Fixed · Editor issues

601625 of 1,808

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-112344FixedEditor: Fixes GUIView failing to be focused when AddComponant UI is opened (UUM-112344) First seen in 6000.3.0a3.6000.3.0a5Aug 21, 20251
UUM-112449FixedEditor: Fix tag validation UI possible overflow6000.3.0a5Aug 21, 202511
UUM-112502FixedEditor: Fixes VFX graph node creation not closing when clicked outside of the node creation window (UUM-112502) First seen in 6000.3.0a3.6000.3.0a5Aug 21, 20251
UUM-112519FixedEditor: Fixes VFX Graph name is not automatically selected/highlighted in the Project Browser (UUM-112519) First seen in 6000.3.0a3.6000.3.0a5Aug 21, 20251
UUM-112587FixedEditor: Fixes crash when closing Version Control window (UUM-112587) First seen in 6000.3.0a3.6000.3.0a5Aug 21, 20251
UUM-112608FixedEditor: Fixed null exception in saved search.6000.3.0a5Aug 21, 202511
UUM-112657FixedEditor: DockArea tab correctly shows icon even when window title gets truncated. (UUM-112657) First seen in 6000.3.0a2.6000.3.0a5Aug 21, 20251
UUM-112780FixedEditor: Fixes Editor hang when BuldProfile's Modal windows are closed (UUM-112780) First seen in 6000.3.0a4.6000.3.0a5Aug 21, 20251
UUM-112814FixedEditor: The default VFX shader graph had some template metadata that made it appear in the Shader Graph template window. This PR removes that metadata so that this shader doesn't appear in the Shader Graph template window. (UUM-112814) First see…6000.3.0a5Aug 21, 20251
UUM-113485FixedEditor: On Linux, open and save dialogs are now parented to the last active window instead of the main editor window. (UUM-113485) First seen in 6000.3.0a4.6000.3.0a5Aug 21, 20251
UUM-76174FixedEditor: Fixed carriage return in InputField on Windows.6000.3.0a5Aug 21, 202512
UUM-86895FixedEditor: Fixed GetMainAssetTypeAtPath/GetMainAssetFromGUID returned the wrong script type when a name conflict was present6000.3.0a5Aug 21, 202511
UUM-112599FixedEditor: Fixed the issue with saved search does not show result until manually refreshed.6000.2.1f1Aug 20, 202512
UUM-113266FixedEditor: FIxed local packages Error is thrown after starting a Virtual Player.6000.2.1f1Aug 20, 20251
UUM-111091FixedEditor: Fixed problem with inspector UI throwing exceptions when both script and UI document assets are moved.6000.0.56f1Aug 20, 202513
UUM-111197FixedEditor: Hide ellipsis menu for floating material preview window.6000.0.56f1Aug 20, 202513
UUM-112023FixedEditor: No longer assert in the Editor when calling InstantiateAsync on a prefab that contains a sub emitter.6000.0.56f1Aug 20, 202514
UUM-112357FixedEditor: Fixed artifacts in console window when using Log Entry = 1 with an empty string.6000.0.56f1Aug 20, 202513
UUM-113827FixedEditor: Fixed cursor offset for IMGUI.6000.0.56f1Aug 20, 202513
UUM-111267FixedEditor: Fixed Water Decals Foam UV.6000.1.16f1Aug 13, 202513
UUM-112560FixedEditor: Fixed InspectorTitlebar always showing enabled state when no enabled SerializedProperty was provided.6000.1.16f1Aug 13, 202514
UUM-109468FixedEditor: Fixed an issue where terrain with GPU instancing enabled would not render in the Scene view when using a debug visualization modes.6000.2.0f1Aug 12, 202514
UUM-92622FixedEditor: Fixed crash in GameObject::IsActiveIgnoreImplicitPrefab().6000.1.15f1Aug 5, 202516
UUM-111658FixedEditor: Fixed previous splash screen background/logo from being cleared.6000.0.55f1Aug 5, 202514
UUM-110322FixedEditor: Fixed an issue of Unlit draw mode in the scene view of an HDRP scene. (Object is not rendered in DX12 and Vulkan if the editor is launched with Unlit draw mode)6000.2.0b12Jul 29, 202514
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.