Fixed · Editor issues

1,2261,250 of 1,832

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-62752FixedEditor: Disavled redundant resizable control for Inspector preview when it is necessary.6000.0.0b15Apr 13, 20242
UUM-62763FixedEditor: Fixed an issue where the overlay's ghost drop zone disappearing left no substitute, making it impossible to redock the overlay to its original position.6000.0.0b15Apr 13, 20242
UUM-62774FixedEditor: Hid *Autofill* menu item.6000.0.0b15Apr 13, 20244
UUM-62793FixedEditor: Fixed a temporary memory leak inside the Memory Profiler GUI element.6000.0.0b15Apr 13, 20243
UUM-62981FixedEditor: Removed the *Select Renderer* button in the Render Pipeline asset Inspector.6000.0.0b15Apr 13, 20242
UUM-63821FixedEditor: Disabled minimize if the Windows General Preference *Show All Windows in Taskbar* is unchecked to work around an MS Windows limitation.6000.0.0b15Apr 13, 20242
UUM-65362FixedEditor: Fixed a crash on linux in MenuController when launching a Project with -debugAllocator argument.6000.0.0b15Apr 13, 20242
UUM-65463FixedEditor: Fixed LOD Group Cross Fade effect which did not function when the GameObject was dynamically loaded.6000.0.0b15Apr 13, 20242
UUM-65671FixedEditor: Fixed an issue on macOS where multiple icons open on the dock when importing assets or in batch mode.6000.0.0b15Apr 13, 20243
UUM-65682FixedEditor: Fixed flickering when using baked gi node and TAA.6000.0.0b15Apr 13, 20243
UUM-66511FixedEditor: Fixed an issue that caused a Player to build for the selected platform in Player settings rather than the active Build Profile. (UUM-66511) First seen in 6000.0.0b12.6000.0.0b15Apr 13, 20241
UUM-66950FixedEditor: Fixed a crash that occurred in the FontAssetCreatorWindow.6000.0.0b15Apr 13, 20242
UUM-67120FixedEditor: Fixed a SpeedTree 9 error in the console when opening an empty project. (UUM-67120) First seen in 6000.0.0b13.6000.0.0b15Apr 13, 20241
UUM-9236FixedEditor: Fixed a bug where IMGUI TreeViews that don't allow dragging also did not allow items to be deselected with CTRL + Left click.6000.0.0b15Apr 13, 20244
UUM-61560FixedEditor: Fixed an issue where the TextureImporter didn't correctly apply "Read/Write" for Texture2DArrays and Texture3Ds. To avoid changing behavior, old TextureImporter 2DArray / 3D assets will automatically be treated as "Read/Write" enabled: m…2022.3.24f1Apr 9, 20241
UUM-64580FixedEditor: Inspector window controls should no longer become unresponsive after exiting playmode.2022.3.24f1Apr 9, 20243
UUM-66825FixedEditor: Fixed driver version in documentation of optix.2022.3.24f1Apr 9, 20241
UUM-64715FixedEditor: Gizmo Settings Menu overflows to another monitor when the Scene View is expanded.2022.3.23f1Apr 2, 20242
UUM-64873FixedEditor: Fixed assert on missing package on Linux during cleanup.2022.3.23f1Apr 2, 20243
UUM-65375FixedEditor: Fixed accessibility issue on Linux where some fields in the inspector would not change focus on Tab or Shift+Tab.2022.3.23f1Apr 2, 20243
UUM-66029FixedEditor: Fixed slow deletion of GameObjects when there's a Selection in the scene.2022.3.23f1Apr 2, 20241
UUM-66079FixedEditor: Improved light culling mask UI.2022.3.23f1Apr 2, 20241
UUM-66723FixedEditor: Fixed UI Toolkit version of UnityEvent property drawer not being reorderable.2022.3.23f1Apr 2, 20243
UUM-67001FixedEditor: Hide DataMode controller information from Inspector.2022.3.23f1Apr 2, 20243
UUM-45789FixedEditor: Capitalize the compiler generated name of serialized field.2021.3.37f1Apr 2, 20244
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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