct 8, 2025 | — | 24 |
| UUM-105168 | Fixed | Particles: Fixed an issue where some buttons overlapped in the Particle System editor window when the window size was too small. | — | 6000.3.0b3Sep 25, 2025 | — | 8 |
| UUM-114922 | Fixed | Scene/Game View: Fixed issue where collapse behaviour of new tool groups would not work until selection changed. (UUM-114922) First seen in 6000.3.0a6. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-115185 | Fixed | Scene/Game View: Fixed issue where manipulating points using the Edit Light Probe Group would not function correctly. (UUM-115185) First seen in 6000.3.0a6. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-116049 | Fixed | Profiler: Fixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or new… | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-116119 | Fixed | GI: Fixed using a wrapping style for text. | — | 6000.3.0b3Sep 25, 2025 | — | 23 |
| UUM-116137 | Fixed | GI: Fixed using a style which respects themes for text. | — | 6000.3.0b3Sep 25, 2025 | — | 23 |
| UUM-116148 | Fixed | GI: Fixed icons suited for light/dark theme so now are used as appropriate for volumetric fog and decal projector. (UUM-116148) First seen in 6000.3.0b1. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-116168 | Fixed | GI: Doing a Repaint() when we need to fetch a new texture. | — | 6000.3.0b3Sep 25, 2025 | — | 23 |
| UUM-120153 | Fixed | Profiling: Crash on 'purecall' when maximizing the Game view window in Play mode with the Profiler window docked next to it | 6000.3.0b3Sep 25, 2025 | 6000.3.0b7Oct 22, 2025 | 27 | 19 |
| UUM-110367 | Fixed | Video: Refine sRGB texture linearization compatibility checks for WebKit and older Firefox versions. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-116551 | Fixed | Scene/Game View: Fixed a bug where an overlay docked in a corner would be directly undocked when quickly clicking on the dragger. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-117230 | Fixed | WebGL: Fixed for WebGPU errors when using APV Lighting Scenario Blending. | — | 6000.2.6f1Sep 25, 2025 | — | 24 |
| UUM-119437 | Fixed | Build Settings Window: InitializeOnLoadMethod is called before scenes gets loaded after project upgrade | 6000.2.6f1Sep 25, 2025 | 6000.4.0a2Oct 16, 2025 | 20 | 16 |
| UUM-116583 | Fixed | 2D: Fixed Light Batching Debugger constantly refreshing list to 0. | — | 2022.3.67f1Sep 25, 2025 | — | 26 |
| UUM-116587 | Fixed | 2D: Fixed default name for Light2D on game object creation. | — | 2022.3.67f1Sep 25, 2025 | — | 27 |
| UUM-110255 | Fixed | Undo System: Prevent adding more modifications while generating of undo actions. | — | 6000.3.0b2Sep 17, 2025 | — | 26 |
| UUM-113127 | Fixed | Package Manager: Fixed an issue where no ellipsis or tooltip appeared for long titles in the name label during multi-selection. (UUM-113127) First seen in 6000.3.0a4. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |
| UUM-113343 | Fixed | Package Manager: Added a dependency header in edit mode in the Inspector window. (UUM-113343) First seen in 6000.3.0a4. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |